Search found 91 matches

by squisher
Thu Jul 10, 2014 5:57 pm
Forum: Beginners Help
Topic: possible to write zipped xml?
Replies: 1
Views: 437

possible to write zipped xml?

I am writing a "save game" feature for my game where everything will get serialized to an xml file. I'm worried that the file size will be needlessly large. I see a way to read from zip archive, but is there a way to *write* an xml file to a zip archive?

It looks like it's not possible without ...
by squisher
Thu Apr 24, 2014 4:08 pm
Forum: Beginners Help
Topic: Basic shadows that cast only on the ground
Replies: 3
Views: 456

Basic shadows that cast only on the ground

Hi all, I know there are a million threads on this but I was just hoping if anyone had a simple working solution in place.

I am writing a very basic 3D game for my kid and I don't need any kind of impressive graphics, just the most basic shadows that have 1 and only 1 purpose: to see how far an ...
by squisher
Sat Jan 19, 2013 10:17 pm
Forum: Beginners Help
Topic: png_write_rows and performance
Replies: 3
Views: 594

Re: png_write_rows and performance

nope
by squisher
Sat Jan 19, 2013 8:52 pm
Forum: Beginners Help
Topic: png_write_rows and performance
Replies: 3
Views: 594

png_write_rows and performance

Noticed I was getting some graphical frame rate lag with just 50 objects on the screen, and profiled my client with Very Sleepy. Following are the results:

Name Exclusive, Inclusive,%Exclusive,%Inclusive, Module
png_write_rows, 11.245545, 28.617578, 32.021381, 81.487769, Irrlicht
SetEvent, 1 ...
by squisher
Thu Dec 13, 2012 3:12 pm
Forum: Beginners Help
Topic: ISceneNodeAnimatorFinishing
Replies: 4
Views: 743

Re: ISceneNodeAnimatorFinishing

It was in the Irrlicht 1.8 zip I downloaded. I'm not the only one:
http://code.google.com/p/opennero/source/browse/vendor/Irrlicht/current/source/Irrlicht/ISceneNodeAnimatorFinishing.h?spec=svn1640&r=1640
https://github.com/codetiger/IrrNacl/blob/master/ISceneNodeAnimatorFinishing.h
http://irrlicht ...
by squisher
Wed Dec 12, 2012 4:27 pm
Forum: Beginners Help
Topic: ISceneNodeAnimatorFinishing
Replies: 4
Views: 743

ISceneNodeAnimatorFinishing

what's the point of ISceneNodeAnimatorFinishing? It appears it would help optimize things by causing completed animators to be cleaned from the animator list, but nothing in the code appears to actually be calling HasFinished() or doing any cleaning.
by squisher
Tue Nov 27, 2012 6:50 pm
Forum: Bug reports
Topic: Shadow model z-fighting
Replies: 1
Views: 1037

Shadow model z-fighting

Hi, I get z-fighting when I rotate my ship around with shadows enabled:

http://squisher.co/images/forum-shadow-artifact.png

Relevant code is:

smgr->getMeshManipulator()->setVertexColors(smgr->getMesh("bird.irrmesh"), SColor(0, 0, 0, 0));
auto shadowNode = smgr->addAnimatedMeshSceneNode(smgr ...
by squisher
Thu May 10, 2012 3:53 am
Forum: Competition Time!
Topic: Screenshot of the Month May 2012 [Winner announced!]
Replies: 27
Views: 21729

Re: Screenshot of the Month May 2012 [Submit now!]

My Submission:

http://squisher.co/images/ships.png

View full image

Title: Ships MMO
Description: An in-game screenshot of me mining an asteroid for points. In the background is a randomly generated space dungeon. Mounted on the wings of my ship from left to right are a miner, a tractor beam ...
by squisher
Sat Apr 14, 2012 3:16 pm
Forum: Project Announcements
Topic: Ships! (A Space MMO)
Replies: 14
Views: 6147

Re: Ships! (A Space MMO)

Hi Polylux, I posted a possible solution in my support forum.
by squisher
Sun Apr 08, 2012 5:48 pm
Forum: Project Announcements
Topic: Ships! (A Space MMO)
Replies: 14
Views: 6147

Re: Ships! (A Space MMO)

Newly added: space dungeons!

Several randomly generated space dungeons are scattered around the universe. They have only one entrance, and one room at the opposite end full of loot! Rooms in the dungeon may contain loot as well, or more likely enemy ships.

http://squisher.co/images/dungeon.png ...
by squisher
Wed Apr 04, 2012 8:42 pm
Forum: Beginners Help
Topic: How to prevent seeing through walls at all costs
Replies: 4
Views: 777

How to prevent seeing through walls at all costs

I noticed when my character's back was up to the wall, I could see behind the wall into the room behind me. That was an easy fix: I use getSceneNodeAndCollisionPointFromRay to move my camera up closer to my character if the character's back is up to the wall.

My problem now is if I am standing with ...
by squisher
Fri Mar 30, 2012 2:18 am
Forum: Beginners Help
Topic: only display shadows on specific nodes
Replies: 0
Views: 421

only display shadows on specific nodes

Probably a dumb question, but I was hoping to improve performance by only drawing shadows on basic walls and not drawing them on hi-poly objects. Is that possible? Would that even save CPU if it were?
by squisher
Thu Mar 29, 2012 3:16 am
Forum: Project Announcements
Topic: Ships! (A Space MMO)
Replies: 14
Views: 6147

Re: Ships!

For me it's not random. Any failed login crashes.
This is fixed! Version 0.009 will automatically be downloaded next time Ships is run.

Thanks for the feedback, I agree and I'll take all your suggestions into consideration! The particles and lens flare in particular bother me too, but I plan on ...
by squisher
Wed Mar 28, 2012 3:24 pm
Forum: Project Announcements
Topic: Ships! (A Space MMO)
Replies: 14
Views: 6147

Re: Ships!

Hi Teto,

Thanks for trying it out!

- I've fixed the Irrlicht.dll problem.
- I've added the "without first and last letter" notice to the error message.
- Most likely a spam filter blocked the validation email. I turned off email validation, can you please try registering again?
- I noticed that ...
by squisher
Mon Mar 26, 2012 8:58 pm
Forum: Project Announcements
Topic: Ships! (A Space MMO)
Replies: 14
Views: 6147

Re: Ships!

Shamelessly bumping, with a new announcement that I've added a bunch of stuff (relatively speaking) to flesh out the game. Also, I completed another project I was working on, so I now have the time to release updates for Ships much more quickly. Here's a pretty picture showing off the newly added ...