Search found 10 matches
- Sat Oct 31, 2009 10:59 am
- Forum: Project Announcements
- Topic: Racer 3 A Car Racing Game
- Replies: 4
- Views: 1566
- Thu Sep 10, 2009 5:42 am
- Forum: Project Announcements
- Topic: Project Erie *The 24 Day game challenge* (Finished)
- Replies: 56
- Views: 10333
- Thu May 07, 2009 11:52 am
- Forum: Beginners Help
- Topic: Best way to create a "loading Screen"?
- Replies: 2
- Views: 445
- Wed May 06, 2009 2:20 pm
- Forum: Beginners Help
- Topic: Moving camera and target scene node
- Replies: 0
- Views: 508
Moving camera and target scene node
Firstly, I apologise if something similar to this has already been posted. The forums are so large, I cannot find anything. Right, so, this is my problem. I am creating my own custom camera for a FPS game. I do not want to use the FPSCamera because I want to have more control over the camera and do ...
- Wed Jul 23, 2008 7:36 am
- Forum: Project Announcements
- Topic: The Dark Curse - New Game Idea
- Replies: 5
- Views: 1842
Ok, So, i've re-defined the game idea. The RPG is in hold, and instead, Im going to be using what I have at the moment, but its going to be a FPS. That way, I can work on some things that can later be used in the RPG but at the same time, get a game out thats not as HUGE as what I had originally pla...
- Fri Jun 20, 2008 10:50 am
- Forum: Project Announcements
- Topic: The Dark Curse - New Game Idea
- Replies: 5
- Views: 1842
Thanks BlindSide for your reply. The skin you mentioned...i have seen it and it is quite nice but will see. The gui is far from complete. I will be designing custom buttom images to go over the buttons I have created so far. As for the orthofonal projection shadow map, never heard of that before :P ...
- Fri Jun 20, 2008 1:08 am
- Forum: Project Announcements
- Topic: The Dark Curse - New Game Idea
- Replies: 5
- Views: 1842
The Dark Curse - New Game Idea
Hey guys. I thought I'd just post a link here to my blog about a game I am in the process of creating. I know the screens on the blog dont look very impressive at the moment, but I am focusing on getting the engine running properly before I focus on the models, textures and graphics. Would appreciat...
- Thu May 29, 2008 12:39 pm
- Forum: Beginners Help
- Topic: using .irr and .pk3
- Replies: 5
- Views: 560
- Wed May 28, 2008 4:54 pm
- Forum: Beginners Help
- Topic: using .irr and .pk3
- Replies: 5
- Views: 560
- Wed May 28, 2008 4:48 pm
- Forum: Beginners Help
- Topic: using .irr and .pk3
- Replies: 5
- Views: 560
using .irr and .pk3
I saw a tutorial on using collision detection on a .irr file. This is the code that interests me: // Setup the ZIP file "MyLevel.pk3" to be read directly intro->getFileSystem()->addZipFileArchive("levels/MyLevel.pk3"); // Load the scene file from the archive smgr->loadScene("...