Hi, I'm back again.
My project is quite done right now. If you wanna see it, just look at:
http://pille.iwr.uni-heidelberg.de/~gameengine2/index.html
It's all German, but maybe I will redo it in Englisch, if I'll have time.
Now I have one more question:
As I'm using arras ShTlTerrainSceneNode, I ...
Search found 45 matches
- Wed Oct 01, 2008 2:26 pm
- Forum: Beginners Help
- Topic: Texture Splatting/ Multitexture
- Replies: 1
- Views: 643
- Tue Aug 05, 2008 2:47 pm
- Forum: Beginners Help
- Topic: Creating mesh based on heightmap.
- Replies: 9
- Views: 871
- Mon Aug 04, 2008 11:32 am
- Forum: Beginners Help
- Topic: Creating mesh based on heightmap.
- Replies: 9
- Views: 871
- Mon Aug 04, 2008 11:17 am
- Forum: Beginners Help
- Topic: Creating mesh based on heightmap.
- Replies: 9
- Views: 871
- Mon Aug 04, 2008 10:35 am
- Forum: Beginners Help
- Topic: Creating mesh based on heightmap.
- Replies: 9
- Views: 871
Creating mesh based on heightmap.
Hi,
I'm back again ;)
Special "hi" to JP, because he always answers my questions :)
Now I have another question :P again and again and again...
Is it possible to create a mesh in Irrlicht based on an heightmap?
Again there's my problem with the water in my terrain. As you know, I have a matrix ...
I'm back again ;)
Special "hi" to JP, because he always answers my questions :)
Now I have another question :P again and again and again...
Is it possible to create a mesh in Irrlicht based on an heightmap?
Again there's my problem with the water in my terrain. As you know, I have a matrix ...
- Fri Aug 01, 2008 10:59 am
- Forum: Beginners Help
- Topic: Next step in my project
- Replies: 6
- Views: 369
Well, I think that I've got another problem:
It looks like that my algorithm to check whether a given point is inside or outside the given polygon doesn't work correctly.
I thought that the algorithm is to check whether a given point is on the "right hand side" of the nearest vector connecting two ...
It looks like that my algorithm to check whether a given point is inside or outside the given polygon doesn't work correctly.
I thought that the algorithm is to check whether a given point is on the "right hand side" of the nearest vector connecting two ...
- Thu Jul 31, 2008 1:40 pm
- Forum: Beginners Help
- Topic: Next step in my project
- Replies: 6
- Views: 369
- Thu Jul 31, 2008 12:48 pm
- Forum: Beginners Help
- Topic: Next step in my project
- Replies: 6
- Views: 369
- Thu Jul 31, 2008 12:06 pm
- Forum: Beginners Help
- Topic: Next step in my project
- Replies: 6
- Views: 369
Next step in my project
After the radar works the next problem appears :(
First I'll describe my project a little bit.
I have real satellite data of a terrain an want to visualize it.
The data is a lot of stuff like hight, boundary, landuse... First, of course, I took a look at hight and made an heightmap out of some ...
First I'll describe my project a little bit.
I have real satellite data of a terrain an want to visualize it.
The data is a lot of stuff like hight, boundary, landuse... First, of course, I took a look at hight and made an heightmap out of some ...
- Thu Jul 31, 2008 11:12 am
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 344588
- Thu Jul 31, 2008 11:09 am
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 344588
- Thu Jul 31, 2008 8:28 am
- Forum: Beginners Help
- Topic: Radar in Arras Demo
- Replies: 17
- Views: 762
- Thu Jul 31, 2008 5:56 am
- Forum: Beginners Help
- Topic: Radar in Arras Demo
- Replies: 17
- Views: 762
- Wed Jul 30, 2008 9:20 pm
- Forum: Beginners Help
- Topic: Radar in Arras Demo
- Replies: 17
- Views: 762
- Wed Jul 30, 2008 8:06 pm
- Forum: Beginners Help
- Topic: Radar in Arras Demo
- Replies: 17
- Views: 762