Search found 39 matches

by Laptev
Tue Oct 04, 2011 6:30 pm
Forum: Beginners Help
Topic: How to Camera Shake and Camera Smoothmovements?
Replies: 2
Views: 635

Re: How to Camera Shake and Camera Smoothmovements?

Hello random, I have done something like that in an old project. I just combined two animators: one for folowing the target smoothly and another one to move the camea around to simulate an explosion.After the second animator moves the camera haoticaly, the first one smoothly returns it to the origin...
by Laptev
Sat Aug 28, 2010 10:26 am
Forum: Project Announcements
Topic: My first game
Replies: 6
Views: 3175

You can't really finish it because it is more like a test for the engine no storyline no name no finish movie :) You should try killing Gheorghe(zombie) take his pickaxe and go for Ion with it after that at the first floor Kill Marius and in one small room that Marius guards is a Heavy Sword with it...
by Laptev
Fri Aug 27, 2010 5:09 am
Forum: Project Announcements
Topic: My first game
Replies: 6
Views: 3175

Thanx fritzgryphon. Well... I used the combos with LMB and A/D keys because different attacks are much faster than hitting only with LMB+A or only LMB+D. For blocking I think you are right RMB would be better. I will defenetly add strafing. The NPCs doesn't fight the same way. The first guard should...
by Laptev
Thu Aug 26, 2010 6:06 pm
Forum: Project Announcements
Topic: My first game
Replies: 6
Views: 3175

My first game

Hi everyone, lately I've been working on a game engine similar (as ideeea ) with the one used n the game gothic. Demo: download Screenshot: http://img840.imageshack.us/i/scrp.jpg/ http://img94.imageshack.us/i/scr2jh.jpg/ Controls: movement: W A S D jump: W+SPACE draw weapon: E attack1: Click+A attac...
by Laptev
Sun Apr 11, 2010 6:59 pm
Forum: Advanced Help
Topic: Get icon with setRenderTarget
Replies: 0
Views: 420

Get icon with setRenderTarget

Hi all. I looked over exemple 13 RenderToTexture and everithing seemed very clear about how to use setRenderTarget(), but still i can't make this work properly... The problem is that i get the icon from the main camera's position(aCam) not the static one(bCam).Can someone tell me what is wrong? vide...
by Laptev
Tue Oct 20, 2009 7:37 pm
Forum: Game Programming
Topic: Switching level
Replies: 4
Views: 2763

use this: game.h enum GameState { EGS_NONE, EGS_LOGOSCREEN, EGS_MAINMENU, EGS_INGAME }; class MyGame : public IEventReceiver { public: MyGame(){}; bool Initiate(E_DRIVER_TYPE driverType, dimension2d<u32> screenSize, bool fullscreen); void Loop(); bool CloseGame(); bool OnEvent(const SEvent& even...
by Laptev
Sat Aug 15, 2009 10:34 pm
Forum: Everything 2d/3d Graphics
Topic: More 3d models
Replies: 9
Views: 2327

Reuploaded them here
by Laptev
Mon Jul 20, 2009 4:10 pm
Forum: Game Programming
Topic: Game AI, Skills, Bosses?
Replies: 16
Views: 4269

Or you can blend random functins with the programed ones... when is time to attack to select a random attack, this way all NPC have the same difficulty and still keep the random feeling
by Laptev
Mon Jul 20, 2009 3:43 pm
Forum: Game Programming
Topic: Game AI, Skills, Bosses?
Replies: 16
Views: 4269

You could use rand() function to make the NPC make random actions. For exemple a coward NPC high probability of running and low for attacking
by Laptev
Mon Jul 20, 2009 3:39 pm
Forum: Everything 2d/3d Graphics
Topic: More 3d models
Replies: 9
Views: 2327

If you are interested in a model give me a texture and i prepare the UV, the hardest part is making a texture not applying it :)

Here is the sword with uvw map and a texture sample
Download link:here
by Laptev
Sun Jul 19, 2009 11:19 am
Forum: Everything 2d/3d Graphics
Topic: More 3d models
Replies: 9
Views: 2327

Here is a screenshot
Image
by Laptev
Sat Jul 18, 2009 6:25 pm
Forum: Everything 2d/3d Graphics
Topic: More 3d models
Replies: 9
Views: 2327

More 3d models

Just started learning 3D Studio Max and I made some low poly models. Since I have no use for them I hope they are usefull to someone. I wait for more suggestions about more models or how to improve my work . Have fun playing with them :) Pack 1 Download link: here Pack 2 (chest, tent, boat, long swo...
by Laptev
Wed Sep 24, 2008 2:38 pm
Forum: Beginners Help
Topic: Error compiling the Demo from irrlicht 1.4.1
Replies: 6
Views: 418

I didn't post the errors because are lots of them... When i compile the main.cpp i get : Linking... main.obj : error LNK2001: unresolved external symbol "public: virtual __thiscall CDemo::~CDemo(void)" (??1CDemo@@UAE@XZ) main.obj : error LNK2001: unresolved external symbol "public: vo...
by Laptev
Wed Sep 24, 2008 2:31 pm
Forum: Beginners Help
Topic: Error compiling the Demo from irrlicht 1.4.1
Replies: 6
Views: 418

Error compiling the Demo from irrlicht 1.4.1

When i try to compile the (unmodified main.cpp)Demo from the exemple directory in irrlicht 1.4.1 i get o couple of errors...
I want to know if the problem is from my compiler ( Microsoft Visual C++ 6.0 ) or the script has some bugs
Thanx .
by Laptev
Mon Aug 18, 2008 1:12 pm
Forum: Beginners Help
Topic: Mesh with more textures
Replies: 0
Views: 371

Mesh with more textures

I had the same problem like all beginers with irrlicht ... how to create big mesh with more than 1 texture... I found a plug-in for 3ds max 4 and 6 that exports the mesh in .3ds format but with texture For those who didn't understand what I sayed have a look here After exporting the mesh in gothic.3...