Search found 32 matches

by Gogolian
Wed Jun 11, 2008 10:41 pm
Forum: Beginners Help
Topic: What map format would you recomend me?
Replies: 15
Views: 679

sorry i mean lite ;) Means the file, after loading get's less size stored in a memory (yeah i know it depends mostly on polys), maybe filesize either. I read while ago (i may f** up sth cause my memory is low ;) ) that pepole had problems with collisions while loading files with extensions .this or ...
by Gogolian
Wed Jun 11, 2008 8:02 pm
Forum: Beginners Help
Topic: Loading meshes other than the ones in Hello World example
Replies: 29
Views: 1006

I've compiled it on DevC++. Anyway i would recommend you Code::Blocks (I have also recently moved from Dev) The "newest" dev version is form 2005 ;) while Code::Blocks is being updated almost every month. But if you want to check if it is that, you may try changing the device: from EDT_DIR...
by Gogolian
Wed Jun 11, 2008 7:49 pm
Forum: Beginners Help
Topic: Securing Data
Replies: 14
Views: 944

try searching for encryptors outside irrlicht type in google: RSA, DES or simply 'file encryption'/'file encryption c++' ;) SirSami encryption sure is simple and fast but can be very siply broken. Personally i would recomend you "shortcut function" (or you can say "hash func") Tr...
by Gogolian
Wed Jun 11, 2008 7:04 pm
Forum: Beginners Help
Topic: What map format would you recomend me?
Replies: 15
Views: 679

What map format would you recomend me?

Hey, i'm searching for a map format that would be: a. light b. license -> free (or other good ;) ) b. not necessarly contain any additional data c. collision works ;) For now i've been using md2 (only for learning and trying several things) but it has disadvantages like: 1. It was done to low-poly m...
by Gogolian
Mon Jun 09, 2008 10:06 pm
Forum: Beginners Help
Topic: Questions about how to code RPG
Replies: 7
Views: 556

you can always somenode->setParent(someanother) so child node will move with the parent node. If this is not what you want maybe you should try to write your own movement.
by Gogolian
Mon Jun 09, 2008 7:03 pm
Forum: Beginners Help
Topic: problems with collision [PLEASE HELP]
Replies: 5
Views: 1687

well... did it... But i wouldn't call it improvement ;) i just simplified it. For now it is: irr::core::line3df line; line.setLine(node2->getPosition(), node2->getPosition()+vector3df(0,-100,0)); smgr->getSceneCollisionManager()->getCollisionPoint(line, selector, outCollisionPoint, outTriangle); nod...
by Gogolian
Sun Jun 08, 2008 9:27 pm
Forum: Beginners Help
Topic: blind custom camera
Replies: 2
Views: 194

maybe i am wrong, but aren't you overriding render() function of ICameraSceneNode with empty func?
by Gogolian
Sun Jun 08, 2008 9:24 pm
Forum: Beginners Help
Topic: Not able to run Quake3Map example
Replies: 2
Views: 125

Tryed any other? FE Software reenderer? It is unfamiliar that you can't run with OpenGL cause all known systems (probably but i may be wrong) have OpenGL libraries included 'at start'.
What operating system do you have?
You Are running on PC or Mac?
Have you recompiled it yourself?
by Gogolian
Sat Jun 07, 2008 12:53 pm
Forum: Beginners Help
Topic: problems with collision [PLEASE HELP]
Replies: 5
Views: 1687

ad JP: Yeah, i forgot to mention that. I already tried to play with the "Sliding Value" but effects were not too good. (FE if i tried to wal up a hill when angle between character and hill was 90* was ok (he did'nt walk up) but if the angle was small ~45* he was walking up at normal movin...
by Gogolian
Thu Jun 05, 2008 7:51 pm
Forum: Beginners Help
Topic: problems with collision [PLEASE HELP]
Replies: 5
Views: 1687

problems with collision [PLEASE HELP]

Hey, I want my player to walk around on map with the same speed and possibly no glitches. i have in my code: ISceneNodeAnimatorCollisionResponse* anim = smgr->createCollisionResponseAnimator( selector, node2, vector3df(5,50,5), vector3df(0,-500,0), vector3df(0,0,0)); everything seems to work fine ex...
by Gogolian
Sun Jun 01, 2008 5:33 pm
Forum: Beginners Help
Topic: Screen Dumping?
Replies: 2
Views: 179

yes i found it myself earlier (createScreenShot) but you replied before me ;) Thanks anyway. Now i am getting to clean up all code i have to this point cause it got really dirty from trying various things. I think few more days and i can officially annoucne about my project. (yes, learning irrlicht'...
by Gogolian
Sun Jun 01, 2008 3:33 pm
Forum: Beginners Help
Topic: Screen Dumping?
Replies: 2
Views: 179

Screen Dumping?

Hey, i wanted to do something like fade out, or various fade out effects. Is there any way to capture whole rendered screen and save it for example in ITexture? And maybe you know some trics how to draw/split/move part of this texture. Let's say my goal is to do something like "screen crash&quo...
by Gogolian
Sun May 25, 2008 1:35 pm
Forum: Beginners Help
Topic: Few questions about OIS
Replies: 2
Views: 213

thanks think it will help a lot... after i'm done with propertly compiling OIS in DevC++ ;)
by Gogolian
Sat May 24, 2008 7:09 pm
Forum: Beginners Help
Topic: Few questions about OIS
Replies: 2
Views: 213

Few questions about OIS

Hey, I am trying to do simple and good joystick/gamepad mapping. For now i tried SDL but there are few problems for example that you must Init SDL's Video Mode that is mostly unused (only recieve events) problems with axiss when both should be used and low compatibility with irrlicht (maybe i have b...
by Gogolian
Mon May 19, 2008 1:25 am
Forum: Code Snippets
Topic: VERY dirty minimap ;)
Replies: 3
Views: 4624

VERY dirty minimap ;)

I just dont know what gotten into me. (maybe a a programmer's devil) but while doing tutorial for beginners (yes, so i am ;) ) decided to make a minimap without looking into froum for already made. Well i started something about 0:30 AM, now i is 03:21 AM (Poland) and it work. Or at least you can sa...