Search found 16 matches
- Mon Jun 09, 2008 11:13 pm
- Forum: Beginners Help
- Topic: creating videos
- Replies: 7
- Views: 844
- Sun Jun 08, 2008 10:52 pm
- Forum: Beginners Help
- Topic: creating videos
- Replies: 7
- Views: 844
To create tutorials (capture images and events) I use:
http://www.debugmode.com/wink/
It's a good free replacement for Adobe Captivate
If you want to capture video you can use:
http://camstudio.org/
It allows you capturing screen regions or windows
Both are free
http://www.debugmode.com/wink/
It's a good free replacement for Adobe Captivate
If you want to capture video you can use:
http://camstudio.org/
It allows you capturing screen regions or windows
Both are free
- Mon Jun 02, 2008 5:18 pm
- Forum: Beginners Help
- Topic: Poser Animation in Irrlicht
- Replies: 3
- Views: 301
I would try to export the animation in BVH and importing in blender with the following script: http://centralsource.com/blender/bvh/what.htm I think this script already comes bundled in the latest blender versions. And then export to .X file This is the theory. I do not know if this will work. There...
- Tue May 27, 2008 9:59 am
- Forum: Beginners Help
- Topic: CollisionResponseAnimator - I don't understood it.
- Replies: 9
- Views: 447
I have never used Physx. The cause for my reluctancy is that as far as I know it currently does not support Mac Os. I haven't used too much physics but I had a positive feedback when trying Newton and Bullet. * Bullet takes into account the real size of the object to calculate it's physics propertie...
- Tue May 27, 2008 1:06 am
- Forum: Beginners Help
- Topic: CollisionResponseAnimator - I don't understood it.
- Replies: 9
- Views: 447
This is an ellipsoid: http://en.wikipedia.org/wiki/Ellipsoid The point is that in collision detection, when talking about the ellipsoid radius we refer to the length of the vector of the directional radius. You may find this useful also: http://www.gamedev.net/reference/articles/article1026.asp I th...
- Mon May 26, 2008 6:02 pm
- Forum: Bug reports
- Topic: Can't use SpecularColor properly
- Replies: 5
- Views: 614
I'm not a OpenGL specialist. But, as far as I know, to enable and disable the specular color extension you have to use glEnable and glDiable over GL_COLOR_SUM_EXT. I think that changing GL_LIGHT_MODEL_COLOR_CONTROL_EXT should allow using specular color without the extension itself. By the way. Wasn'...
- Mon May 26, 2008 10:40 am
- Forum: Beginners Help
- Topic: Creating my heightmap!
- Replies: 16
- Views: 1030
I would recommend you using GIMP: I comes with a couple of extensions that you can use as a base which you can modify to get your desired terrain. The two lower left and upper right ones: http://www.linuxtopia.org/online_books/graphics_tools/gimp_user_manual/images/using/pattern-script-examples.png ...
- Mon May 26, 2008 2:22 am
- Forum: Beginners Help
- Topic: Problem with an RTSCamera and Irrlicht 1.4
- Replies: 2
- Views: 156
- Sun May 25, 2008 12:45 pm
- Forum: Beginners Help
- Topic: What does return 0 mean? /does std::endl also do std::flush?
- Replies: 3
- Views: 164
- Sun May 25, 2008 12:16 am
- Forum: Beginners Help
- Topic: Few questions about OIS
- Replies: 2
- Views: 238
I wouldn't recommend you using SDL, (IMHO) it's quite old an outdated. As far as I know, everybody who cans moves to a diferent library.
I hope this helps:
http://www.ogre3d.org/wiki/index.php/Using_OIS
(It's the OGRE wiki but the examples are engine independent)
BR
I hope this helps:
http://www.ogre3d.org/wiki/index.php/Using_OIS
(It's the OGRE wiki but the examples are engine independent)
BR
- Fri May 23, 2008 10:05 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht Shader file
- Replies: 6
- Views: 1112
First of all, I would want to say that I love iirCg. Thanks for creating it. The problem I wanted to address is as follows: I'm working on a personal project. I want to have Phong shading. I want it to be executable even with ancient graphic cards. So I have a fast phong shader for DirectX for versi...
- Fri May 23, 2008 9:10 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht Shader file
- Replies: 6
- Views: 1112
- Thu May 22, 2008 7:58 pm
- Forum: Beginners Help
- Topic: code::blocks problem.(SOLVED)
- Replies: 1
- Views: 156
- Thu May 22, 2008 7:38 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht Shader file
- Replies: 6
- Views: 1112
Irrlicht Shader file
The wiki says about "Irrlicht Shader Files": "Would be nice if we could add some Shader file format for Irrlicht."... "There are several proposals on the forum already." I have been looking in the forum and I haven't found those threads :( Does anybody know where are th...
- Sat May 17, 2008 1:03 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Editing Wiki
- Replies: 3
- Views: 708