Search found 4 matches

by vargero
Thu Jul 24, 2008 8:21 am
Forum: Code Snippets
Topic: (C++) Simple to use Event Receiver class for Irrlicht 1.3
Replies: 70
Views: 50510

[Help]

I need some help to use this code. Well, I have a class named gamecontrol, that do all initialization stuff, camera control and the game loop, something like that: gamecontrol::gamecontrol(int RX, int RY, int PB, char WM) { switch (WM) { case 'f': windowMode = true; break; case 'j': windowMode = fal...
by vargero
Thu Jul 17, 2008 9:48 pm
Forum: Code Snippets
Topic: my third person camera jka style (not finished)
Replies: 3
Views: 3443

It helped a lot! I'm testing it, I'll change it to make it look like I need, and I'll post the code here later. Thanks again noals!
by vargero
Tue Jul 08, 2008 4:23 am
Forum: Beginners Help
Topic: Another Third Person Cam
Replies: 3
Views: 546

Not only this to be correct :D
I want to make the camera turn acording to the mouse: when not moving the mouse, the camera don't move; when right, turn character right; when left ... << that's what i'm trying to do.
by vargero
Tue Jul 08, 2008 4:04 am
Forum: Beginners Help
Topic: Another Third Person Cam
Replies: 3
Views: 546

Another Third Person Cam

Well, I'm new to Irrlicht, and I'm developing a game with my friends. Well, I used some camera codes from here, mixing and stuff, and everything (about camera) is working well. The problem is, I want to make the camera turn as I move the mouse, so I did this code: #include <iostream> #include "...