Search found 37 matches

by IrrWHAT?!
Sat Nov 22, 2008 2:25 am
Forum: Project Announcements
Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
Replies: 227
Views: 110665

Thx for response Nadro Ok, when I try and compile with dev-cpp, it complains about there being no int main (). So to counter it, I put the source inside a dll-template project. It generated an IrrCG.a The original IrrCG library is .lib so .a is probably the wrong format, but I don't know how to get ...
by IrrWHAT?!
Fri Nov 21, 2008 10:49 am
Forum: Open Discussion and Dev Announcements
Topic: Problem - white dots everywhere!
Replies: 15
Views: 2526

Thx for response Kojack. I'll look into Deled. You're right about the 24 vertices thing. I struggled for answers as to the fault, so I made a theory that that was problematic. I didn't know what I was talking about, I was grasping at straws. I'm not sure about the t junction theory though. The dots ...
by IrrWHAT?!
Wed Nov 19, 2008 5:25 am
Forum: Open Discussion and Dev Announcements
Topic: Problem - white dots everywhere!
Replies: 15
Views: 2526

Hi again. I fixed vertex duplicates using blender, and it removed alot of the problem, but still not fixed :cry: I don't know what else to do to fix it. Having no texture you still get the problem. It's not specific to irrEdit either. I've now seen the dots in blender. It must be something wrong wit...
by IrrWHAT?!
Mon Nov 17, 2008 6:31 am
Forum: Open Discussion and Dev Announcements
Topic: Problem - white dots everywhere!
Replies: 15
Views: 2526

I think the problem is that new vertices are created for each face, even when though they could be shared by adjoining facing. Since the adjoining faces are completely independent of eachother, their edges don't line up properly (that's my theory). Cleaning that up would also make the models much mo...
by IrrWHAT?!
Sun Nov 16, 2008 1:13 pm
Forum: Open Discussion and Dev Announcements
Topic: Problem - white dots everywhere!
Replies: 15
Views: 2526

Just incase anyone has any ideas, here is the contents of a mesh representing a cylindrical room with a cube cut out the side. It was the only small enough file I could make that has the flicker problem. # OBJ File Generated by UnrealEd v -262144.000000 -262144.000000 -262144.000000 v -262144.000000...
by IrrWHAT?!
Sun Nov 16, 2008 12:57 pm
Forum: Open Discussion and Dev Announcements
Topic: Problem - white dots everywhere!
Replies: 15
Views: 2526

I haven't had a great deal of experience with bsp maps, but personally I would look into the positions of the verticies, on the triangles. It looks like the verticies in the two faces are very slightly different. perhaps one is at 0 and the other at 0.0000001. On second thoughts though doesn't this...
by IrrWHAT?!
Sun Nov 16, 2008 4:57 am
Forum: Open Discussion and Dev Announcements
Topic: Problem - white dots everywhere!
Replies: 15
Views: 2526

I'm using an nvidia 8800gt. I've got the latest drivers. It's not overclocked at all.

Could there be some card incompatiblity? That would most certainly be bad.

Any ideas what I should do?
by IrrWHAT?!
Sun Nov 16, 2008 4:45 am
Forum: Open Discussion and Dev Announcements
Topic: Problem - white dots everywhere!
Replies: 15
Views: 2526

Problem - white dots everywhere!

Here's a cropped screenshot of the problem. http://img357.imageshack.us/my.php?image=problemtb8.png I made this model, and as you can see, little white dots can be seen. They are actually just showing what's behind the object (which is a white skybox). It doesn't look that bad on a single screenshot...
by IrrWHAT?!
Sat Nov 15, 2008 1:57 pm
Forum: Project Announcements
Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
Replies: 227
Views: 110665

IrrCG readme says it was compiled for irrlicht v1.4, not 1.4.2. Unfortunately this makes it a nightmare for compilling noobs such as myself. Clearly, I have to recompile IrrCG to work with my system so can anyone please give a guide on how to do that successfully (without the endless stream of compi...
by IrrWHAT?!
Sun Nov 09, 2008 2:27 am
Forum: Project Announcements
Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
Replies: 227
Views: 110665

I tried to compile the example 01.BasicLighting and received the following error messages: [Linker error] undefined reference to `IrrCg::ICgProgrammingServices::ICgProgrammingServices(irr::IrrlichtDevice*)' [Linker error] undefined reference to `IrrCg::ICgProgrammingServices::addCgShaderMaterialFrom...
by IrrWHAT?!
Sat Nov 08, 2008 4:14 pm
Forum: Project Announcements
Topic: irrShowMesh
Replies: 13
Views: 3465

OMG, you are using a windows-style file loading dialogue in Irrlicht. That is amazing! I didn't think that was possible, but I'm glad to see it can be done (I absolutely hate the irrlicht file loading dialogue) :)
by IrrWHAT?!
Fri Aug 22, 2008 7:27 am
Forum: Beginners Help
Topic: No console messages from Irrlicht
Replies: 2
Views: 199

Your guess was exactly right. OnEvent was returning true, and returning false fixed the problem. Thank you JP! :D
by IrrWHAT?!
Thu Aug 21, 2008 10:32 am
Forum: Beginners Help
Topic: No console messages from Irrlicht
Replies: 2
Views: 199

No console messages from Irrlicht

Irrlicht isn't printing anything to the console, even though it appears to be functioning correctly. Usually, Irrlicht prints messages to the console about the resources loaded, the errors encountered and the system info. I don't want to go without the errors encountered messages. The IrrKlang messa...
by IrrWHAT?!
Mon Aug 18, 2008 7:32 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 358760

dlangdev, you really are quite an artist. You make simple lightmaps and low-poly models look so awsome.

I'm a big fan of lightmaps, but have never had the opportunity to experiment with them.

Artwork like that, combined with shaders; the potential boggles the mind. :D
by IrrWHAT?!
Sat Aug 16, 2008 6:04 am
Forum: Everything 2d/3d Graphics
Topic: Screenshot Post - What is Irrlicht really capable of?
Replies: 13
Views: 5545

Thanks for the responses. I am more of an artist than a programmer, so I like to set my goals high for graphics. These are the sort of pictures I was after to see the potential of Irrlicht. Your question is kind of like "What quality of drawing can I do with a HB pencil?", it's all down to...