Search found 12 matches

by m506
Wed Dec 31, 2008 2:34 am
Forum: Beginners Help
Topic: Bullicht... er... Irrlet... Help?
Replies: 8
Views: 1261

have you found by chance a solution for this?

I am under a similar issue and would appreciate any tips.

Thanks
by m506
Wed Dec 17, 2008 10:34 pm
Forum: Project Announcements
Topic: Bullet physics demo
Replies: 69
Views: 47908

hey; I just wanted to know from a more experienced member what would be the best solution and not how to implement it. If everyone was to do everything on their own, a forum such as this would become pointless. Also, i couldnt find in the forum any reference to "Bullet + bmp", so at least ...
by m506
Wed Dec 17, 2008 8:23 pm
Forum: Project Announcements
Topic: Bullet physics demo
Replies: 69
Views: 47908

yeah, I see what you mean;

What I will try then is getting the mesh out of the irrlicht terrain and pass it to bullet, even though this wouldnt be the most optimized solution.

What would you do if you had this issue anyway?

Regards
by m506
Wed Dec 17, 2008 5:01 pm
Forum: Project Announcements
Topic: Bullet physics demo
Replies: 69
Views: 47908

Hybrid; Thanks for the response, but i am not quite sure what you mean by "lock it". Do you mean that once the bmp data is loaded, the internal data structure can be considered as a raw file? My main concern here is how to transform this bmp data into raw since bullet seems to only like ra...
by m506
Wed Dec 17, 2008 2:23 am
Forum: Advanced Help
Topic: [Bullet] Irrlicht Terrain Mesh to Bullet Mesh
Replies: 7
Views: 1145

would you mind telling us what you did? I have similar problems.

Thanks
by m506
Tue Dec 16, 2008 8:11 pm
Forum: Project Announcements
Topic: Bullet physics demo
Replies: 69
Views: 47908

Actually i couldnt find any function or way in neither irrlicht or bullet of converting bmp to raw of vice versa. does anyone know an effective way of doing that in real time?

Thanks for the help
by m506
Sun Dec 14, 2008 5:55 am
Forum: Project Announcements
Topic: Bullet physics demo
Replies: 69
Views: 47908

i didnt know that irrlicht had a native conversion function. i will try that.

thanks for replying
by m506
Sun Dec 14, 2008 4:29 am
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 132217

hey, i have a question. Why does irrnewt need a lib and dll file to be able to be compiled if i added all the cpp source files from svn into my project? I integrated all the cpp files with iphysics and it worked fine without the necessity of an iphysics lib and dll, but irrnewt is not letting me com...
by m506
Sat Dec 13, 2008 6:34 pm
Forum: Project Announcements
Topic: Bullet physics demo
Replies: 69
Views: 47908

Hey, anyone knows if Bullet can somehow load bmp heightmap files directly? I know the latest version can load .raw files, but i use a heightmap generation library that only generates bmp. Im sure that there also must be some way of passing the loaded bmp triangles from irrlicht to bullet, but i dont...
by m506
Sat Dec 13, 2008 6:30 pm
Forum: Project Announcements
Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
Replies: 338
Views: 117118

Has anyone here had any luck integrating this with any physics library? This is such a nice module that could be really awesome working together with some physics library such as newton or bullet. I think that as it is now, it is very limited to what you can do with Irrlicht collision system, which ...
by m506
Sat Dec 13, 2008 6:20 pm
Forum: Project Announcements
Topic: Tumle v1.4 irrlicht/newton
Replies: 80
Views: 28246

Guys, I'm kind of having the same problem from buhatkj with this wrapper, which i am suspecting to be newton's fault after all. When i try to retrieve the body mass, in order to set the gravity force using NewtonBodyGetMassMatrix(body, &mass, &Ixx, &Iyy, &Izz); the values are corrupt...
by m506
Sat Jun 21, 2008 10:24 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: PhysX (v2.7.3) & Irrlicht (v1.4)
Replies: 32
Views: 23266

hi, I was able to successfully compile the code but when I click any mouse buttons the program crashes to desktop in the following line: >> actor->addForce(forceVec); I am using irrlicht 1.4 and Physx 2.81 with the latest system software drivers installed (8.04.25). Any help would be appreciated. Re...