building a GUI interface is not so hard in Irrlicht (without existing gui)
Yes, I see the GUI tutorial and have build a small dialog by myself. This is no large effort..
anyway you can use MFC with Irrlicht
MFC is no option for me, but could I also use Qt? I think I have seen this anywhere, or ...
Search found 9 matches
- Sun Jul 27, 2008 9:07 am
- Forum: Beginners Help
- Topic: GUI: Use existing, or write an own?
- Replies: 3
- Views: 420
- Sun Jul 27, 2008 7:20 am
- Forum: Beginners Help
- Topic: GUI: Use existing, or write an own?
- Replies: 3
- Views: 420
GUI: Use existing, or write an own?
Hi,
I'm unsure to write an own GUI system or to use an existing. I tried to get cegui working with a simple irrlicht application, but I had never so much (technical) problems in following an easiest looking tutorial, so it reaches a state near 'disqualification' at the moment.
Are there ...
I'm unsure to write an own GUI system or to use an existing. I tried to get cegui working with a simple irrlicht application, but I had never so much (technical) problems in following an easiest looking tutorial, so it reaches a state near 'disqualification' at the moment.
Are there ...
- Sat Jun 21, 2008 7:25 am
- Forum: Advanced Help
- Topic: engine bahaviour with very large distances
- Replies: 4
- Views: 804
That's a great idea, if you have a single player. I would have suggested it, but I was afraid of just diving in too fast and rough.
Fortunately I plan only single player. But also for multiplayer this would be no problem if I move only the system for rendering coordinates with the player and the ...
Fortunately I plan only single player. But also for multiplayer this would be no problem if I move only the system for rendering coordinates with the player and the ...
- Fri Jun 20, 2008 4:03 pm
- Forum: Advanced Help
- Topic: engine bahaviour with very large distances
- Replies: 4
- Views: 804
- Fri Jun 20, 2008 5:16 am
- Forum: Advanced Help
- Topic: engine bahaviour with very large distances
- Replies: 4
- Views: 804
engine bahaviour with very large distances
Hi,
Maybe first my intention: the subject is to realize is a space simulation game like "Elite". Therefore it's necessary to move objects with the size of some meters and a resolution of centimeters in a system with several million up to some billion kilometers. After solving a relatively easy ...
Maybe first my intention: the subject is to realize is a space simulation game like "Elite". Therefore it's necessary to move objects with the size of some meters and a resolution of centimeters in a system with several million up to some billion kilometers. After solving a relatively easy ...
- Thu Jun 19, 2008 10:51 am
- Forum: Beginners Help
- Topic: [solved] Objects disappear at large distances
- Replies: 3
- Views: 689
- Thu Jun 19, 2008 10:17 am
- Forum: Beginners Help
- Topic: [solved] Objects disappear at large distances
- Replies: 3
- Views: 689
[solved] Objects disappear at large distances
Hi,
I tested out some movements on larger distances and was surprised, that objects disappear with a distance value of more than 3000. Therefore I used a simple billboard object from one of the examples:
irr::scene::ISceneNode *light2 = smgr->addLightSceneNode(0, core::vector3df(0,0,-3000.0 ...
I tested out some movements on larger distances and was surprised, that objects disappear with a distance value of more than 3000. Therefore I used a simple billboard object from one of the examples:
irr::scene::ISceneNode *light2 = smgr->addLightSceneNode(0, core::vector3df(0,0,-3000.0 ...
- Sat Jun 07, 2008 6:38 am
- Forum: Beginners Help
- Topic: Question about 3D format to load
- Replies: 2
- Views: 247
- Thu Jun 05, 2008 4:54 pm
- Forum: Beginners Help
- Topic: Question about 3D format to load
- Replies: 2
- Views: 247
Question about 3D format to load
Hello
I have a 3D model format derived from a *.x-Mesh but with using xml instead of plain text. You may have a look at a sample file on
http://home.arcor.de/jaelcbase/archive/gecko.xml
My question is: Is it possible to load this with Irrlicht? Of course this is a stupid question, it should be ...
I have a 3D model format derived from a *.x-Mesh but with using xml instead of plain text. You may have a look at a sample file on
http://home.arcor.de/jaelcbase/archive/gecko.xml
My question is: Is it possible to load this with Irrlicht? Of course this is a stupid question, it should be ...