Search found 18 matches

by hell_bird
Fri Feb 20, 2004 3:46 pm
Forum: Beginners Help
Topic: Lighted Bsp+Lightmap doesn't work
Replies: 0
Views: 374

Lighted Bsp+Lightmap doesn't work

the EMT_LIGHTMAP_LIGHTING_M4 parameter doesn't work in my program. it seems like EMT_LIGHTMAP. there ist no dynamic lighting and it is very dark. does anyone else have that problems? its in every mode: directx 9/8, open GL
by hell_bird
Fri Jan 09, 2004 9:26 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: 3rd Person Camera
Replies: 106
Views: 77356

very good!!! i think you have only to work on small things... as you said : the movement of sydney is poop. then: if i move my mouse to the left side i want sydney to turn left. A big "bug" is, that if you look on the bottom, sydney wont move very much. anyway think you did it quite well. ...
by hell_bird
Sun Jan 04, 2004 12:21 pm
Forum: Beginners Help
Topic: global lighting
Replies: 12
Views: 3140

you can do it yourself: put in the code of EMT_LIGHTMAP instead of pID3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_DISABLE); pID3DDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE); this: pID3DDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE); pID3DDevice->Se...
by hell_bird
Thu Dec 25, 2003 11:25 am
Forum: Advanced Help
Topic: manual collosion (part 2)
Replies: 9
Views: 3076

no, i think i'll implement it complete myself (hard but interesting job). But you problem is (i think) not as big, because you don't need an ellipsoid-collosion. i think you even don't need an AABB. You can check with cam=camera->getPosition(); smgr->getCollisionManager()->getCollisionPoint(line3d(v...
by hell_bird
Wed Dec 24, 2003 3:15 pm
Forum: Beginners Help
Topic: triangles of an animated mesh
Replies: 0
Views: 421

triangles of an animated mesh

i want an object to swim on the water-surface. i created the water like in the tutorial specialfx. How can i do that? if i use a normal triangle-selector, it returns always the same y-value
by hell_bird
Wed Dec 24, 2003 12:05 pm
Forum: Beginners Help
Topic: mesh transparncy
Replies: 3
Views: 727

thanks :D
by hell_bird
Tue Dec 23, 2003 10:02 pm
Forum: Beginners Help
Topic: mesh transparncy
Replies: 3
Views: 727

mesh transparncy

i want a mesh to fade out smooth. how can i do that?
by hell_bird
Sat Dec 20, 2003 1:13 pm
Forum: Advanced Help
Topic: manual collosion (part 2)
Replies: 9
Views: 3076

manual collosion (part 2)

I have some problems with the automatic collosion (again) and want to use manual collosion. for example i stick on the roof of a room while jumping, or some problems while crouching. i cound implement only the jumping part myself, but the problem is: i need the bool isFaling() fuction, but it works ...
by hell_bird
Mon Dec 15, 2003 6:24 pm
Forum: Open Discussion and Dev Announcements
Topic: MD3 Mesh Format Loader
Replies: 29
Views: 33633

there are still polygons missing:

try for example this

and a loader for weapons would be really cool

its a real nice add-on... 8)
by hell_bird
Sun Dec 07, 2003 4:08 pm
Forum: Beginners Help
Topic: rotation problems
Replies: 5
Views: 890

i do not use a FPS-camera
:(
by hell_bird
Sun Dec 07, 2003 3:56 pm
Forum: Beginners Help
Topic: rotation problems
Replies: 5
Views: 890

it does not work: the weapon has the same position as the camera but not the same rotation

if i use camera->getRotation i get 0 ( i have v 4.1 ! )
by hell_bird
Sun Dec 07, 2003 1:37 pm
Forum: Beginners Help
Topic: rotation problems
Replies: 5
Views: 890

rotation problems

I want a weapon to look in the sa´me direction as the camera... but i do not use a FPS-camera... is it possible to get the rotation of the camera?

if not: is it possible to rotate an object first around the x and z axis and then around the y?


i really need help. Is there another way to do this?
by hell_bird
Sat Dec 06, 2003 9:01 pm
Forum: Beginners Help
Topic: decals & planes
Replies: 6
Views: 2377

i think it's z-fighting (computing inaccuracies in the Z-Buffer). possible solutions are using the stencil-buffer or you can increase the distance between the decal and the wall, if the way wall-camera is longer
by hell_bird
Sat Dec 06, 2003 8:55 pm
Forum: Beginners Help
Topic: camera->getRotation() gives zeros :(
Replies: 4
Views: 923

i use irrlicht 4.1 but if i try the call

weapon->setRotation(camera->getRotation());

nothing happens to the Weapon
by hell_bird
Wed Nov 19, 2003 3:33 pm
Forum: Beginners Help
Topic: time synchronisation
Replies: 3
Views: 819

if i do so, the program isnt running smooth. i think the engine takes the average of one second.

@nico: How are the engines funktions implemented? which value is multiplied with the movement vectors?