Search found 41 matches

by butthead_82
Wed Nov 19, 2008 3:02 pm
Forum: Beginners Help
Topic: Low framerate?
Replies: 2
Views: 229

sorry for this question, I made some project modifying first tutorial and deleted that info on screen... :(
by butthead_82
Wed Nov 19, 2008 2:37 pm
Forum: Beginners Help
Topic: Low framerate?
Replies: 2
Views: 229

Low framerate?

Hi, I have a model which has somewhere about 3000 polygons and my framerate is below 20 fps. I checked with first tutorial with "sydney.md2" model and it works with 40 fps. Doesn't that seem a little low? Second tut with quake map works with about 250 fps, others as well. What is wrong wit...
by butthead_82
Sat Oct 25, 2008 6:19 pm
Forum: Bug reports
Topic: [fixed]textures not working properly
Replies: 11
Views: 1054

great
thank you for helping :)
by butthead_82
Sat Oct 25, 2008 11:56 am
Forum: Bug reports
Topic: [fixed]textures not working properly
Replies: 11
Views: 1054

I'll fix this issue sometimes soon. The thing here is that texture coords are not stored explicitly, but inside the DeclData. Most tools avoid this behavior for better backwads compatibility, so we didn't need to support it until now. But since also Binormals and Tangents are stored in this format ...
by butthead_82
Sat Oct 25, 2008 8:45 am
Forum: Bug reports
Topic: [fixed]textures not working properly
Replies: 11
Views: 1054

Console says a lot of things about reading the file...

Image

At the end it says about loading the texture but it doesn't apply it right...

Image
by butthead_82
Fri Oct 24, 2008 2:41 pm
Forum: Bug reports
Topic: [fixed]textures not working properly
Replies: 11
Views: 1054

I downloaded latest version of irrlicht from svn, there is no console showing.(can I enable it somehow?) Do you have this line somewhere in one of your application files? If so, remove it, or comment it out, or make it conditional on being a release build. #pragma comment(linker, "/subsystem:wi...
by butthead_82
Fri Oct 24, 2008 2:01 pm
Forum: Bug reports
Topic: [fixed]textures not working properly
Replies: 11
Views: 1054

But the model is textured fine in directX viewer. It couldn't be without tex coords.
by butthead_82
Fri Oct 24, 2008 1:31 pm
Forum: Bug reports
Topic: [fixed]textures not working properly
Replies: 11
Views: 1054

[fixed]textures not working properly

Hi everybody, Sorry for being boring with textures again but something is not right with textures. I export an X-file from Truespace7.6 and load it in Irrlicht. Mesh and bones load properly but textures do not. The object is brown...because the texture is brownish, if I paint texture in red, for exa...
by butthead_82
Thu Oct 23, 2008 5:12 pm
Forum: Beginners Help
Topic: vertex to bones connections
Replies: 14
Views: 1027

I tried exporting a model from Truespace7.6. The model is fine and Irrlicht loader works fine and loads it (didn't load the textures though...)
Anyway, it was that lame exporter that messed up my mesh. I'm switching to Truespace.

Thanks for help everyone.
by butthead_82
Thu Oct 23, 2008 11:48 am
Forum: Beginners Help
Topic: vertex to bones connections
Replies: 14
Views: 1027

max 9, and panda exporter. I also have kwX but it doesn't work neither.
by butthead_82
Thu Oct 23, 2008 11:31 am
Forum: Beginners Help
Topic: vertex to bones connections
Replies: 14
Views: 1027

http://rs273.rapidshare.com/files/156756682/dubravka.X

Here is the model ...but I think it is messed up by exporter, not Irrlicht. This svn version works fine...it doesn't report that weight id error any more.
by butthead_82
Thu Oct 23, 2008 10:37 am
Forum: Beginners Help
Topic: vertex to bones connections
Replies: 14
Views: 1027

I downloaded new version of Irrlicht from svn. This version loads the model but the mesh is messed up. I tried another model, it loads the mesh correctly but without bones... I guess they get messed up during conversion. p.s. How do I upload file on this forum? (sorry for noob question, I would like...
by butthead_82
Wed Oct 22, 2008 8:58 pm
Forum: Beginners Help
Topic: vertex to bones connections
Replies: 14
Views: 1027

hybrid wrote:Oh, and there should be no limit on the number of bones and weights IIRC.
Glad to hear that.
hybrid wrote:Can you share an example for this problem?
I'm not sure if I'm allowed to share that model :( I'll have to check.
by butthead_82
Wed Oct 22, 2008 6:35 pm
Forum: Beginners Help
Topic: vertex to bones connections
Replies: 14
Views: 1027

Sudi wrote:are X-Files in text or binary form? Irrlicht only supports text format.
It is in text form.
It's not that Irrlicht cannot read the file. It starts reading it and then crashes saying: "X loader: weight id out of range" (I asked about this already but nobody answered :( )
by butthead_82
Wed Oct 22, 2008 1:37 pm
Forum: Beginners Help
Topic: vertex to bones connections
Replies: 14
Views: 1027

I would say you can have more than one bone affecting a vertex.... it would be rather limiting if you couldnt'! It would be limiting, yes. Another problem is I cannot load .X file because that model's vertices bind to more bones than Irrlicht supports (at least that's what I think is the problem). ...