Search found 26 matches
- Sat Jun 20, 2009 2:59 pm
- Forum: Beginners Help
- Topic: Area Damage for Rockets, Grenades etc.
- Replies: 11
- Views: 982
- Fri Jun 19, 2009 8:06 pm
- Forum: Beginners Help
- Topic: Rotation Problem - Pitch not relative?
- Replies: 1
- Views: 246
Rotation Problem - Pitch not relative?
Im creating a 3rd person camera for my project using an invisible scene node as the parent that follows the players object/character with a camera scene node attached as a child. As the parent is rotated the camera will relatively be rotated automatically. Heres the current Camera class source as to...
- Thu Jun 18, 2009 11:02 pm
- Forum: Code Snippets
- Topic: (C++) Simple to use Event Receiver class for Irrlicht 1.3
- Replies: 70
- Views: 49607
- Thu Jun 18, 2009 8:10 pm
- Forum: Beginners Help
- Topic: irrlicht's string class template [Solved]
- Replies: 11
- Views: 391
- Thu Jun 18, 2009 8:05 pm
- Forum: Beginners Help
- Topic: irrlicht's string class template [Solved]
- Replies: 11
- Views: 391
- Thu Jun 18, 2009 7:51 pm
- Forum: Beginners Help
- Topic: irrlicht's string class template [Solved]
- Replies: 11
- Views: 391
- Thu Jun 18, 2009 7:32 pm
- Forum: Beginners Help
- Topic: irrlicht's string class template [Solved]
- Replies: 11
- Views: 391
- Thu Jun 18, 2009 7:02 pm
- Forum: Beginners Help
- Topic: irrlicht's string class template [Solved]
- Replies: 11
- Views: 391
- Thu Jun 18, 2009 6:30 pm
- Forum: Beginners Help
- Topic: irrlicht's string class template [Solved]
- Replies: 11
- Views: 391
irrlicht's string class template [Solved]
Im new to c++, I usually use C# and java. What I am trying to do is place mouse x and y position values on the screen. The problem is in c/c++ u cant add strings togeather, and for the font draw function it requires a wide character. Heres what I tried: string* mxy; mxy->append(input->mouseX()); mxy...
- Mon Jun 08, 2009 11:00 pm
- Forum: Code Snippets
- Topic: (HLSL) Cel (Toon) Shading
- Replies: 66
- Views: 52371
Odd, getting a celshading.exe has encountered a problem and needs to close type of error at startup. I tried compiling the program myself and fiddling around with a few things, even commenting out the shader parts because my video card is only shader 2.0 (which I assume would be fine though?). Anyon...
- Wed Dec 24, 2008 10:15 pm
- Forum: Beginners Help
- Topic: Outlining Fonts
- Replies: 3
- Views: 404
Alright, instead of using an alpha png that generates no XML file for the font, I went to bmp, with a purple colour key, and black outline on the white text. (this way no matter what colour used the font will always be outlined in black.) Now, a new problem arises. The spacing overlaps other charact...
- Wed Dec 24, 2008 5:19 am
- Forum: Beginners Help
- Topic: Outlining Fonts
- Replies: 3
- Views: 404
Outlining Fonts
I've been playing around with the font library and such, and I have come to the conclusion that I need to either make my own font class, ask here just in case, and ask if there is already a font class that can do this that someone might know of. What I am trying to do is something like this: http://...
- Tue Jun 24, 2008 8:11 am
- Forum: Beginners Help
- Topic: add static text problem
- Replies: 10
- Views: 1019
When using the new font tool you have to load the .xml file, just as the docs tell you Maybe another candiadte for the FAQs - ah, should be already in but people simply skip over it... Ok, got it to work now, but how about font colour/style? Shouldn't it be using the patterns of the image file? All...
- Tue Jun 24, 2008 5:52 am
- Forum: Beginners Help
- Topic: add static text problem
- Replies: 10
- Views: 1019
- Mon Jun 23, 2008 9:38 pm
- Forum: Beginners Help
- Topic: add static text problem
- Replies: 10
- Views: 1019