Search found 7 matches
- Fri Jun 13, 2008 4:40 pm
- Forum: Advanced Help
- Topic: iPhone?
- Replies: 67
- Views: 23137
Actually I am thinking about posting that to google code. Unless there is some other place/people I should submit my code to. After this week's changes it's actually not that much of a mess. The remaining changes are mainly internal, especially about resource loading and input system. If anyone know...
- Mon Jun 09, 2008 5:59 pm
- Forum: Advanced Help
- Topic: iPhone?
- Replies: 67
- Views: 23137
Video ?
Hi, sorry for the delay guys. Aa far as I'm concerned it's Hybrid's nice OpenGL driver, with if-defs to isolate the EGL stuff to be replaced by MobileMacOSX stuff. That is it. Now the device is in so bad shape, there are ugly workarounds everywhere. I had trouble getting it to display anything also,...
- Sat Jun 07, 2008 10:44 am
- Forum: Advanced Help
- Topic: iPhone?
- Replies: 67
- Views: 23137
it's working there
An update: http://rafb.net/p/2hyOnC12.html It's starting to work. I've modified Hybrid's driver, since the EGL is not supported in 2.0 it would not compile. I've put all the EAGL stuff on the device side and used the MacOSX version as a template (EGL relies on the Linux Device). The device class is ...
- Fri Jun 06, 2008 9:32 am
- Forum: Advanced Help
- Topic: iPhone?
- Replies: 67
- Views: 23137
Perhaps you missed it... I know that Since I am in the iPhone beta program. I was only saying that I'm trying to support both toolchains... For the good of the FOSS world. A'right, just making sure :) I'm more interested in the official one though. timmymorris91 > We have iPod touch here in Perth :...
- Thu Jun 05, 2008 11:54 pm
- Forum: Advanced Help
- Topic: iPhone?
- Replies: 67
- Views: 23137
- Thu Jun 05, 2008 1:02 pm
- Forum: Advanced Help
- Topic: iPhone?
- Replies: 67
- Views: 23137
- Wed Jun 04, 2008 9:20 pm
- Forum: Advanced Help
- Topic: iPhone?
- Replies: 67
- Views: 23137
Hi there Irrlicht users ! :) Looks like a port of Irrlicht to the iPhone is interesting some people. I have been working on one myself, I've started to re-write: - the COpenGLDriver -> COpenGLESDriver (this is the troublesome part so far) - the COpenGLTexture -> COpenGLESTexture - the COpenGLMateria...