Search found 41 matches
- Wed Nov 19, 2008 3:02 pm
- Forum: Beginners Help
- Topic: Low framerate?
- Replies: 2
- Views: 229
- Wed Nov 19, 2008 2:37 pm
- Forum: Beginners Help
- Topic: Low framerate?
- Replies: 2
- Views: 229
Low framerate?
Hi, I have a model which has somewhere about 3000 polygons and my framerate is below 20 fps. I checked with first tutorial with "sydney.md2" model and it works with 40 fps. Doesn't that seem a little low? Second tut with quake map works with about 250 fps, others as well. What is wrong wit...
- Sat Oct 25, 2008 6:19 pm
- Forum: Bug reports
- Topic: [fixed]textures not working properly
- Replies: 11
- Views: 1054
- Sat Oct 25, 2008 11:56 am
- Forum: Bug reports
- Topic: [fixed]textures not working properly
- Replies: 11
- Views: 1054
I'll fix this issue sometimes soon. The thing here is that texture coords are not stored explicitly, but inside the DeclData. Most tools avoid this behavior for better backwads compatibility, so we didn't need to support it until now. But since also Binormals and Tangents are stored in this format ...
- Sat Oct 25, 2008 8:45 am
- Forum: Bug reports
- Topic: [fixed]textures not working properly
- Replies: 11
- Views: 1054
- Fri Oct 24, 2008 2:41 pm
- Forum: Bug reports
- Topic: [fixed]textures not working properly
- Replies: 11
- Views: 1054
- Fri Oct 24, 2008 2:01 pm
- Forum: Bug reports
- Topic: [fixed]textures not working properly
- Replies: 11
- Views: 1054
- Fri Oct 24, 2008 1:31 pm
- Forum: Bug reports
- Topic: [fixed]textures not working properly
- Replies: 11
- Views: 1054
[fixed]textures not working properly
Hi everybody, Sorry for being boring with textures again but something is not right with textures. I export an X-file from Truespace7.6 and load it in Irrlicht. Mesh and bones load properly but textures do not. The object is brown...because the texture is brownish, if I paint texture in red, for exa...
- Thu Oct 23, 2008 5:12 pm
- Forum: Beginners Help
- Topic: vertex to bones connections
- Replies: 14
- Views: 1027
- Thu Oct 23, 2008 11:48 am
- Forum: Beginners Help
- Topic: vertex to bones connections
- Replies: 14
- Views: 1027
- Thu Oct 23, 2008 11:31 am
- Forum: Beginners Help
- Topic: vertex to bones connections
- Replies: 14
- Views: 1027
http://rs273.rapidshare.com/files/156756682/dubravka.X
Here is the model ...but I think it is messed up by exporter, not Irrlicht. This svn version works fine...it doesn't report that weight id error any more.
Here is the model ...but I think it is messed up by exporter, not Irrlicht. This svn version works fine...it doesn't report that weight id error any more.
- Thu Oct 23, 2008 10:37 am
- Forum: Beginners Help
- Topic: vertex to bones connections
- Replies: 14
- Views: 1027
I downloaded new version of Irrlicht from svn. This version loads the model but the mesh is messed up. I tried another model, it loads the mesh correctly but without bones... I guess they get messed up during conversion. p.s. How do I upload file on this forum? (sorry for noob question, I would like...
- Wed Oct 22, 2008 8:58 pm
- Forum: Beginners Help
- Topic: vertex to bones connections
- Replies: 14
- Views: 1027
- Wed Oct 22, 2008 6:35 pm
- Forum: Beginners Help
- Topic: vertex to bones connections
- Replies: 14
- Views: 1027
- Wed Oct 22, 2008 1:37 pm
- Forum: Beginners Help
- Topic: vertex to bones connections
- Replies: 14
- Views: 1027
I would say you can have more than one bone affecting a vertex.... it would be rather limiting if you couldnt'! It would be limiting, yes. Another problem is I cannot load .X file because that model's vertices bind to more bones than Irrlicht supports (at least that's what I think is the problem). ...