Search found 4 matches

by vicviper
Tue Dec 21, 2010 2:01 pm
Forum: Advanced Help
Topic: Right handed, OpenGL camera, and projection matrix, discuss
Replies: 0
Views: 1124

Right handed, OpenGL camera, and projection matrix, discuss

Hi I'm tikering with irrlicht, and I've found that it uses left handed convention. I am working in a project that is trying to be 3D engine autistic, and one of the rules I've set to myself is to be able to switch the project to any other engine, provided that given engine has certain features. Righ...
by vicviper
Wed Dec 15, 2010 9:39 pm
Forum: Beginners Help
Topic: ogre mesh materials
Replies: 1
Views: 464

ogre mesh materials

Hi, I'm trying to load an ogre.mesh into the engine (non animated) , the mesh loads fine, but it appears all white, so I guess it's not picking the associated ogre materials. irrlicht loads the materials automatically? or should be loaded manually? if that's the case, how can I load them? ogre mater...
by vicviper
Sun Dec 05, 2010 11:23 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Beam scenenode
Replies: 34
Views: 22573

Hi Just checked the code of the Beam scene node, and I noticed there's the bounding box "Box" member object, which is not being initialized anywhere in the code provided. Should be initialized inside the setLine method, I pressume? I suspect if that's the case, it's been working for most p...
by vicviper
Mon May 26, 2008 11:30 am
Forum: Open Discussion and Dev Announcements
Topic: considering using irrlicht, and game/engine design.
Replies: 1
Views: 582

considering using irrlicht, and game/engine design.

Hello I'm new to the forum and to Irrlicht engine, for quite some time I've been considering dropping my own 3D engine, which I don't have tine to keep up to date anymore, adopt a 3rd party 3d engine and focus on what I really want: make games and not 3D engines. For some time, I've been evaluating ...