Search found 18 matches
- Fri Feb 20, 2004 3:46 pm
- Forum: Beginners Help
- Topic: Lighted Bsp+Lightmap doesn't work
- Replies: 0
- Views: 374
Lighted Bsp+Lightmap doesn't work
the EMT_LIGHTMAP_LIGHTING_M4 parameter doesn't work in my program. it seems like EMT_LIGHTMAP. there ist no dynamic lighting and it is very dark. does anyone else have that problems? its in every mode: directx 9/8, open GL
- Fri Jan 09, 2004 9:26 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: 3rd Person Camera
- Replies: 106
- Views: 77356
- Sun Jan 04, 2004 12:21 pm
- Forum: Beginners Help
- Topic: global lighting
- Replies: 12
- Views: 3140
you can do it yourself: put in the code of EMT_LIGHTMAP instead of pID3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_DISABLE); pID3DDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE); this: pID3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE); pID3DDevice->Se...
- Thu Dec 25, 2003 11:25 am
- Forum: Advanced Help
- Topic: manual collosion (part 2)
- Replies: 9
- Views: 3076
no, i think i'll implement it complete myself (hard but interesting job). But you problem is (i think) not as big, because you don't need an ellipsoid-collosion. i think you even don't need an AABB. You can check with cam=camera->getPosition(); smgr->getCollisionManager()->getCollisionPoint(line3d(v...
- Wed Dec 24, 2003 3:15 pm
- Forum: Beginners Help
- Topic: triangles of an animated mesh
- Replies: 0
- Views: 421
triangles of an animated mesh
i want an object to swim on the water-surface. i created the water like in the tutorial specialfx. How can i do that? if i use a normal triangle-selector, it returns always the same y-value
- Wed Dec 24, 2003 12:05 pm
- Forum: Beginners Help
- Topic: mesh transparncy
- Replies: 3
- Views: 727
- Tue Dec 23, 2003 10:02 pm
- Forum: Beginners Help
- Topic: mesh transparncy
- Replies: 3
- Views: 727
mesh transparncy
i want a mesh to fade out smooth. how can i do that?
- Sat Dec 20, 2003 1:13 pm
- Forum: Advanced Help
- Topic: manual collosion (part 2)
- Replies: 9
- Views: 3076
manual collosion (part 2)
I have some problems with the automatic collosion (again) and want to use manual collosion. for example i stick on the roof of a room while jumping, or some problems while crouching. i cound implement only the jumping part myself, but the problem is: i need the bool isFaling() fuction, but it works ...
- Mon Dec 15, 2003 6:24 pm
- Forum: Open Discussion and Dev Announcements
- Topic: MD3 Mesh Format Loader
- Replies: 29
- Views: 33633
there are still polygons missing:
try for example this
and a loader for weapons would be really cool
its a real nice add-on...
try for example this
and a loader for weapons would be really cool
its a real nice add-on...
- Sun Dec 07, 2003 4:08 pm
- Forum: Beginners Help
- Topic: rotation problems
- Replies: 5
- Views: 890
- Sun Dec 07, 2003 3:56 pm
- Forum: Beginners Help
- Topic: rotation problems
- Replies: 5
- Views: 890
- Sun Dec 07, 2003 1:37 pm
- Forum: Beginners Help
- Topic: rotation problems
- Replies: 5
- Views: 890
rotation problems
I want a weapon to look in the sa´me direction as the camera... but i do not use a FPS-camera... is it possible to get the rotation of the camera?
if not: is it possible to rotate an object first around the x and z axis and then around the y?
i really need help. Is there another way to do this?
if not: is it possible to rotate an object first around the x and z axis and then around the y?
i really need help. Is there another way to do this?
- Sat Dec 06, 2003 9:01 pm
- Forum: Beginners Help
- Topic: decals & planes
- Replies: 6
- Views: 2377
- Sat Dec 06, 2003 8:55 pm
- Forum: Beginners Help
- Topic: camera->getRotation() gives zeros :(
- Replies: 4
- Views: 923
- Wed Nov 19, 2003 3:33 pm
- Forum: Beginners Help
- Topic: time synchronisation
- Replies: 3
- Views: 819