Search found 9 matches
- Sun Jul 27, 2008 9:07 am
- Forum: Beginners Help
- Topic: GUI: Use existing, or write an own?
- Replies: 3
- Views: 268
building a GUI interface is not so hard in Irrlicht (without existing gui) Yes, I see the GUI tutorial and have build a small dialog by myself. This is no large effort.. anyway you can use MFC with Irrlicht MFC is no option for me, but could I also use Qt? I think I have seen this anywhere, or I'm ...
- Sun Jul 27, 2008 7:20 am
- Forum: Beginners Help
- Topic: GUI: Use existing, or write an own?
- Replies: 3
- Views: 268
GUI: Use existing, or write an own?
Hi, I'm unsure to write an own GUI system or to use an existing. I tried to get cegui working with a simple irrlicht application, but I had never so much (technical) problems in following an easiest looking tutorial, so it reaches a state near 'disqualification' at the moment. Are there alternatives...
- Sat Jun 21, 2008 7:25 am
- Forum: Advanced Help
- Topic: engine bahaviour with very large distances
- Replies: 4
- Views: 676
That's a great idea, if you have a single player. I would have suggested it, but I was afraid of just diving in too fast and rough. Fortunately I plan only single player. But also for multiplayer this would be no problem if I move only the system for rendering coordinates with the player and the re...
- Fri Jun 20, 2008 4:03 pm
- Forum: Advanced Help
- Topic: engine bahaviour with very large distances
- Replies: 4
- Views: 676
However, with that large a range, you're going to have a very coarse Z buffer, so might see some unpleasant Z artifacts. You can't just typedef f32 as double instead of float, as that causes ambiguity (as well as thousands of cast warnings). Do you really need an accurate simulation though? For ver...
- Fri Jun 20, 2008 5:16 am
- Forum: Advanced Help
- Topic: engine bahaviour with very large distances
- Replies: 4
- Views: 676
engine bahaviour with very large distances
Hi, Maybe first my intention: the subject is to realize is a space simulation game like "Elite". Therefore it's necessary to move objects with the size of some meters and a resolution of centimeters in a system with several million up to some billion kilometers. After solving a relatively ...
- Thu Jun 19, 2008 10:51 am
- Forum: Beginners Help
- Topic: [solved] Objects disappear at large distances
- Replies: 3
- Views: 405
- Thu Jun 19, 2008 10:17 am
- Forum: Beginners Help
- Topic: [solved] Objects disappear at large distances
- Replies: 3
- Views: 405
[solved] Objects disappear at large distances
Hi, I tested out some movements on larger distances and was surprised, that objects disappear with a distance value of more than 3000. Therefore I used a simple billboard object from one of the examples: irr::scene::ISceneNode *light2 = smgr->addLightSceneNode(0, core::vector3df(0,0,-3000.0),video::...
- Sat Jun 07, 2008 6:38 am
- Forum: Beginners Help
- Topic: Question about 3D format to load
- Replies: 2
- Views: 172
- Thu Jun 05, 2008 4:54 pm
- Forum: Beginners Help
- Topic: Question about 3D format to load
- Replies: 2
- Views: 172
Question about 3D format to load
Hello I have a 3D model format derived from a *.x-Mesh but with using xml instead of plain text. You may have a look at a sample file on http://home.arcor.de/jaelcbase/archive/gecko.xml My question is: Is it possible to load this with Irrlicht? Of course this is a stupid question, it should be possi...