I'm sorry if such question was already asked in this thread, but I have a problem with XEffects on my Mac. I have Mac OS X 10.7, my data:
Irrlicht Engine version 1.8.0
Darwin Kernel Version 11.4.2: Thu Aug 23 16:25:48 PDT 2012; root:xnu-1699.32.7~1/RELEASE_X86_64
Using renderer: OpenGL 2.1
Intel ...
Search found 22 matches
- Fri Jan 18, 2013 10:21 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 531078
- Wed Dec 21, 2011 5:48 pm
- Forum: Bug reports
- Topic: [maybe bug] SceneCollisionManager and invisible nodes
- Replies: 3
- Views: 808
Re: [not sure] SceneCollisionManager and invisible nodes
Oh, ok, never mind then!
I just thought that if isVisible is actually called here, then invisible nodes should be ommited. Ok, I understand now.
- Wed Dec 21, 2011 5:13 pm
- Forum: Bug reports
- Topic: [maybe bug] SceneCollisionManager and invisible nodes
- Replies: 3
- Views: 808
[maybe bug] SceneCollisionManager and invisible nodes
Hey, should the function getSceneNodeAndCollisionPointFromRay skip invisible nodes? There
is the check for visibility, but it could only work for the node itself, not for its' children.
file CSceneCollisionManager.cpp
if (selector && current->isVisible() &&
(noDebugObjects ? !current ...
is the check for visibility, but it could only work for the node itself, not for its' children.
file CSceneCollisionManager.cpp
if (selector && current->isVisible() &&
(noDebugObjects ? !current ...
- Mon Jan 03, 2011 9:04 pm
- Forum: Project Announcements
- Topic: Blooddrunk game engine+editor {Looking for potential users!}
- Replies: 56
- Views: 17634
One idea. Why not do it like this: clients will send the server information about computer they run (like cpu info), and server depending on this information will give the most powerfull clients some part of physics (or AI, or anything else) calculations. To avoid cheating, server can check random ...
- Tue Aug 17, 2010 9:34 am
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 577072
- Mon Aug 09, 2010 2:35 pm
- Forum: Project Announcements
- Topic: TrollBrad [Free][RPG+RTS][WIP][TECHDEMO]
- Replies: 35
- Views: 16669
- Thu Jan 14, 2010 9:24 am
- Forum: Beginners Help
- Topic: need terrain
- Replies: 9
- Views: 1086
- Thu Jan 14, 2010 9:16 am
- Forum: Beginners Help
- Topic: need terrain
- Replies: 9
- Views: 1086
- Wed Jan 13, 2010 8:56 pm
- Forum: Beginners Help
- Topic: need terrain
- Replies: 9
- Views: 1086
need terrain
Please, can someone tell me, what terrain system is best in very large world. Original irrlicht terrain is not ideal, not very good quality and need much code to build huge world (dynamic terrain chunks creation and deletion)/ Arras terrain wis huge scale is bad too. I also need something like ...
- Mon Dec 21, 2009 5:19 pm
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 126985
Thanks for answer Nadro, your project is excellent!
Here is shader code http://pastebin.com/m422f80f6
And example http://pastebin.com/m40905e35
Here is shader code http://pastebin.com/m422f80f6
And example http://pastebin.com/m40905e35
- Sat Dec 19, 2009 8:55 pm
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 126985
using nvidia shader
Sorry, I'm completely new in shader programing, I have one problem. I tried to use IrrCg with one of the CgFx files from nvidia shaders library (ddGodRays). I modified cgfx example and got black square in the middle of the screen. Maybe there are some errors in callback code? Here it is:
matrix4 ...
matrix4 ...
- Fri Jan 30, 2009 4:43 pm
- Forum: Project Announcements
- Topic: Argorha Pathfinding (In a polygon soup)
- Replies: 23
- Views: 10865
- Wed Jan 14, 2009 3:37 pm
- Forum: Beginners Help
- Topic: rotating gui elements [solved]
- Replies: 3
- Views: 625
- Sun Jan 11, 2009 6:20 pm
- Forum: Beginners Help
- Topic: rotating gui elements [solved]
- Replies: 3
- Views: 625
rotating gui elements [solved]
Hello everybody!
How can i implement rotation in irrlicht gui? I want something like rotation property in IGUIElement. Do i need to rewrite all gui classes to do it?
How can i implement rotation in irrlicht gui? I want something like rotation property in IGUIElement. Do i need to rewrite all gui classes to do it?
- Wed Dec 24, 2008 4:20 pm
- Forum: Beginners Help
- Topic: DX & webcam question
- Replies: 0
- Views: 352
DX & webcam question
Happy new year Everybody!
I have one question. I have a webcam and i want to draw picture from it on irrlicht texture in realtime. I saw such tutorial in DX sdk, but i am too stupid to understand the code.
Please, help me!
I have one question. I have a webcam and i want to draw picture from it on irrlicht texture in realtime. I saw such tutorial in DX sdk, but i am too stupid to understand the code.
Please, help me!