Search found 38 matches
- Tue Sep 15, 2009 7:43 pm
- Forum: Advanced Help
- Topic: RendererServices, send an array [GLSL]
- Replies: 1
- Views: 367
RendererServices, send an array [GLSL]
Hello. I just started to play around with with glsl. I would like to know if it's possible to send an array to my vertex shader, eg: //.h c++ struct MyLight { SColorf color; vector3df pos; }; let's say I have an array with 2 MyLight's, can I send them to the shader. I know how to do it with Direct X...
- Tue Aug 05, 2008 6:27 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Massive framework article
- Replies: 2
- Views: 2622
- Sat Aug 02, 2008 12:12 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Massive framework article
- Replies: 2
- Views: 2622
Massive framework article
Hello. I made a article abot how to make a irrlicht framwork, how to preform rtotation, handle buffered input and other usefull stuff for beginners. Pleas ceck iot out and give some feed back. Hope it will help some one. http://hermansson.sajt.org/ the page is uner construction...so everything won't...
- Fri Aug 01, 2008 5:45 am
- Forum: Bug reports
- Topic: [no bug] drawLine3D bug
- Replies: 3
- Views: 1183
- Sun Jul 20, 2008 11:58 am
- Forum: Beginners Help
- Topic: Instancing
- Replies: 27
- Views: 2399
- Sat Jul 19, 2008 6:09 pm
- Forum: Beginners Help
- Topic: Instancing
- Replies: 27
- Views: 2399
there is no error message, windows just complains that the application don't respond and i end it with the taskmanager. MAX_NUM_BOXPROJECTILES is set to 25, it starts and exits with out problem. if BOXPROJECTILES is sett to high, around 300 it's forces a crash. but i'l post the whole class: #ifndef ...
- Sat Jul 19, 2008 6:03 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Sugestion for the scenemanager
- Replies: 5
- Views: 958
The point is that it would be usefull...and you would get full controll... now the scenemanager controls in wich order and when stuff should be rendered, nothing you could do about it. what if you need to render something to a texture. If you have a dwarf in the scenmanager and only want the dwarf r...
- Sat Jul 19, 2008 2:47 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Sugestion for the scenemanager
- Replies: 5
- Views: 958
Sugestion for the scenemanager
Im quiet new ti the engine, I've learned gameprogramming on another engine create by my school. One thing that I can do with my engine in school that I can't do in irrlicht is to choose if the model i added to, in this case, the scenemanager should be rendered by the scenemanager or if it should be ...
- Sat Jul 19, 2008 1:49 pm
- Forum: Beginners Help
- Topic: Instancing
- Replies: 27
- Views: 2399
Well, having a lot of nodes seems to be heavy. I used boxnodes as bullets. I started to make an array of 25 boxesfor just one player. for( u8 i = 0; i< MAX_NUM_BOXPROJECTILES; i++ ) { m_ppBoxProjectiles[ i ] = new SProjectile(); m_ppBoxProjectiles[ i ]->Direction = vector3df( 0.0f, 0.0f, 0.0f ); m_p...
- Mon Jul 14, 2008 3:39 pm
- Forum: Bug reports
- Topic: [no bug] drawLine3D bug
- Replies: 3
- Views: 1183
[no bug] drawLine3D bug
void Application::Render( void ) { m_pVideoDriver->beginScene(true,true, SColor(127,127,127,255) ); RenderWindowCaption(); m_pSceneManager->drawAll(); m_pGUIEnviroment->drawAll(); m_pChatManager->Render(); m_pVideoDriver->draw3DLine( vector3df(0,-30,-500), vector3df(0,-30,500) ); m_pVideoDriver->en...
- Sun Jul 13, 2008 3:20 pm
- Forum: Beginners Help
- Topic: load .bsp difference from irrlicht v.1.4 to v.1.41
- Replies: 5
- Views: 391
- Sun Jul 13, 2008 2:38 pm
- Forum: Beginners Help
- Topic: load .bsp difference from irrlicht v.1.4 to v.1.41
- Replies: 5
- Views: 391
I wnt from version 1.4 to 1.41 addZipFileArchive() returns true m_pSceneManager is reference counted 1 and is valid. the error message Run-Time Check Failure #0 - The value of ESP was not properly saved across a function call. This is usually a result of calling a function declared with one calling ...
- Sun Jul 13, 2008 11:51 am
- Forum: Beginners Help
- Topic: load .bsp difference from irrlicht v.1.4 to v.1.41
- Replies: 5
- Views: 391
load .bsp difference from irrlicht v.1.4 to v.1.41
Hello. I jus updated to the newest version of irrlicht. Suddenly I couldn't load my Q3 map anymore. I use the map loaded in tutorial 2. tgis is my code m_pWorldManager = new WorldManager(); SWorld* pWorld = new SWorld(); m_pIrrDevice->getFileSystem()->addZipFileArchive("data/worlds/map-20kdm2.p...
- Tue Jul 08, 2008 9:02 pm
- Forum: Beginners Help
- Topic: Instancing
- Replies: 27
- Views: 2399
- Thu Jul 03, 2008 3:27 pm
- Forum: Beginners Help
- Topic: Instancing
- Replies: 27
- Views: 2399
I mean, what if you have an multiplayer game. 5 v s players and each player has a rocket launcher. First of all, if you can't instance a model you would have loaded 10 highpoly charcters wich has their own nodes. having 10 highpoly models in the same frame would draw much fps. and if those players h...