Search found 16 matches
- Sun Jun 06, 2010 8:12 pm
- Forum: Beginners Help
- Topic: How To: Create MMO
- Replies: 4
- Views: 583
How To: Create MMO
I have been working on a game for some months now and have reached a step I have no idea how to handle. I want to put my game online as an MMO for me and some friends to test out but I have no idea how to accomplish this. I have no idea how to host a game and accept multiple users while a game is ...
- Mon May 24, 2010 6:39 am
- Forum: Beginners Help
- Topic: How do I remove something from the environment?
- Replies: 1
- Views: 420
How do I remove something from the environment?
I know how to add stuff to the environment to be drawn, but how do I remove them? Checked the API and couldn't find it.
- Sun May 23, 2010 5:21 pm
- Forum: Beginners Help
- Topic: Why can't devices be global?
- Replies: 3
- Views: 448
Thank you all for the help!
Thank you all for the help...I am using Dev-C++ and I was including the "lib" folder in the directory but not including the linker to libirrlicht.a. I have corrected it and everything seems to be working now.
- Sun May 23, 2010 5:21 pm
- Forum: Beginners Help
- Topic: Simple Question about Environment!
- Replies: 6
- Views: 738
Thank you all for the help!
Thank you all for the help...I am using Dev-C++ and I was including the "lib" folder in the directory but not including the linker to libirrlicht.a. I have corrected it and everything seems to be working now.
- Sun May 23, 2010 7:13 am
- Forum: Beginners Help
- Topic: Why can't devices be global?
- Replies: 3
- Views: 448
Why can't devices be global?
This has been frustrating me for the longest time and no one seems able to answer my question. Why can't I declare Irrlicht devices to be global?
The code: IrrlichtDevice* device;
returns the error: [Linker Error] undefined reference to '_imp_createDevice' [Build Error]
but no one can explain why or ...
The code: IrrlichtDevice* device;
returns the error: [Linker Error] undefined reference to '_imp_createDevice' [Build Error]
but no one can explain why or ...
- Sun May 23, 2010 6:40 am
- Forum: Beginners Help
- Topic: Simple Question about Environment!
- Replies: 6
- Views: 738
Ok...not sure how or why this would work because its a constant and you're no longer passing by reference you're passing as a pointer...which is just passing the address and you're not able to manipulate the variable itself. Nonetheless, I have changed the function and it still doesn't work. I get ...
- Sun May 23, 2010 5:33 am
- Forum: Beginners Help
- Topic: Simple Question about Environment!
- Replies: 6
- Views: 738
pointers
Below is my code for passing by reference...if I've made a mistake please tell me because I teach C++ and the syntax here is right but I still get a compile error with no explanation.
//Stellar: Test Code for Graphics
#include <irrlicht.h>
using namespace irr;
using namespace core;
using ...
//Stellar: Test Code for Graphics
#include <irrlicht.h>
using namespace irr;
using namespace core;
using ...
- Sun May 23, 2010 5:14 am
- Forum: Beginners Help
- Topic: Simple Question about Environment!
- Replies: 6
- Views: 738
Simple Question about Environment!
I've been tring to get Irrlicht to work for months and after reading ALL the api and documentation I have a fair understanding of how it works internally but can't get simple problems to work. For example, I am attempting to use the "device", "driver", and "environment" outside of main in functions ...
- Sun Mar 15, 2009 4:48 pm
- Forum: Beginners Help
- Topic: Displaying Integers!
- Replies: 2
- Views: 441
Displaying Integers!
I just started using Irrlicht and have gone through the tutorials. I've begun putting together a simple 2D game and was wondering how to output integer variables to the screen. The tutorial includes the use of the "font and draw()" features but this only outputs const char. Is there anyway I can ...
- Mon Jun 09, 2008 1:31 pm
- Forum: Beginners Help
- Topic: 2D Motion.
- Replies: 1
- Views: 196
2D Motion.
Can anyone give me some code snippets of how to make ITextures move? I used the code below thinking it would work but it doesn't. Any help would be appreciated.
ITexture* Character = 0;
IrrlichtDevice* device = 0;
int myspeed = 2;
int start_x = 200;
int start_y = 200;
int mypos_x = start_x; //This ...
ITexture* Character = 0;
IrrlichtDevice* device = 0;
int myspeed = 2;
int start_x = 200;
int start_y = 200;
int mypos_x = start_x; //This ...
- Sun Jun 08, 2008 1:24 pm
- Forum: Beginners Help
- Topic: Loading image problem.
- Replies: 6
- Views: 640
Non-power-of 2????
Ok, thanks to the guy above the guy above this post, I got it loading the image. However, now I get this error I've never seen before and don't understand.
"Performance warning, slow loading of non power of 2 texture."
Does this mean the pixel size of the texture has to be a power of 2? Cuz the ...
"Performance warning, slow loading of non power of 2 texture."
Does this mean the pixel size of the texture has to be a power of 2? Cuz the ...
- Fri Jun 06, 2008 11:46 pm
- Forum: Beginners Help
- Topic: Loading image problem.
- Replies: 6
- Views: 640
...and I fix it how?
Ok, that doesn't help me because I don't know what MSVC directories are or how they work. Could you tell me a possible way to fix it please?
- Fri Jun 06, 2008 11:26 pm
- Forum: Beginners Help
- Topic: Loading image problem.
- Replies: 6
- Views: 640
Loading image problem.
I started messing around with the 2D parts of Irrlicht and am trying to load a large background image. Unfortunately, it won't load and I don't know why. Heres the code that creates and displays it and the error message. The image is located in the same folder as the project code.
Creates:
ITexture ...
Creates:
ITexture ...
- Wed May 28, 2008 10:55 pm
- Forum: Beginners Help
- Topic: 3rd person camera.
- Replies: 1
- Views: 408
3rd person camera.
Being new to irrlicht, I would like to know how to create a camera that can't move in the up/down directions and is fixed at a certain position above and behind an object. I plan on making an interface similar to that of Runescape: with the arrows controling the swivel of the camera around a ...
- Wed May 28, 2008 10:50 pm
- Forum: Beginners Help
- Topic: 2D Image exploding.
- Replies: 3
- Views: 315
uhhh...no!
The reason I have the source rectange set to 1024x510 is because if I have it as 640x480, I only see a part of the whole image. Like I said before, the image has exploded in a way that it shouldn't and I don't know why.