https://github.com/netpipe/Luna/releases/tag/osx almost ready for version 1 soon i think.
viewtopic.php?p=306686#p306686
Search found 669 matches
- Sat Jun 25, 2022 4:37 am
- Forum: Project Announcements
- Topic: Luna Game Engine
- Replies: 57
- Views: 32170
- Sat Jun 25, 2022 12:50 am
- Forum: Project Announcements
- Topic: Luna Game Engine
- Replies: 57
- Views: 32170
Re: Luna Game Engine
looks like i got working compile on macOSX now too, its looking for game scripts so that means its nearly there and python + irrlicht are functioning.
- Sat Jun 25, 2022 12:23 am
- Forum: Advanced Help
- Topic: MacOSX codeblocks compiling
- Replies: 12
- Views: 3425
Re: MacOSX codeblocks compiling
duplicate post from https://irrlicht.sourceforge.io/forum/viewtopic.php?p=306239&hilit=osx#p306239 I was able to compile irrlicht 1.8.5 with codeblocks only on macosx using clang i did have to comment out archive loading and some zlib files that were still there after. modified the compilers sec...
- Sat Jun 25, 2022 12:17 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 1.8.5 released
- Replies: 7
- Views: 6906
Re: Irrlicht 1.8.5 released
I was able to compile irrlicht 1.8.5 with codeblocks only on macosx using clang i did have to comment out archive loading and some zlib files that were still there after. modified the compilers section to point the llvm-ar path to just ar the first example use the "example copy.cbp" file h...
- Tue Jun 21, 2022 11:15 pm
- Forum: Beginners Help
- Topic: Joystick Event Handler
- Replies: 25
- Views: 2027
Re: Joystick Event Handler
Amiga still ? it was for linux but the way patches are made it could be for both.
- Tue Jun 21, 2022 6:40 pm
- Forum: Beginners Help
- Topic: Joystick Event Handler
- Replies: 25
- Views: 2027
Re: Joystick Event Handler
yes, in the example i posted it will not follow mouse at all. the joystick axis values are random each time but stay fixed for some reason instead of only reading 0's to make it more compatible. we can get rid of the check in the main loop // if(joystickInfo.size() > 0) because there is already one ...
- Tue Jun 21, 2022 1:22 pm
- Forum: Beginners Help
- Topic: Joystick Event Handler
- Replies: 25
- Views: 2027
Re: Joystick Event Handler
/** Example 019 Mouse and Joystick This tutorial builds on example 04.Movement which showed how to handle keyboard events in Irrlicht. Here we'll handle mouse events and joystick events, if you have a joystick connected and a device that supports joysticks. These are currently Windows, Linux and SD...
- Tue Jun 21, 2022 1:21 pm
- Forum: Beginners Help
- Topic: Joystick Event Handler
- Replies: 25
- Views: 2027
Re: Joystick Event Handler
yes i get what i thought were stray floats with no joystick connected but the arrow flys off in same direction every time -0.6662190.882839-0.6662190.882839-0.6662190.882839-0.6662190.882839-0.6662190.882839-0.6662190.882839-0.6662190.882839-0.6662190.882839-0.6662190.882839-0.6662190.882839-0.66621...
- Tue Jun 21, 2022 7:38 am
- Forum: Beginners Help
- Topic: X11 IrrlichtDevice window and display
- Replies: 4
- Views: 240
Re: X11 IrrlichtDevice window and display
viewtopic.php?t=52786 , incase anyone needs the extra info to get it working
- Tue Jun 21, 2022 4:28 am
- Forum: Beginners Help
- Topic: Joystick Event Handler
- Replies: 25
- Views: 2027
Re: Joystick Event Handler
i only used the joystick demo from 1.8.4 on line 190 // if(joystickInfo.size() > 0) // { comment out that and run it with no joysticks attached to see what i noticed the cursor gets wild data and goes off screen. line 214 add printf("%f",moveHorizontal); helps debug the numbers seems like ...
- Mon Jun 20, 2022 11:36 pm
- Forum: Beginners Help
- Topic: Joystick Event Handler
- Replies: 25
- Views: 2027
Re: Joystick Event Handler
it looks like we would just use this code again from the devicecreate constructor
for (u32 joystick = 0; joystick < ActiveJoysticks.size(); ++joystick)
{
if (ActiveJoysticks[joystick].fd >= 0)
{
close(ActiveJoysticks[joystick].fd);
}
}
for (u32 joystick = 0; joystick < ActiveJoysticks.size(); ++joystick)
{
if (ActiveJoysticks[joystick].fd >= 0)
{
close(ActiveJoysticks[joystick].fd);
}
}
- Mon Jun 20, 2022 8:56 am
- Forum: Beginners Help
- Topic: Joystick Event Handler
- Replies: 25
- Views: 2027
Re: Joystick Event Handler
IsButtonPressed() worked for me. i was wondering though if there should be a device->deactivateJoysticks () so that it does not generate junk data messages for me after checking if joysticks are present.
- Mon Jun 20, 2022 7:15 am
- Forum: Beginners Help
- Topic: Key Binding or Forwarding help?
- Replies: 12
- Views: 849
Re: Key Binding or Forwarding help?
can the EKA_MOVE_FORWARD be triggered without the keyboard ? for joysticks if (CursorKeys[EKA_MOVE_FORWARD]) pos += movedir * timeDiff * MoveSpeed; maybe irrlicht needs a joystick version with variable movespeed or sensitivity to try it would need a vertical and horizontal movespeed to make it more ...
- Sun Jun 19, 2022 7:14 pm
- Forum: Open Discussion and Dev Announcements
- Topic: multiple keyboard/devices and mice ready for linux
- Replies: 9
- Views: 2302
- Thu Jun 16, 2022 8:49 am
- Forum: Code Snippets
- Topic: TextArea GUI Element [v1.0]
- Replies: 37
- Views: 98747
Re: TextArea GUI Element [v1.0]
is this really in irrext svn ? i did not find it there.