I need some help to use this code. Well, I have a class named gamecontrol, that do all initialization stuff, camera control and the game loop, something like that:
gamecontrol::gamecontrol(int RX, int RY, int PB, char WM) {
switch (WM) {
case 'f': windowMode = true;
break;
case 'j ...
Search found 4 matches
- Thu Jul 24, 2008 8:21 am
- Forum: Code Snippets
- Topic: (C++) Simple to use Event Receiver class for Irrlicht 1.3
- Replies: 70
- Views: 57378
- Thu Jul 17, 2008 9:48 pm
- Forum: Code Snippets
- Topic: my third person camera jka style (not finished)
- Replies: 3
- Views: 3614
- Tue Jul 08, 2008 4:23 am
- Forum: Beginners Help
- Topic: Another Third Person Cam
- Replies: 3
- Views: 627
- Tue Jul 08, 2008 4:04 am
- Forum: Beginners Help
- Topic: Another Third Person Cam
- Replies: 3
- Views: 627
Another Third Person Cam
Well, I'm new to Irrlicht, and I'm developing a game with my friends. Well, I used some camera codes from here, mixing and stuff, and everything (about camera) is working well. The problem is, I want to make the camera turn as I move the mouse, so I did this code:
#include <iostream>
#include ...
#include <iostream>
#include ...