Search found 32 matches
- Wed Jun 11, 2008 10:41 pm
- Forum: Beginners Help
- Topic: What map format would you recomend me?
- Replies: 15
- Views: 679
sorry i mean lite ;) Means the file, after loading get's less size stored in a memory (yeah i know it depends mostly on polys), maybe filesize either. I read while ago (i may f** up sth cause my memory is low ;) ) that pepole had problems with collisions while loading files with extensions .this or ...
- Wed Jun 11, 2008 8:02 pm
- Forum: Beginners Help
- Topic: Loading meshes other than the ones in Hello World example
- Replies: 29
- Views: 1006
- Wed Jun 11, 2008 7:49 pm
- Forum: Beginners Help
- Topic: Securing Data
- Replies: 14
- Views: 944
- Wed Jun 11, 2008 7:04 pm
- Forum: Beginners Help
- Topic: What map format would you recomend me?
- Replies: 15
- Views: 679
What map format would you recomend me?
Hey, i'm searching for a map format that would be: a. light b. license -> free (or other good ;) ) b. not necessarly contain any additional data c. collision works ;) For now i've been using md2 (only for learning and trying several things) but it has disadvantages like: 1. It was done to low-poly m...
- Mon Jun 09, 2008 10:06 pm
- Forum: Beginners Help
- Topic: Questions about how to code RPG
- Replies: 7
- Views: 556
- Mon Jun 09, 2008 7:03 pm
- Forum: Beginners Help
- Topic: problems with collision [PLEASE HELP]
- Replies: 5
- Views: 1687
well... did it... But i wouldn't call it improvement ;) i just simplified it. For now it is: irr::core::line3df line; line.setLine(node2->getPosition(), node2->getPosition()+vector3df(0,-100,0)); smgr->getSceneCollisionManager()->getCollisionPoint(line, selector, outCollisionPoint, outTriangle); nod...
- Sun Jun 08, 2008 9:27 pm
- Forum: Beginners Help
- Topic: blind custom camera
- Replies: 2
- Views: 194
- Sun Jun 08, 2008 9:24 pm
- Forum: Beginners Help
- Topic: Not able to run Quake3Map example
- Replies: 2
- Views: 125
- Sat Jun 07, 2008 12:53 pm
- Forum: Beginners Help
- Topic: problems with collision [PLEASE HELP]
- Replies: 5
- Views: 1687
- Thu Jun 05, 2008 7:51 pm
- Forum: Beginners Help
- Topic: problems with collision [PLEASE HELP]
- Replies: 5
- Views: 1687
problems with collision [PLEASE HELP]
Hey, I want my player to walk around on map with the same speed and possibly no glitches. i have in my code: ISceneNodeAnimatorCollisionResponse* anim = smgr->createCollisionResponseAnimator( selector, node2, vector3df(5,50,5), vector3df(0,-500,0), vector3df(0,0,0)); everything seems to work fine ex...
- Sun Jun 01, 2008 5:33 pm
- Forum: Beginners Help
- Topic: Screen Dumping?
- Replies: 2
- Views: 179
yes i found it myself earlier (createScreenShot) but you replied before me ;) Thanks anyway. Now i am getting to clean up all code i have to this point cause it got really dirty from trying various things. I think few more days and i can officially annoucne about my project. (yes, learning irrlicht'...
- Sun Jun 01, 2008 3:33 pm
- Forum: Beginners Help
- Topic: Screen Dumping?
- Replies: 2
- Views: 179
Screen Dumping?
Hey, i wanted to do something like fade out, or various fade out effects. Is there any way to capture whole rendered screen and save it for example in ITexture? And maybe you know some trics how to draw/split/move part of this texture. Let's say my goal is to do something like "screen crash&quo...
- Sun May 25, 2008 1:35 pm
- Forum: Beginners Help
- Topic: Few questions about OIS
- Replies: 2
- Views: 213
- Sat May 24, 2008 7:09 pm
- Forum: Beginners Help
- Topic: Few questions about OIS
- Replies: 2
- Views: 213
Few questions about OIS
Hey, I am trying to do simple and good joystick/gamepad mapping. For now i tried SDL but there are few problems for example that you must Init SDL's Video Mode that is mostly unused (only recieve events) problems with axiss when both should be used and low compatibility with irrlicht (maybe i have b...
- Mon May 19, 2008 1:25 am
- Forum: Code Snippets
- Topic: VERY dirty minimap ;)
- Replies: 3
- Views: 4624
VERY dirty minimap ;)
I just dont know what gotten into me. (maybe a a programmer's devil) but while doing tutorial for beginners (yes, so i am ;) ) decided to make a minimap without looking into froum for already made. Well i started something about 0:30 AM, now i is 03:21 AM (Poland) and it work. Or at least you can sa...