Search found 91 matches
- Thu Jul 10, 2014 5:57 pm
- Forum: Beginners Help
- Topic: possible to write zipped xml?
- Replies: 1
- Views: 332
possible to write zipped xml?
I am writing a "save game" feature for my game where everything will get serialized to an xml file. I'm worried that the file size will be needlessly large. I see a way to read from zip archive, but is there a way to *write* an xml file to a zip archive? It looks like it's not possible wit...
- Thu Apr 24, 2014 4:08 pm
- Forum: Beginners Help
- Topic: Basic shadows that cast only on the ground
- Replies: 3
- Views: 308
Basic shadows that cast only on the ground
Hi all, I know there are a million threads on this but I was just hoping if anyone had a simple working solution in place. I am writing a very basic 3D game for my kid and I don't need any kind of impressive graphics, just the most basic shadows that have 1 and only 1 purpose: to see how far an obje...
- Sat Jan 19, 2013 10:17 pm
- Forum: Beginners Help
- Topic: png_write_rows and performance
- Replies: 3
- Views: 411
- Sat Jan 19, 2013 8:52 pm
- Forum: Beginners Help
- Topic: png_write_rows and performance
- Replies: 3
- Views: 411
png_write_rows and performance
Noticed I was getting some graphical frame rate lag with just 50 objects on the screen, and profiled my client with Very Sleepy. Following are the results: Name Exclusive, Inclusive,%Exclusive,%Inclusive, Module png_write_rows, 11.245545, 28.617578, 32.021381, 81.487769, I...
- Thu Dec 13, 2012 3:12 pm
- Forum: Beginners Help
- Topic: ISceneNodeAnimatorFinishing
- Replies: 4
- Views: 520
Re: ISceneNodeAnimatorFinishing
It was in the Irrlicht 1.8 zip I downloaded. I'm not the only one: http://code.google.com/p/opennero/source/browse/vendor/Irrlicht/current/source/Irrlicht/ISceneNodeAnimatorFinishing.h?spec=svn1640&r=1640 https://github.com/codetiger/IrrNacl/blob/master/ISceneNodeAnimatorFinishing.h http://irrli...
- Wed Dec 12, 2012 4:27 pm
- Forum: Beginners Help
- Topic: ISceneNodeAnimatorFinishing
- Replies: 4
- Views: 520
ISceneNodeAnimatorFinishing
what's the point of ISceneNodeAnimatorFinishing? It appears it would help optimize things by causing completed animators to be cleaned from the animator list, but nothing in the code appears to actually be calling HasFinished() or doing any cleaning.
- Tue Nov 27, 2012 6:50 pm
- Forum: Bug reports
- Topic: Shadow model z-fighting
- Replies: 1
- Views: 893
Shadow model z-fighting
Hi, I get z-fighting when I rotate my ship around with shadows enabled: http://squisher.co/images/forum-shadow-artifact.png Relevant code is: smgr->getMeshManipulator()->setVertexColors(smgr->getMesh("bird.irrmesh"), SColor(0, 0, 0, 0)); auto shadowNode = smgr->addAnimatedM...
- Thu May 10, 2012 3:53 am
- Forum: Competition Time!
- Topic: Screenshot of the Month May 2012 [Winner announced!]
- Replies: 27
- Views: 19425
Re: Screenshot of the Month May 2012 [Submit now!]
My Submission: http://squisher.co/images/ships.png View full image Title: Ships MMO Description: An in-game screenshot of me mining an asteroid for points. In the background is a randomly generated space dungeon. Mounted on the wings of my ship from left to right are a miner, a tractor beam, a targe...
- Sat Apr 14, 2012 3:16 pm
- Forum: Project Announcements
- Topic: Ships! (A Space MMO)
- Replies: 14
- Views: 5251
Re: Ships! (A Space MMO)
Hi Polylux, I posted a possible solution in my support forum.
- Sun Apr 08, 2012 5:48 pm
- Forum: Project Announcements
- Topic: Ships! (A Space MMO)
- Replies: 14
- Views: 5251
Re: Ships! (A Space MMO)
Newly added: space dungeons! Several randomly generated space dungeons are scattered around the universe. They have only one entrance, and one room at the opposite end full of loot! Rooms in the dungeon may contain loot as well, or more likely enemy ships. http://squisher.co/images/dungeon.png Also ...
- Wed Apr 04, 2012 8:42 pm
- Forum: Beginners Help
- Topic: How to prevent seeing through walls at all costs
- Replies: 4
- Views: 561
How to prevent seeing through walls at all costs
I noticed when my character's back was up to the wall, I could see behind the wall into the room behind me. That was an easy fix: I use getSceneNodeAndCollisionPointFromRay to move my camera up closer to my character if the character's back is up to the wall. My problem now is if I am standing with ...
- Fri Mar 30, 2012 2:18 am
- Forum: Beginners Help
- Topic: only display shadows on specific nodes
- Replies: 0
- Views: 323
only display shadows on specific nodes
Probably a dumb question, but I was hoping to improve performance by only drawing shadows on basic walls and not drawing them on hi-poly objects. Is that possible? Would that even save CPU if it were?
- Thu Mar 29, 2012 3:16 am
- Forum: Project Announcements
- Topic: Ships! (A Space MMO)
- Replies: 14
- Views: 5251
Re: Ships!
For me it's not random. Any failed login crashes. This is fixed! Version 0.009 will automatically be downloaded next time Ships is run. Thanks for the feedback, I agree and I'll take all your suggestions into consideration! The particles and lens flare in particular bother me too, but I plan on spe...
- Wed Mar 28, 2012 3:24 pm
- Forum: Project Announcements
- Topic: Ships! (A Space MMO)
- Replies: 14
- Views: 5251
Re: Ships!
Hi Teto, Thanks for trying it out! - I've fixed the Irrlicht.dll problem. - I've added the "without first and last letter" notice to the error message. - Most likely a spam filter blocked the validation email. I turned off email validation, can you please try registering again? - I noticed...
- Mon Mar 26, 2012 8:58 pm
- Forum: Project Announcements
- Topic: Ships! (A Space MMO)
- Replies: 14
- Views: 5251
Re: Ships!
Shamelessly bumping, with a new announcement that I've added a bunch of stuff (relatively speaking) to flesh out the game. Also, I completed another project I was working on, so I now have the time to release updates for Ships much more quickly. Here's a pretty picture showing off the newly added tr...