Search found 32 matches
- Fri Nov 25, 2011 12:46 am
- Forum: Bug reports
- Topic: [Solved] FreeBSD/Linux Filesystem compile
- Replies: 6
- Views: 1227
Re: [Solved] FreeBSD/Linux Filesystem compile
Ok I see what you mean, theres __IRR_COMPILE_WITH_X11_DEVICE and _IRR_COMPILE_WITH_X11_. You NEED a device, I didnt think it worked like that because in CIrrDeviceLinux.cpp there are x11 includes that arnt surrounded by __IRR_COMPILE_WITH_X11_ if I surround the includes and the atom namespaces with ...
- Thu Nov 24, 2011 11:59 pm
- Forum: Bug reports
- Topic: [Solved] FreeBSD/Linux Filesystem compile
- Replies: 6
- Views: 1227
Re: [Solved] FreeBSD/Linux Filesystem compile
Hmm, I only want the fallback device, I was excited when i saw it I never noticed it before. I just need a null device for things like the filesystem. Doing undef __IRR_COMPILE_WITH_X11_DEVICE didnt work so what I actually did was add that line to the top of the linux device. I dont see a use_x11 in...
- Thu Nov 24, 2011 3:33 pm
- Forum: Bug reports
- Topic: [Solved] FreeBSD/Linux Filesystem compile
- Replies: 6
- Views: 1227
Re: FreeBSD/Linux Filesystem compile
Nevermind, I got it working, anyone trying to compile on bsd few easy things:
- gmake, not make
- the linux device seems a bit funny in that it thinks x11 device is defined even when its not, i did an undef at the top of the file and I now have my lib, yippie
- gmake, not make
- the linux device seems a bit funny in that it thinks x11 device is defined even when its not, i did an undef at the top of the file and I now have my lib, yippie
- Thu Nov 24, 2011 3:08 pm
- Forum: Bug reports
- Topic: [Solved] FreeBSD/Linux Filesystem compile
- Replies: 6
- Views: 1227
[Solved] FreeBSD/Linux Filesystem compile
Most stuff that compiles for linux I can get to compile for bsd, at least the parts I need. In this case I'm trying to compile some stuff for Linux with irrlicht. Now ive done a ton of this just using the includes for the typedefs etc. But now I'm using the filesystem. The normal way of creating the...
- Sat Jul 31, 2010 1:03 am
- Forum: Code Snippets
- Topic: New GUI skin [update: new skins, support for 1.5/1.6]
- Replies: 112
- Views: 74033
Checkbox fix
void CImageGUISkin::drawIcon(IGUIElement* element, EGUI_DEFAULT_ICON icon, const core::position2di position, u32 starttime, u32 currenttime, bool loop, const core::rect<s32>* clip) { // Patch to make checkbox and radio color come from gui::EGDC_WINDOW_SYMBOL -- Madoc if(icon == gui::EGDI_CHECK_BOX_...
- Sat Jul 31, 2010 12:51 am
- Forum: Code Snippets
- Topic: New GUI skin [update: new skins, support for 1.5/1.6]
- Replies: 112
- Views: 74033
No engine patch is required, theres 2 ways to fix the problem with the checkboxes. One is the right way, by fixing the file in irrlicht and recompile, and then submit patch so it can be fixed forever and ever. I didn't do it that way, the way I did it was overload the function that was causing the p...
- Fri Jul 30, 2010 3:08 am
- Forum: Code Snippets
- Topic: New GUI skin [update: new skins, support for 1.5/1.6]
- Replies: 112
- Views: 74033
My contribution
I've been pokeing a sort psudo project for years on and off teaching myself stuff mostly for fun don't intend anything will ever come of it. I've been using Klagui for quite awhile with it. FuzzySpoons additions were EXCELLENT but imho stopped 1 step to early. I never liked that Klagui required code...
- Tue May 12, 2009 5:38 pm
- Forum: Beginners Help
- Topic: [SOLVED] Irrlicht array of strings problems
- Replies: 2
- Views: 380
- Tue May 12, 2009 6:49 am
- Forum: Beginners Help
- Topic: [SOLVED] Irrlicht array of strings problems
- Replies: 2
- Views: 380
[SOLVED] Irrlicht array of strings problems
list is a linked list internal to the class that returns getName as const wchar_t * I know you cant just in a linked list, this is just an example, the name returns fine. array<stringw> *someclass::thefunc() { array<stringw> *ret = new array<stringw>; u32 i; // I was using u16 but noticed that the [...
- Thu Sep 25, 2008 3:46 am
- Forum: Beginners Help
- Topic: Using addZipFileArchive with ignorepaths = false
- Replies: 1
- Views: 361
Using addZipFileArchive with ignorepaths = false
I'm having a little trouble figureing out how to access files within a zip. files: zipfile.zip skin.xml is a file inside the zip Psudo code /*virtual bool irr::io::IFileSystem::addZipFileArchive ( const c8 * filename, bool ignoreCase = true, bool ignorePaths = true ) [pure virtual] */ fsystem->addZi...
- Thu Feb 08, 2007 11:28 am
- Forum: Beginners Help
- Topic: Second form of addtexture not working
- Replies: 3
- Views: 271
- Thu Feb 08, 2007 3:25 am
- Forum: Beginners Help
- Topic: Second form of addtexture not working
- Replies: 3
- Views: 271
- Thu Feb 08, 2007 2:55 am
- Forum: Beginners Help
- Topic: Second form of addtexture not working
- Replies: 3
- Views: 271
Second form of addtexture not working
driver->addTexture("imagename", project->getHmapname()); get hmapname returns an IImage C2664: 'irr::video::ITexture *irr::video::IVideoDriver::addTexture(const irr::core::dimension2d<T> &,const irr::c8 *,irr::video::ECOLOR_FORMAT)' : cannot convert parameter 1 from 'const irr::c8 *' t...
- Wed Feb 07, 2007 2:30 pm
- Forum: Beginners Help
- Topic: How to build irrlicht as a static library?
- Replies: 5
- Views: 354
- Wed Feb 07, 2007 2:23 pm
- Forum: Beginners Help
- Topic: Camera in a default trajectory
- Replies: 2
- Views: 229