Search found 20 matches
- Wed Jul 02, 2008 8:08 am
- Forum: Off-topic
- Topic: Modelview Matrix to vector3D or screen co-ordinates
- Replies: 16
- Views: 2233
- Sun Jun 22, 2008 10:35 am
- Forum: Code Snippets
- Topic: skeletal human animations [UPDATED]
- Replies: 108
- Views: 67403
- Sat Jun 21, 2008 7:47 pm
- Forum: Code Snippets
- Topic: skeletal human animations [UPDATED]
- Replies: 108
- Views: 67403
- Fri Jun 20, 2008 7:51 pm
- Forum: Code Snippets
- Topic: skeletal human animations [UPDATED]
- Replies: 108
- Views: 67403
- Thu Jun 19, 2008 8:22 pm
- Forum: Code Snippets
- Topic: skeletal human animations [UPDATED]
- Replies: 108
- Views: 67403
- Thu Jun 19, 2008 11:36 am
- Forum: Code Snippets
- Topic: skeletal human animations [UPDATED]
- Replies: 108
- Views: 67403
- Wed Jun 18, 2008 10:39 pm
- Forum: Beginners Help
- Topic: Problem compiling an application
- Replies: 2
- Views: 248
- Wed Jun 18, 2008 10:38 pm
- Forum: Code Snippets
- Topic: skeletal human animations [UPDATED]
- Replies: 108
- Views: 67403
- Wed Jun 18, 2008 1:39 pm
- Forum: Beginners Help
- Topic: Problem compiling an application
- Replies: 2
- Views: 248
Problem compiling an application
Hi, I tried to download and compile the application posted at http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=23344&postdays=0&postorder=asc&start=0 But while compiling I get an error like 1>------ Rebuild All started: Project: Movement_vc8, Configuration: Debug Win32 ------ 1>Del...
- Wed Jun 18, 2008 9:01 am
- Forum: Off-topic
- Topic: Modelview Matrix to vector3D or screen co-ordinates
- Replies: 16
- Views: 2233
- Tue Jun 17, 2008 10:47 am
- Forum: Code Snippets
- Topic: skeletal human animations [UPDATED]
- Replies: 108
- Views: 67403
- Mon Jun 16, 2008 10:28 pm
- Forum: Code Snippets
- Topic: skeletal human animations [UPDATED]
- Replies: 108
- Views: 67403
I am getting the following error when I tried to complie your animatin project 1>------ Rebuild All started: Project: anim16, Configuration: Debug Win32 ------ 1>Deleting intermediate and output files for project 'anim16', configuration 'Debug|Win32' 1>Compiling... 1>main.cpp 1>e:\sussex\dissertatio...
- Mon Jun 16, 2008 2:19 pm
- Forum: Off-topic
- Topic: Modelview Matrix to vector3D or screen co-ordinates
- Replies: 16
- Views: 2233
Basically you just take the matrices you've recorded and apply them to the vertices of your model, just get it working on a simple cube model first. Get the mesh from the model and then iterate through the vertices of the mesh and multiply them by the matrix. Can you explain it to me giving a pract...
- Mon Jun 16, 2008 2:18 pm
- Forum: Off-topic
- Topic: Modelview Matrix to vector3D or screen co-ordinates
- Replies: 16
- Views: 2233
- Mon Jun 16, 2008 2:09 pm
- Forum: Off-topic
- Topic: Modelview Matrix to vector3D or screen co-ordinates
- Replies: 16
- Views: 2233
well I am working on a project in which actual user movements are recorded by a webcam and stored in a file.These movements (i.e. the ones recorded by the webcam) are stored in the recorded file in the form of model view matrix. Now my aim is to render an animation (skeletal animation) on screen cor...