Search found 3 matches

by Cez
Sat Dec 10, 2011 10:50 am
Forum: Competition Time!
Topic: Screenshot of the Month December 2011 [Winner announcent]
Replies: 16
Views: 9950

Re: Screenshot of the Month December 2011 [Submit now!]

Image

I made a maze which is randomly generated using the MeshBuffer, adding vertices and indexes automatically :]

edit
by Cez
Tue Oct 21, 2008 1:06 pm
Forum: Advanced Help
Topic: pixel shader output issue.
Replies: 3
Views: 826

Re: pixel shader output issue.

2nd question, I have an nvidia 6600 128MB ( desktop PC ) and when i try to use EPST_VS_3_0 or EPST_PS_3_0 it doesn't get recognized. Isn't the geforce 6 series supposed to support vs/ps 3.0 ? I had a similar problem some times ago and I had to recompile irrlicht source code to get it working... But...
by Cez
Tue Sep 23, 2008 2:49 pm
Forum: Bug reports
Topic: OGL multiple render windows patch
Replies: 3
Views: 5040

Hello,

I was wondering if there were any plan to add this functionality to Irrlicht ? Because changing Irrlicht's device WinID is only possible in DirectX.

Thanks.

And sorry to post on this old thread !