Search found 16 matches

by marcos
Mon Jun 09, 2008 11:13 pm
Forum: Beginners Help
Topic: creating videos
Replies: 7
Views: 836

Microsoft Windows Media Video 9 and 3ivx D4 4.5 Video Codec work quite good. But the image quality is a little bit pixelized if you do not use "Quality 100%" Of course Camstasia Codec or DivX Pro(tm) 5.1.1 Codec are superb. But I recommend you using the Lossless Codec that can be found on ...
by marcos
Sun Jun 08, 2008 10:52 pm
Forum: Beginners Help
Topic: creating videos
Replies: 7
Views: 836

To create tutorials (capture images and events) I use:

http://www.debugmode.com/wink/

It's a good free replacement for Adobe Captivate

If you want to capture video you can use:

http://camstudio.org/

It allows you capturing screen regions or windows

Both are free
by marcos
Mon Jun 02, 2008 5:18 pm
Forum: Beginners Help
Topic: Poser Animation in Irrlicht
Replies: 3
Views: 294

I would try to export the animation in BVH and importing in blender with the following script: http://centralsource.com/blender/bvh/what.htm I think this script already comes bundled in the latest blender versions. And then export to .X file This is the theory. I do not know if this will work. There...
by marcos
Tue May 27, 2008 9:59 am
Forum: Beginners Help
Topic: CollisionResponseAnimator - I don't understood it.
Replies: 9
Views: 406

I have never used Physx. The cause for my reluctancy is that as far as I know it currently does not support Mac Os. I haven't used too much physics but I had a positive feedback when trying Newton and Bullet. * Bullet takes into account the real size of the object to calculate it's physics propertie...
by marcos
Tue May 27, 2008 1:06 am
Forum: Beginners Help
Topic: CollisionResponseAnimator - I don't understood it.
Replies: 9
Views: 406

This is an ellipsoid: http://en.wikipedia.org/wiki/Ellipsoid The point is that in collision detection, when talking about the ellipsoid radius we refer to the length of the vector of the directional radius. You may find this useful also: http://www.gamedev.net/reference/articles/article1026.asp I th...
by marcos
Mon May 26, 2008 6:02 pm
Forum: Bug reports
Topic: Can't use SpecularColor properly
Replies: 5
Views: 567

I'm not a OpenGL specialist. But, as far as I know, to enable and disable the specular color extension you have to use glEnable and glDiable over GL_COLOR_SUM_EXT. I think that changing GL_LIGHT_MODEL_COLOR_CONTROL_EXT should allow using specular color without the extension itself. By the way. Wasn'...
by marcos
Mon May 26, 2008 10:40 am
Forum: Beginners Help
Topic: Creating my heightmap!
Replies: 16
Views: 956

I would recommend you using GIMP: I comes with a couple of extensions that you can use as a base which you can modify to get your desired terrain. The two lower left and upper right ones: http://www.linuxtopia.org/online_books/graphics_tools/gimp_user_manual/images/using/pattern-script-examples.png ...
by marcos
Mon May 26, 2008 2:22 am
Forum: Beginners Help
Topic: Problem with an RTSCamera and Irrlicht 1.4
Replies: 2
Views: 148

I'm sure you get some other error messages. If so, please post them also. The main.cpp code would be also very appreciated. With the information you provide us I would say that the reason is there is some undefined type due to a missing "include" or wrong project include paths, so you get ...
by marcos
Sun May 25, 2008 12:45 pm
Forum: Beginners Help
Topic: What does return 0 mean? /does std::endl also do std::flush?
Replies: 3
Views: 162

1. Main returning "0" means that the program executed successfully. Having "void main" is a bad practice and most modern compilers raise a Warning. Why? Returning a error code in the main body is one of the quickest and cleanest ways to point out what went wrong (have a look at w...
by marcos
Sun May 25, 2008 12:16 am
Forum: Beginners Help
Topic: Few questions about OIS
Replies: 2
Views: 218

I wouldn't recommend you using SDL, (IMHO) it's quite old an outdated. As far as I know, everybody who cans moves to a diferent library. :P

I hope this helps:
http://www.ogre3d.org/wiki/index.php/Using_OIS
(It's the OGRE wiki but the examples are engine independent)

BR
by marcos
Fri May 23, 2008 10:05 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht Shader file
Replies: 6
Views: 1050

First of all, I would want to say that I love iirCg. Thanks for creating it. The problem I wanted to address is as follows: I'm working on a personal project. I want to have Phong shading. I want it to be executable even with ancient graphic cards. So I have a fast phong shader for DirectX for versi...
by marcos
Fri May 23, 2008 9:10 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht Shader file
Replies: 6
Views: 1050

The wiki says "Basically, a XML file with material descriptions for the different Video Driver implementations. " What I thought is having some kind of irrlicht shader file with the description of the diferent shaders available for an material/effect. That configuration file would specify ...
by marcos
Thu May 22, 2008 7:58 pm
Forum: Beginners Help
Topic: code::blocks problem.(SOLVED)
Replies: 1
Views: 150

The latest version of code blocks comes with a project wizard to create irrlicht projects. Just select "File->Project" and then "2d/3d-> Irrlicht Project: 1. Click "Next" 2. Select the name and path for the project you want to create. 3. In the next window type the location ...
by marcos
Thu May 22, 2008 7:38 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht Shader file
Replies: 6
Views: 1050

Irrlicht Shader file

The wiki says about "Irrlicht Shader Files": "Would be nice if we could add some Shader file format for Irrlicht."... "There are several proposals on the forum already." I have been looking in the forum and I haven't found those threads :( Does anybody know where are th...
by marcos
Sat May 17, 2008 1:03 pm
Forum: Open Discussion and Dev Announcements
Topic: Editing Wiki
Replies: 3
Views: 663

I do not have my own page/server or whatever. Any advice about where hosting the images? ImageShack? Flickr?