Search found 10 matches
- Sat Oct 31, 2009 10:59 am
- Forum: Project Announcements
- Topic: Racer 3 A Car Racing Game
- Replies: 4
- Views: 1718
- Thu Sep 10, 2009 5:42 am
- Forum: Project Announcements
- Topic: Project Erie *The 24 Day game challenge* (Finished)
- Replies: 56
- Views: 12304
- Thu May 07, 2009 11:52 am
- Forum: Beginners Help
- Topic: Best way to create a "loading Screen"?
- Replies: 2
- Views: 516
I had a similar issue at one stage. I would load my menu screen, then when i clicked on "option", it would lag for a second while it loaded the resources then display it. I fixed this by putting all the images for the entire into an init() method which i ran first. once it was done, i then loaded ...
- Wed May 06, 2009 2:20 pm
- Forum: Beginners Help
- Topic: Moving camera and target scene node
- Replies: 0
- Views: 551
Moving camera and target scene node
Firstly, I apologise if something similar to this has already been posted. The forums are so large, I cannot find anything.
Right, so, this is my problem. I am creating my own custom camera for a FPS game. I do not want to use the FPSCamera because I want to have more control over the camera and do ...
Right, so, this is my problem. I am creating my own custom camera for a FPS game. I do not want to use the FPSCamera because I want to have more control over the camera and do ...
- Wed Jul 23, 2008 7:36 am
- Forum: Project Announcements
- Topic: The Dark Curse - New Game Idea
- Replies: 5
- Views: 1973
- Fri Jun 20, 2008 10:50 am
- Forum: Project Announcements
- Topic: The Dark Curse - New Game Idea
- Replies: 5
- Views: 1973
- Fri Jun 20, 2008 1:08 am
- Forum: Project Announcements
- Topic: The Dark Curse - New Game Idea
- Replies: 5
- Views: 1973
The Dark Curse - New Game Idea
Hey guys.
I thought I'd just post a link here to my blog about a game I am in the process of creating. I know the screens on the blog dont look very impressive at the moment, but I am focusing on getting the engine running properly before I focus on the models, textures and graphics.
Would ...
I thought I'd just post a link here to my blog about a game I am in the process of creating. I know the screens on the blog dont look very impressive at the moment, but I am focusing on getting the engine running properly before I focus on the models, textures and graphics.
Would ...
- Thu May 29, 2008 12:39 pm
- Forum: Beginners Help
- Topic: using .irr and .pk3
- Replies: 5
- Views: 727
- Wed May 28, 2008 4:54 pm
- Forum: Beginners Help
- Topic: using .irr and .pk3
- Replies: 5
- Views: 727
- Wed May 28, 2008 4:48 pm
- Forum: Beginners Help
- Topic: using .irr and .pk3
- Replies: 5
- Views: 727
using .irr and .pk3
I saw a tutorial on using collision detection on a .irr file. This is the code that interests me:
// Setup the ZIP file "MyLevel.pk3" to be read directly
intro->getFileSystem()->addZipFileArchive("levels/MyLevel.pk3");
// Load the scene file from the archive
smgr->loadScene("MyLevel.irr ...
// Setup the ZIP file "MyLevel.pk3" to be read directly
intro->getFileSystem()->addZipFileArchive("levels/MyLevel.pk3");
// Load the scene file from the archive
smgr->loadScene("MyLevel.irr ...