Search found 4 matches
- Tue Dec 21, 2010 2:01 pm
- Forum: Advanced Help
- Topic: Right handed, OpenGL camera, and projection matrix, discuss
- Replies: 0
- Views: 1124
Right handed, OpenGL camera, and projection matrix, discuss
Hi I'm tikering with irrlicht, and I've found that it uses left handed convention. I am working in a project that is trying to be 3D engine autistic, and one of the rules I've set to myself is to be able to switch the project to any other engine, provided that given engine has certain features. Righ...
- Wed Dec 15, 2010 9:39 pm
- Forum: Beginners Help
- Topic: ogre mesh materials
- Replies: 1
- Views: 464
ogre mesh materials
Hi, I'm trying to load an ogre.mesh into the engine (non animated) , the mesh loads fine, but it appears all white, so I guess it's not picking the associated ogre materials. irrlicht loads the materials automatically? or should be loaded manually? if that's the case, how can I load them? ogre mater...
- Sun Dec 05, 2010 11:23 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Beam scenenode
- Replies: 34
- Views: 22573
- Mon May 26, 2008 11:30 am
- Forum: Open Discussion and Dev Announcements
- Topic: considering using irrlicht, and game/engine design.
- Replies: 1
- Views: 582
considering using irrlicht, and game/engine design.
Hello I'm new to the forum and to Irrlicht engine, for quite some time I've been considering dropping my own 3D engine, which I don't have tine to keep up to date anymore, adopt a 3rd party 3d engine and focus on what I really want: make games and not 3D engines. For some time, I've been evaluating ...