Search found 10 matches

by OnyxIdol
Fri May 21, 2010 2:52 pm
Forum: Project Announcements
Topic: fast planet rendering
Replies: 151
Views: 59035

I have tried the demo and really like the feel of scale that is achieved. However, I somewhat doubt the applicability of such a feature. I mean having "realistically" sized planets is good and well, but if You land on a planet You want to see more than a brown plane as far as the eye can s...
by OnyxIdol
Sat Jan 31, 2009 12:50 pm
Forum: Everything 2d/3d Graphics
Topic: HLSL: What represents the 4th component in a float4/vector?
Replies: 5
Views: 1565

I will do that. Thank You.

Edit:
This thread can now be considered closed.
by OnyxIdol
Sat Jan 31, 2009 12:40 pm
Forum: Everything 2d/3d Graphics
Topic: HLSL: What represents the 4th component in a float4/vector?
Replies: 5
Views: 1565

Thx for the answer. But As I said, setting the 4th component in a position Vector creates really strange effects, i.e. it must have some meaning in a position vector as well.
by OnyxIdol
Sat Jan 31, 2009 12:26 pm
Forum: Everything 2d/3d Graphics
Topic: HLSL: What represents the 4th component in a float4/vector?
Replies: 5
Views: 1565

HLSL: What represents the 4th component in a float4/vector?

Ok, the internet didn't turn anything up on this, maybe its just too obvious. What, exactly, represents the 4th component in a float4/vector variable? I am currently writing a shader, using Nvidia FxComposer(Great tool btw) and setting the 4th component of my global variables to zero produces some s...
by OnyxIdol
Sun Jun 29, 2008 8:51 am
Forum: Everything 2d/3d Graphics
Topic: Sample Screenshots
Replies: 14
Views: 1786

What tool are You using?
by OnyxIdol
Sun Jun 29, 2008 8:36 am
Forum: Beginners Help
Topic: Draw3D functions and skyboxes problem [SOLVED]
Replies: 3
Views: 176

Hmm, I think when You create a new matrix it isnt necessary to explicitly set the translation to 0|0|0, since the new Matrix is an identity Matrix that already has a zero translation. I don't understand what You mean with "the color is not being applied.." Does that mean that only the wire...
by OnyxIdol
Sat Jun 28, 2008 10:01 am
Forum: Everything 2d/3d Graphics
Topic: Sample Screenshots
Replies: 14
Views: 1786

I second Virions statement, You should apply smoothing groups.
by OnyxIdol
Sat Jun 28, 2008 9:57 am
Forum: Beginners Help
Topic: Xmlreader: getNodeData and getNodeName return same value?
Replies: 2
Views: 467

Xmlreader: getNodeData and getNodeName return same value?

Ok, So I'm trying to use IXmlreader. But, whenever I call getNodeData() or getNodeName(), the result is always the same value. I tried to use IXMLReaderUTF8 instead, same result. I also tried changing the encoding of my XML-file from ANSI to UTF8 to UNICODE to no advance. If I am not mistaking, the ...
by OnyxIdol
Thu Jun 26, 2008 4:56 pm
Forum: Project Announcements
Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
Replies: 319
Views: 98783

Just tested out the demos... sweet, very sweet.
by OnyxIdol
Sat Jun 14, 2008 10:10 pm
Forum: Beginners Help
Topic: Problem with Cylindrical Billboard and transparency.
Replies: 0
Views: 206

Problem with Cylindrical Billboard and transparency.

Hello everybody, this is my first post. I switched from Irrlicht.NET.CP to C++ recently and am now taking my first steps with the "original" engine. I am currently implementing (yet another) Cylindrical/Aligned Billboard scene node, which works quite fine in terms of orientation so far. Ho...