have you found by chance a solution for this?
I am under a similar issue and would appreciate any tips.
Thanks
Search found 12 matches
- Wed Dec 31, 2008 2:34 am
- Forum: Beginners Help
- Topic: Bullicht... er... Irrlet... Help?
- Replies: 8
- Views: 1261
- Wed Dec 17, 2008 10:34 pm
- Forum: Project Announcements
- Topic: Bullet physics demo
- Replies: 69
- Views: 47908
- Wed Dec 17, 2008 8:23 pm
- Forum: Project Announcements
- Topic: Bullet physics demo
- Replies: 69
- Views: 47908
- Wed Dec 17, 2008 5:01 pm
- Forum: Project Announcements
- Topic: Bullet physics demo
- Replies: 69
- Views: 47908
- Wed Dec 17, 2008 2:23 am
- Forum: Advanced Help
- Topic: [Bullet] Irrlicht Terrain Mesh to Bullet Mesh
- Replies: 7
- Views: 1145
- Tue Dec 16, 2008 8:11 pm
- Forum: Project Announcements
- Topic: Bullet physics demo
- Replies: 69
- Views: 47908
- Sun Dec 14, 2008 5:55 am
- Forum: Project Announcements
- Topic: Bullet physics demo
- Replies: 69
- Views: 47908
- Sun Dec 14, 2008 4:29 am
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 132217
hey, i have a question. Why does irrnewt need a lib and dll file to be able to be compiled if i added all the cpp source files from svn into my project? I integrated all the cpp files with iphysics and it worked fine without the necessity of an iphysics lib and dll, but irrnewt is not letting me com...
- Sat Dec 13, 2008 6:34 pm
- Forum: Project Announcements
- Topic: Bullet physics demo
- Replies: 69
- Views: 47908
Hey, anyone knows if Bullet can somehow load bmp heightmap files directly? I know the latest version can load .raw files, but i use a heightmap generation library that only generates bmp. Im sure that there also must be some way of passing the loaded bmp triangles from irrlicht to bullet, but i dont...
- Sat Dec 13, 2008 6:30 pm
- Forum: Project Announcements
- Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
- Replies: 338
- Views: 117118
Has anyone here had any luck integrating this with any physics library? This is such a nice module that could be really awesome working together with some physics library such as newton or bullet. I think that as it is now, it is very limited to what you can do with Irrlicht collision system, which ...
- Sat Dec 13, 2008 6:20 pm
- Forum: Project Announcements
- Topic: Tumle v1.4 irrlicht/newton
- Replies: 80
- Views: 28246
- Sat Jun 21, 2008 10:24 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: PhysX (v2.7.3) & Irrlicht (v1.4)
- Replies: 32
- Views: 23266
hi, I was able to successfully compile the code but when I click any mouse buttons the program crashes to desktop in the following line: >> actor->addForce(forceVec); I am using irrlicht 1.4 and Physx 2.81 with the latest system software drivers installed (8.04.25). Any help would be appreciated. Re...