Search found 3 matches
- Sat Dec 10, 2011 10:50 am
- Forum: Competition Time!
- Topic: Screenshot of the Month December 2011 [Winner announcent]
- Replies: 16
- Views: 9950
Re: Screenshot of the Month December 2011 [Submit now!]
I made a maze which is randomly generated using the MeshBuffer, adding vertices and indexes automatically :]
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- Tue Oct 21, 2008 1:06 pm
- Forum: Advanced Help
- Topic: pixel shader output issue.
- Replies: 3
- Views: 826
Re: pixel shader output issue.
2nd question, I have an nvidia 6600 128MB ( desktop PC ) and when i try to use EPST_VS_3_0 or EPST_PS_3_0 it doesn't get recognized. Isn't the geforce 6 series supposed to support vs/ps 3.0 ? I had a similar problem some times ago and I had to recompile irrlicht source code to get it working... But...
- Tue Sep 23, 2008 2:49 pm
- Forum: Bug reports
- Topic: OGL multiple render windows patch
- Replies: 3
- Views: 5040