Search found 4 matches

by RealMarkP
Wed Jun 11, 2008 4:53 pm
Forum: Beginners Help
Topic: Custom Scene Node
Replies: 1
Views: 107

Custom Scene Node

I'm trying to make a custom scene node (as per example #3) and while I'm manually inputting vertexes, I was wondering, does Irrlicht automatically use Display Lists. I know they are available in OpenGL, don't know about DirectX.
by RealMarkP
Fri May 23, 2008 7:49 pm
Forum: Beginners Help
Topic: Irrlicht collision detection and response
Replies: 6
Views: 354

Thanks for the help :)
by RealMarkP
Fri May 23, 2008 6:26 pm
Forum: Beginners Help
Topic: Irrlicht collision detection and response
Replies: 6
Views: 354

Ah I see that.

Do you know if Havok will be incorporated as one of the supported physics engines? I hear Intel will release it as freeware for non-commercial use.
by RealMarkP
Fri May 23, 2008 5:08 pm
Forum: Beginners Help
Topic: Irrlicht collision detection and response
Replies: 6
Views: 354

Irrlicht collision detection and response

Hi. I am new to Irrlicht and I am interested in using it in my current project. In the features page it lists "Collision detection and response." Does this mean that it has its own physics engine, much like Ageia's PhysX is? Or is it just a response to a collision in the form of raising an...