Search found 20 matches

by kulanuja
Wed Jul 02, 2008 8:08 am
Forum: Off-topic
Topic: Modelview Matrix to vector3D or screen co-ordinates
Replies: 16
Views: 2233

ok cheers!! :D
by kulanuja
Sun Jun 22, 2008 10:35 am
Forum: Code Snippets
Topic: skeletal human animations [UPDATED]
Replies: 108
Views: 67403

Also all the other animaions seem to be carried out by bonesOsci,but how is the "jumping" animation performed!!can somebody plz explain By this I meant the actual statements which carry out the animation or the oscillation of bones are something like // LEGS bonesOsci[SKT_BONE_LEG_R] = co...
by kulanuja
Sat Jun 21, 2008 7:47 pm
Forum: Code Snippets
Topic: skeletal human animations [UPDATED]
Replies: 108
Views: 67403

I understood the signifiance of bonesOsci..but what is the significance of bonesOsciPos ? :?:

Also all the other animaions seem to be carried out by bonesOsci,but how is the "jumping" animation performed!!can somebody plz explain :shock:
by kulanuja
Fri Jun 20, 2008 7:51 pm
Forum: Code Snippets
Topic: skeletal human animations [UPDATED]
Replies: 108
Views: 67403

Thanks hybrid!!
That indeed helped.On the contratry the animation is now running too fast even at minimum speed at around 300 FPS!! :P
by kulanuja
Thu Jun 19, 2008 8:22 pm
Forum: Code Snippets
Topic: skeletal human animations [UPDATED]
Replies: 108
Views: 67403

Indeed I am using an ATI Radeon card.But what is this bug?Can you please elaborate?Any solution for that?
by kulanuja
Thu Jun 19, 2008 11:36 am
Forum: Code Snippets
Topic: skeletal human animations [UPDATED]
Replies: 108
Views: 67403

The animation runs very slow if I use OpenGL . Is it a hardware issue?

Instead of passing EDT_OPENGL if I pass EDT_SOFTWARE to createDevice the graphics obviously not rendered as they are meant to be and all the cycles (i.e walk,run) are rendered very fast !!
by kulanuja
Wed Jun 18, 2008 10:39 pm
Forum: Beginners Help
Topic: Problem compiling an application
Replies: 2
Views: 248

Thanks a lot !!
Although I still have the warnings..atleast the code is compiling and running properly!! :o
by kulanuja
Wed Jun 18, 2008 10:38 pm
Forum: Code Snippets
Topic: skeletal human animations [UPDATED]
Replies: 108
Views: 67403

Thanks a lot !!
Although I still have the warnings..atleast the code is compiling and running properly!! :o
by kulanuja
Wed Jun 18, 2008 1:39 pm
Forum: Beginners Help
Topic: Problem compiling an application
Replies: 2
Views: 248

Problem compiling an application

Hi, I tried to download and compile the application posted at http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=23344&postdays=0&postorder=asc&start=0 But while compiling I get an error like 1>------ Rebuild All started: Project: Movement_vc8, Configuration: Debug Win32 ------ 1>Del...
by kulanuja
Wed Jun 18, 2008 9:01 am
Forum: Off-topic
Topic: Modelview Matrix to vector3D or screen co-ordinates
Replies: 16
Views: 2233

Hi Guys, I know this is a diversion from the topic in this post, but I thought of asking it here as this is the only post I am getting replies at :wink: Please check my query at : http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=23344&start=45 Please let me know if anyone knows about such ...
by kulanuja
Tue Jun 17, 2008 10:47 am
Forum: Code Snippets
Topic: skeletal human animations [UPDATED]
Replies: 108
Views: 67403

no psts frm anybody :cry:

is there a .vcproj file of this application which I can use??
by kulanuja
Mon Jun 16, 2008 10:28 pm
Forum: Code Snippets
Topic: skeletal human animations [UPDATED]
Replies: 108
Views: 67403

I am getting the following error when I tried to complie your animatin project 1>------ Rebuild All started: Project: anim16, Configuration: Debug Win32 ------ 1>Deleting intermediate and output files for project 'anim16', configuration 'Debug|Win32' 1>Compiling... 1>main.cpp 1>e:\sussex\dissertatio...
by kulanuja
Mon Jun 16, 2008 2:19 pm
Forum: Off-topic
Topic: Modelview Matrix to vector3D or screen co-ordinates
Replies: 16
Views: 2233

Basically you just take the matrices you've recorded and apply them to the vertices of your model, just get it working on a simple cube model first. Get the mesh from the model and then iterate through the vertices of the mesh and multiply them by the matrix. Can you explain it to me giving a pract...
by kulanuja
Mon Jun 16, 2008 2:18 pm
Forum: Off-topic
Topic: Modelview Matrix to vector3D or screen co-ordinates
Replies: 16
Views: 2233

Perfect it is indeed motion capture!!

ok ignoring the skeletal animation part, do you think it is possible using a .md2 model is something like sydney.md2??

sorry if I am bothering you, but I am working on IRRLicht for some days now but am not able to figure out how I can achieve my aim!!
by kulanuja
Mon Jun 16, 2008 2:09 pm
Forum: Off-topic
Topic: Modelview Matrix to vector3D or screen co-ordinates
Replies: 16
Views: 2233

well I am working on a project in which actual user movements are recorded by a webcam and stored in a file.These movements (i.e. the ones recorded by the webcam) are stored in the recorded file in the form of model view matrix. Now my aim is to render an animation (skeletal animation) on screen cor...