Search found 22 matches

by userdima
Fri Jan 18, 2013 10:21 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 531078

Re: XEffects - Reloaded - New Release (V 1.3)

I'm sorry if such question was already asked in this thread, but I have a problem with XEffects on my Mac. I have Mac OS X 10.7, my data:

Irrlicht Engine version 1.8.0
Darwin Kernel Version 11.4.2: Thu Aug 23 16:25:48 PDT 2012; root:xnu-1699.32.7~1/RELEASE_X86_64
Using renderer: OpenGL 2.1
Intel ...
by userdima
Wed Dec 21, 2011 5:48 pm
Forum: Bug reports
Topic: [maybe bug] SceneCollisionManager and invisible nodes
Replies: 3
Views: 808

Re: [not sure] SceneCollisionManager and invisible nodes

Oh, ok, never mind then! :) I just thought that if isVisible is actually called here, then invisible nodes should be ommited. Ok, I understand now.
by userdima
Wed Dec 21, 2011 5:13 pm
Forum: Bug reports
Topic: [maybe bug] SceneCollisionManager and invisible nodes
Replies: 3
Views: 808

[maybe bug] SceneCollisionManager and invisible nodes

Hey, should the function getSceneNodeAndCollisionPointFromRay skip invisible nodes? There
is the check for visibility, but it could only work for the node itself, not for its' children.

file CSceneCollisionManager.cpp

if (selector && current->isVisible() &&
(noDebugObjects ? !current ...
by userdima
Mon Jan 03, 2011 9:04 pm
Forum: Project Announcements
Topic: Blooddrunk game engine+editor {Looking for potential users!}
Replies: 56
Views: 17634

One idea. Why not do it like this: clients will send the server information about computer they run (like cpu info), and server depending on this information will give the most powerfull clients some part of physics (or AI, or anything else) calculations. To avoid cheating, server can check random ...
by userdima
Tue Aug 17, 2010 9:34 am
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 577072

Name: Dima
Age: 16
Languages: played with every programming language i've seen, but using only C++ and java
Location: Belarus (like Ukraine, former and future Russia :D)
Hobbies: Game design (i started about 3 or 4 game projects using irrlicht, but haven't finished any) and programing (mostly ...
by userdima
Mon Aug 09, 2010 2:35 pm
Forum: Project Announcements
Topic: TrollBrad [Free][RPG+RTS][WIP][TECHDEMO]
Replies: 35
Views: 16669

Hi) your game is quite good, it's one of the most polished tech demos that i've seen on that forum!
Do you need the second developer?
BTW: привет из беларуси! правда я водку не люблю...
by userdima
Thu Jan 14, 2010 9:24 am
Forum: Beginners Help
Topic: need terrain
Replies: 9
Views: 1086

Yes, thats the problem! Earth sculptor and other tools i've seen use obj mesh format. What can i do to convert corrupted mesh to other working format?
by userdima
Thu Jan 14, 2010 9:16 am
Forum: Beginners Help
Topic: need terrain
Replies: 9
Views: 1086

The problem is, if I create mesh for example in EarthSculptor with dimension like 1000x1000, it loads in irrlicht as totally messed up mesh!

Да, здравствуй! :)
by userdima
Wed Jan 13, 2010 8:56 pm
Forum: Beginners Help
Topic: need terrain
Replies: 9
Views: 1086

need terrain

Please, can someone tell me, what terrain system is best in very large world. Original irrlicht terrain is not ideal, not very good quality and need much code to build huge world (dynamic terrain chunks creation and deletion)/ Arras terrain wis huge scale is bad too. I also need something like ...
by userdima
Mon Dec 21, 2009 5:19 pm
Forum: Project Announcements
Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
Replies: 227
Views: 126985

Thanks for answer Nadro, your project is excellent!
Here is shader code http://pastebin.com/m422f80f6
And example http://pastebin.com/m40905e35
by userdima
Sat Dec 19, 2009 8:55 pm
Forum: Project Announcements
Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
Replies: 227
Views: 126985

using nvidia shader

Sorry, I'm completely new in shader programing, I have one problem. I tried to use IrrCg with one of the CgFx files from nvidia shaders library (ddGodRays). I modified cgfx example and got black square in the middle of the screen. Maybe there are some errors in callback code? Here it is:
matrix4 ...
by userdima
Fri Jan 30, 2009 4:43 pm
Forum: Project Announcements
Topic: Argorha Pathfinding (In a polygon soup)
Replies: 23
Views: 10865

Has anybody tried to integrate this with IrrPhysx?
Seems that normal vector returned by RaycastClosestObject is not the same as getCollisionManager's one..
I dont know what to do...
by userdima
Wed Jan 14, 2009 3:37 pm
Forum: Beginners Help
Topic: rotating gui elements [solved]
Replies: 3
Views: 625

Thank you very much, i'l try making somethink like GUI scenenode for such purposes. Write if you would like to see the code.
by userdima
Sun Jan 11, 2009 6:20 pm
Forum: Beginners Help
Topic: rotating gui elements [solved]
Replies: 3
Views: 625

rotating gui elements [solved]

Hello everybody!

How can i implement rotation in irrlicht gui? I want something like rotation property in IGUIElement. Do i need to rewrite all gui classes to do it?
by userdima
Wed Dec 24, 2008 4:20 pm
Forum: Beginners Help
Topic: DX & webcam question
Replies: 0
Views: 352

DX & webcam question

Happy new year Everybody!


I have one question. I have a webcam and i want to draw picture from it on irrlicht texture in realtime. I saw such tutorial in DX sdk, but i am too stupid to understand the code.
Please, help me!