Search found 23 matches

by Slin
Mon Dec 29, 2014 11:52 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [Videotutorial] Shader Tutorial (German)
Replies: 11
Views: 8500

Re: [Videotutorial] Shader Tutorial (German)

I switched the server and most of my old website is gone so unfortunately the links are dead. But the videos are all on youtube: https://www.youtube.com/playlist?list=P ... C8E9E6D844 Also the resources linked in the video descriptions still have the same location, so that should work fine.
by Slin
Fri Mar 19, 2010 11:18 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [Videotutorial] Shader Tutorial (German)
Replies: 11
Views: 8500

The seventh and last part is also online now. It is about deferred shading: http://slindev.com/2010/03/19/shader-tu ... -7-german/
by Slin
Mon Mar 15, 2010 5:58 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [Videotutorial] Shader Tutorial (German)
Replies: 11
Views: 8500

A sixth part explaining a basic water shader: http://slindev.com/2010/03/15/shader-tu ... -6-german/
by Slin
Mon Feb 08, 2010 8:06 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [Videotutorial] Shader Tutorial (German)
Replies: 11
Views: 8500

Schön, wenn es dir hilft ;)

Here is the fourth part: http://slindev.com/2010/02/08/shader-tu ... -4-german/
by Slin
Mon Feb 01, 2010 12:31 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [Videotutorial] Shader Tutorial (German)
Replies: 11
Views: 8500

Have a look at the third part here: http://slindev.com/2010/02/01/shader-tu ... -3-german/
by Slin
Sat Jan 23, 2010 9:46 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [Videotutorial] Shader Tutorial (German)
Replies: 11
Views: 8500

[Videotutorial] Shader Tutorial (German)

I created a german video tutorial about developing shaders in HLSL. I am actually using Gamestudio to display them, but am focusing on the shaders. If you understand german and are interested in the topic it is may worth to check it out. And if you do, please watch it in HD as otherwise you won´t be...
by Slin
Fri Dec 11, 2009 3:18 pm
Forum: Off-topic
Topic: Some Codesnippets and general stuff
Replies: 0
Views: 683

Some Codesnippets and general stuff

I finally updated my website and also added my irrlicht stuff. So it is may worth to check it out, even though it isn´t that much ;)

http://www.slindev.com
by Slin
Thu Jun 04, 2009 7:48 pm
Forum: Code Snippets
Topic: [C++] Postprocessing class and shaders (GLSL and HLSL)
Replies: 41
Views: 27322

Sorry for that, somehow my files are slowly disappearing from filefront... . I am not working with irrlicht anymore and am like never at this forums, thus I didn´t answer earlier. I now uploaded the file to my own webspace. I hope that it is the right one and that it still works ;) http://www.slinde...
by Slin
Mon Feb 23, 2009 3:42 pm
Forum: Project Announcements
Topic: Some environment shaders...
Replies: 9
Views: 3796

Those errors are one of the reasons I am not working with irrlicht anymore...
In my opinion it should print them once in the beginning and not try again assign a value to a shader variable. But this doesn´t work due to the very unflexible/uncomfortable shader update event...
by Slin
Mon Feb 09, 2009 12:05 pm
Forum: Project Announcements
Topic: Some environment shaders...
Replies: 9
Views: 3796

Some environment shaders...

I created this somewhen last summer and was asked by some people to contribute it. The code is very dirty as most values are hardcoded and there is a cast which isn´t 64bit save. And even without those two points I really don´t like the code. It is far not done, but as I stopped using irrlicht after...
by Slin
Sun Jun 01, 2008 1:35 pm
Forum: Code Snippets
Topic: [C++] Postprocessing class and shaders (GLSL and HLSL)
Replies: 41
Views: 27322

It works nice if the PostProcessing.cpp looks like this (it does only effect something when using OpenGL): /* Copyright (c) 2008 Nils Daumann Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), t...
by Slin
Sun Jun 01, 2008 8:39 am
Forum: Code Snippets
Topic: [C++] Postprocessing class and shaders (GLSL and HLSL)
Replies: 41
Views: 27322

Thanks for your explanation BlindSide :)
Halifax, I sometimes get those errors as well and I have no idea why...
But also look at your code again, even if it would work, the values would all be 0. You don´t assign another value to sp.
by Slin
Sat May 31, 2008 11:58 pm
Forum: Code Snippets
Topic: [C++] Postprocessing class and shaders (GLSL and HLSL)
Replies: 41
Views: 27322

Here is a an executable of it with directx: http://files.filefront.com/PostProcessi ... einfo.html

The result you get seems as if the second texture isn´t set...