Hi all,
I have troble for this code:
ITexture* renderTarget = driver->createRenderTargetTexture(dimension2d<s32>(100,100),0);
driver->setRenderTarget(renderTarget);
smgr->drawAll();
stringc imageFile;
imageFile = "rumah_user/";
imageFile+=namaFileX;
imageFile+=".jpg";
IImage* im = driver ...
Search found 8 matches
- Wed Sep 10, 2008 3:30 am
- Forum: Beginners Help
- Topic: Converting ITexture to IImage
- Replies: 1
- Views: 346
- Thu Aug 28, 2008 12:21 pm
- Forum: Beginners Help
- Topic: embeding data in .irr files
- Replies: 3
- Views: 480
embeding data in .irr files
hi all,
how to embed data such as level name, score, etc in .irr file?
Can I do that in irredit?
via smgr->saveScene()?
if there is away to do that, how to read them after file is saved?
how to embed data such as level name, score, etc in .irr file?
Can I do that in irredit?
via smgr->saveScene()?
if there is away to do that, how to read them after file is saved?
- Wed Aug 13, 2008 11:46 am
- Forum: Beginners Help
- Topic: problem with working directory [solved]
- Replies: 11
- Views: 1529
- Wed Aug 13, 2008 8:07 am
- Forum: Beginners Help
- Topic: problem with working directory [solved]
- Replies: 11
- Views: 1529
- Tue Aug 12, 2008 12:58 pm
- Forum: Beginners Help
- Topic: problem with working directory [solved]
- Replies: 11
- Views: 1529
- Tue Aug 12, 2008 12:33 pm
- Forum: Beginners Help
- Topic: problem with working directory [solved]
- Replies: 11
- Views: 1529
problem with working directory [solved]
Hi all,
i want to load a scene from directory, but cannot, in the console written like this :
could not load mesh, because file could cot be opened: meshes/tipe21/house21.irr
could not open file of texture: material/wood.bmp
...
etc
i think my problem on the working directory, like in the irredit ...
i want to load a scene from directory, but cannot, in the console written like this :
could not load mesh, because file could cot be opened: meshes/tipe21/house21.irr
could not open file of texture: material/wood.bmp
...
etc
i think my problem on the working directory, like in the irredit ...
- Tue Jun 24, 2008 10:21 am
- Forum: Beginners Help
- Topic: problem in loading scene with smgr->loadScene
- Replies: 4
- Views: 583
problem in loading scene
I’ve tried not adding any scene nodes and there were no error occurred. I don’t get your idea about “incorrectly initialised scene node”. How to fix it?
So how can I load the scene, if I should not adding any scene?
What if I say that mistake(s) on this line “smgr->loadScene("scenes/tipe45.irr ...
So how can I load the scene, if I should not adding any scene?
What if I say that mistake(s) on this line “smgr->loadScene("scenes/tipe45.irr ...
- Wed Jun 18, 2008 5:45 am
- Forum: Beginners Help
- Topic: problem in loading scene with smgr->loadScene
- Replies: 4
- Views: 583
problem in loading scene with smgr->loadScene
I have an error when i'm debug my program, this is my code:
#include "preamble.h"
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
#pragma comment(lib, "Irrlicht.lib")
int main() {
//MyEventReceiver receiver ...
#include "preamble.h"
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
#pragma comment(lib, "Irrlicht.lib")
int main() {
//MyEventReceiver receiver ...