hmm,
I think the best way to go would be to use the time line idea, i'm a little concerned though that the tree would become side heavy, in that if I add events linearly (ie, first event is 5 seconds, second is 7, etc) then it looses efficency, but I doubt it would be worse than the current ...
Search found 6 matches
- Sat Jun 03, 2006 1:44 pm
- Forum: Beginners Help
- Topic: Event system ideas
- Replies: 5
- Views: 634
- Sat Jun 03, 2006 10:23 am
- Forum: Beginners Help
- Topic: Event system ideas
- Replies: 5
- Views: 634
Event system ideas
So i've finished my event system for my project, and it works fine..
There are two basic methods for injecting events into the sytem, timed events (that happen based on a timer), or static events (ie, software generated events for spawning NPCs, or keyboard events that kind of thing).
The static ...
There are two basic methods for injecting events into the sytem, timed events (that happen based on a timer), or static events (ie, software generated events for spawning NPCs, or keyboard events that kind of thing).
The static ...
- Mon Jun 20, 2005 2:14 pm
- Forum: Beginners Help
- Topic: only simulation no gui
- Replies: 5
- Views: 476
irrlicht is a 3d graphics engine, so no you couldnt do any kind of physics at all with it. try one of the other physics engines like newton for your task
all irrlicht would be able to do for you is give you a graphical look at your robot moving, you would need to calculate the path, distance etc in ...
all irrlicht would be able to do for you is give you a graphical look at your robot moving, you would need to calculate the path, distance etc in ...
- Sat Feb 19, 2005 9:05 pm
- Forum: Beginners Help
- Topic: A Player Class
- Replies: 7
- Views: 1300
- Sat Feb 19, 2005 6:34 pm
- Forum: Beginners Help
- Topic: 3ds doubt
- Replies: 4
- Views: 557
- Fri Feb 11, 2005 7:36 pm
- Forum: Beginners Help
- Topic: Supported DirectX version
- Replies: 1
- Views: 327