Search found 1713 matches

by 3DModelerMan
Wed Mar 28, 2012 1:08 pm
Forum: Open Discussion and Dev Announcements
Topic: Metro style apps
Replies: 7
Views: 3808

Re: Metro style apps

D3DX is the D3D eXtension framework. It's now deprecated for Metro apps. DX11 is what you use now. There's also a new WinRT windowing system that replaces Win32, and from what I understand, XInput is the only joystick API that they support for Metro style apps (why you would need joystick support in...
by 3DModelerMan
Tue Mar 27, 2012 10:19 pm
Forum: Open Discussion and Dev Announcements
Topic: Metro style apps
Replies: 7
Views: 3808

Re: Metro style apps

They created a store similar to iOS app store for Metro apps. You have to run a validation tool that checks certain things. D3DX has been deprecated, there's no more support for DirectX 9, etc... The reason Metro style apps are going to be important, is because ARM based Windows 8 tablet will only s...
by 3DModelerMan
Tue Mar 27, 2012 1:33 pm
Forum: Open Discussion and Dev Announcements
Topic: Metro style apps
Replies: 7
Views: 3808

Metro style apps

I've been playing around with the Windows 8 Beta and checking out the dev tools for it. It requires you to use DirectX 11.1, and apps can't get into the store if they run on DirectX 9. Is support for Windows 8 Metro style apps planned for a future release of Irrlicht? I want to write Windows 8 Metro...
by 3DModelerMan
Mon Mar 19, 2012 1:35 pm
Forum: Game Programming
Topic: How to make 3D more realistic?
Replies: 13
Views: 10884

Re: How to make 3D more realistic?

The back of the ship is not reflecting the blue light from the back because the fire is a particle system. You need to add a point light with the same color as your flames right behind them. Bloom/glow would add a lot to the scene. And normal mapping on the asteroids would look nice too.
by 3DModelerMan
Mon Mar 12, 2012 1:06 pm
Forum: Open Discussion and Dev Announcements
Topic: What are the plans for Irrlicht 1.8 and further?
Replies: 264
Views: 50112

Re: What are the plans for Irrlicht 1.8 and further?

I'm pretty sure that you don't pass app certification for Microsoft Store if you use anything earlier.
by 3DModelerMan
Sat Mar 10, 2012 2:58 pm
Forum: Open Discussion and Dev Announcements
Topic: What are the plans for Irrlicht 1.8 and further?
Replies: 264
Views: 50112

Re: What are the plans for Irrlicht 1.8 and further?

If Irrlicht is going to run in Windows 8 Metro style we're going to need D3D11.1 support.
by 3DModelerMan
Sat Mar 10, 2012 2:57 pm
Forum: Off-topic
Topic: Windows 8
Replies: 43
Views: 8093

Re: Windows 8

I downloaded the Consumer Preview and the Visual Studio 11 Beta. I really like the Metro style apps, but I hate having to re-learn everything about Windows programming. Irrlicht doesn't support metro style apps either...
by 3DModelerMan
Fri Mar 02, 2012 2:09 pm
Forum: Game Programming
Topic: How to make 3D more realistic?
Replies: 13
Views: 10884

Re: How to make 3D more realistic?

Writing normal/specular map shaders for your ship would be a good idea too. And adding some glowing lights to your ship and some bloom/glow post-processing could help too.
by 3DModelerMan
Fri Mar 02, 2012 2:06 pm
Forum: Off-topic
Topic: Surround sound won't work
Replies: 4
Views: 1427

Re: Surround sound won't work

I didn't know you had to do that. I'll try and enable it when I can get to my desktop.
by 3DModelerMan
Fri Mar 02, 2012 3:23 am
Forum: Off-topic
Topic: Surround sound won't work
Replies: 4
Views: 1427

Surround sound won't work

I have these speakers: http://www.cyberacoustics.com/retail/Gaming/CA-5402 I never tried to test surround sound until just recently. They're correctly plugged in to my AM3 Gigabyte UD3 motherboard which has all the ports for them, but I'm only getting stereo sound when I try to play surround sound f...
by 3DModelerMan
Wed Feb 29, 2012 1:56 am
Forum: Open Discussion and Dev Announcements
Topic: Flexible Vertex Format - special SVN branch is ready!!!
Replies: 135
Views: 132216

Re: Flexible Vertex Format - preview patch!

Cool. I want to port my engine (built around Irrlicht) to DX11 (or 12?) eventually, and when I tried writing a DX11 driver before, the vertex structures were the problem I ran into first.
by 3DModelerMan
Tue Feb 28, 2012 9:07 pm
Forum: Open Discussion and Dev Announcements
Topic: Flexible Vertex Format - special SVN branch is ready!!!
Replies: 135
Views: 132216

Re: Flexible Vertex Format - preview patch!

Is the patch designed with future DirectX11 integration in mind?
by 3DModelerMan
Sat Feb 25, 2012 2:51 am
Forum: Off-topic
Topic: Buying a domain name but not hosting?
Replies: 8
Views: 2683

Buying a domain name but not hosting?

Is there any way to buy a domain but not hosting? I can usually get by with the space on free hosting sites, and I want to buy a domain and set up a website, but without the monthly hosting fee. Just the yearly domain fee. Does anybody know how?
by 3DModelerMan
Sat Feb 25, 2012 2:22 am
Forum: Open Discussion and Dev Announcements
Topic: Flexible Vertex Format - special SVN branch is ready!!!
Replies: 135
Views: 132216

Re: Flexible Vertex Format - preview patch!

Custom renderer? You mean a custom IMaterialRenderer implementation?
by 3DModelerMan
Fri Feb 24, 2012 9:18 pm
Forum: Open Discussion and Dev Announcements
Topic: Flexible Vertex Format - special SVN branch is ready!!!
Replies: 135
Views: 132216

Re: Flexible Vertex Format - preview patch!

Good point. I guess 1.9 is when to hope this gets in.