Search found 9 matches

by chamile
Sun Jul 27, 2008 9:07 am
Forum: Beginners Help
Topic: GUI: Use existing, or write an own?
Replies: 3
Views: 268

building a GUI interface is not so hard in Irrlicht (without existing gui) Yes, I see the GUI tutorial and have build a small dialog by myself. This is no large effort.. anyway you can use MFC with Irrlicht MFC is no option for me, but could I also use Qt? I think I have seen this anywhere, or I'm ...
by chamile
Sun Jul 27, 2008 7:20 am
Forum: Beginners Help
Topic: GUI: Use existing, or write an own?
Replies: 3
Views: 268

GUI: Use existing, or write an own?

Hi, I'm unsure to write an own GUI system or to use an existing. I tried to get cegui working with a simple irrlicht application, but I had never so much (technical) problems in following an easiest looking tutorial, so it reaches a state near 'disqualification' at the moment. Are there alternatives...
by chamile
Sat Jun 21, 2008 7:25 am
Forum: Advanced Help
Topic: engine bahaviour with very large distances
Replies: 4
Views: 676

That's a great idea, if you have a single player. I would have suggested it, but I was afraid of just diving in too fast and rough. Fortunately I plan only single player. But also for multiplayer this would be no problem if I move only the system for rendering coordinates with the player and the re...
by chamile
Fri Jun 20, 2008 4:03 pm
Forum: Advanced Help
Topic: engine bahaviour with very large distances
Replies: 4
Views: 676

However, with that large a range, you're going to have a very coarse Z buffer, so might see some unpleasant Z artifacts. You can't just typedef f32 as double instead of float, as that causes ambiguity (as well as thousands of cast warnings). Do you really need an accurate simulation though? For ver...
by chamile
Fri Jun 20, 2008 5:16 am
Forum: Advanced Help
Topic: engine bahaviour with very large distances
Replies: 4
Views: 676

engine bahaviour with very large distances

Hi, Maybe first my intention: the subject is to realize is a space simulation game like "Elite". Therefore it's necessary to move objects with the size of some meters and a resolution of centimeters in a system with several million up to some billion kilometers. After solving a relatively ...
by chamile
Thu Jun 19, 2008 10:51 am
Forum: Beginners Help
Topic: [solved] Objects disappear at large distances
Replies: 3
Views: 405

Hah! I watched out in the SceneNode objects for something like that, but didn't looked at the camera.

That helped, Thank you :D
by chamile
Thu Jun 19, 2008 10:17 am
Forum: Beginners Help
Topic: [solved] Objects disappear at large distances
Replies: 3
Views: 405

[solved] Objects disappear at large distances

Hi, I tested out some movements on larger distances and was surprised, that objects disappear with a distance value of more than 3000. Therefore I used a simple billboard object from one of the examples: irr::scene::ISceneNode *light2 = smgr->addLightSceneNode(0, core::vector3df(0,0,-3000.0),video::...
by chamile
Sat Jun 07, 2008 6:38 am
Forum: Beginners Help
Topic: Question about 3D format to load
Replies: 2
Views: 172

Yes, I had a similar idea about this an looked for some of the File Loaders. Surprisingly the milkscape-loader seems to be closer to my format as the x-loader.
As I wrote the loader for DirectX, It should not be a problem to adapt one of the Irrlicht loaders to my needs. Thank you!
by chamile
Thu Jun 05, 2008 4:54 pm
Forum: Beginners Help
Topic: Question about 3D format to load
Replies: 2
Views: 172

Question about 3D format to load

Hello I have a 3D model format derived from a *.x-Mesh but with using xml instead of plain text. You may have a look at a sample file on http://home.arcor.de/jaelcbase/archive/gecko.xml My question is: Is it possible to load this with Irrlicht? Of course this is a stupid question, it should be possi...