Microsoft Windows Media Video 9 and 3ivx D4 4.5 Video Codec work quite good. But the image quality is a little bit pixelized if you do not use "Quality 100%"
Of course Camstasia Codec or DivX Pro(tm) 5.1.1 Codec are superb.
But I recommend you using the Lossless Codec that can be found on ...
Search found 16 matches
- Mon Jun 09, 2008 11:13 pm
- Forum: Beginners Help
- Topic: creating videos
- Replies: 7
- Views: 1281
- Sun Jun 08, 2008 10:52 pm
- Forum: Beginners Help
- Topic: creating videos
- Replies: 7
- Views: 1281
To create tutorials (capture images and events) I use:
http://www.debugmode.com/wink/
It's a good free replacement for Adobe Captivate
If you want to capture video you can use:
http://camstudio.org/
It allows you capturing screen regions or windows
Both are free
http://www.debugmode.com/wink/
It's a good free replacement for Adobe Captivate
If you want to capture video you can use:
http://camstudio.org/
It allows you capturing screen regions or windows
Both are free
- Mon Jun 02, 2008 5:18 pm
- Forum: Beginners Help
- Topic: Poser Animation in Irrlicht
- Replies: 3
- Views: 428
- Tue May 27, 2008 9:59 am
- Forum: Beginners Help
- Topic: CollisionResponseAnimator - I don't understood it.
- Replies: 9
- Views: 766
- Tue May 27, 2008 1:06 am
- Forum: Beginners Help
- Topic: CollisionResponseAnimator - I don't understood it.
- Replies: 9
- Views: 766
- Mon May 26, 2008 6:02 pm
- Forum: Bug reports
- Topic: Can't use SpecularColor properly
- Replies: 5
- Views: 940
- Mon May 26, 2008 10:40 am
- Forum: Beginners Help
- Topic: Creating my heightmap!
- Replies: 16
- Views: 1886
- Mon May 26, 2008 2:22 am
- Forum: Beginners Help
- Topic: Problem with an RTSCamera and Irrlicht 1.4
- Replies: 2
- Views: 247
I'm sure you get some other error messages. If so, please post them also. The main.cpp code would be also very appreciated.
With the information you provide us I would say that the reason is there is some undefined type due to a missing "include" or wrong project include paths, so you get that side ...
With the information you provide us I would say that the reason is there is some undefined type due to a missing "include" or wrong project include paths, so you get that side ...
- Sun May 25, 2008 12:45 pm
- Forum: Beginners Help
- Topic: What does return 0 mean? /does std::endl also do std::flush?
- Replies: 3
- Views: 318
1. Main returning "0" means that the program executed successfully. Having "void main" is a bad practice and most modern compilers raise a Warning. Why? Returning a error code in the main body is one of the quickest and cleanest ways to point out what went wrong (have a look at windows getLastError ...
- Sun May 25, 2008 12:16 am
- Forum: Beginners Help
- Topic: Few questions about OIS
- Replies: 2
- Views: 353
I wouldn't recommend you using SDL, (IMHO) it's quite old an outdated. As far as I know, everybody who cans moves to a diferent library.
I hope this helps:
http://www.ogre3d.org/wiki/index.php/Using_OIS
(It's the OGRE wiki but the examples are engine independent)
BR
I hope this helps:
http://www.ogre3d.org/wiki/index.php/Using_OIS
(It's the OGRE wiki but the examples are engine independent)
BR
- Fri May 23, 2008 10:05 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht Shader file
- Replies: 6
- Views: 1374
- Fri May 23, 2008 9:10 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht Shader file
- Replies: 6
- Views: 1374
The wiki says "Basically, a XML file with material descriptions for the different Video Driver implementations. "
What I thought is having some kind of irrlicht shader file with the description of the diferent shaders available for an material/effect. That configuration file would specify if there ...
What I thought is having some kind of irrlicht shader file with the description of the diferent shaders available for an material/effect. That configuration file would specify if there ...
- Thu May 22, 2008 7:58 pm
- Forum: Beginners Help
- Topic: code::blocks problem.(SOLVED)
- Replies: 1
- Views: 282
The latest version of code blocks comes with a project wizard to create irrlicht projects. Just select "File->Project" and then "2d/3d-> Irrlicht Project:
1. Click "Next"
2. Select the name and path for the project you want to create.
3. In the next window type the location of irrlicht (do not click ...
1. Click "Next"
2. Select the name and path for the project you want to create.
3. In the next window type the location of irrlicht (do not click ...
- Thu May 22, 2008 7:38 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht Shader file
- Replies: 6
- Views: 1374
Irrlicht Shader file
The wiki says about "Irrlicht Shader Files": "Would be nice if we could add some Shader file format for Irrlicht."... "There are several proposals on the forum already."
I have been looking in the forum and I haven't found those threads :( Does anybody know where are those proposals?
By the way ...
I have been looking in the forum and I haven't found those threads :( Does anybody know where are those proposals?
By the way ...
- Sat May 17, 2008 1:03 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Editing Wiki
- Replies: 3
- Views: 926