Search found 21 matches

by r5ive
Tue Nov 17, 2009 1:03 pm
Forum: Beginners Help
Topic: [SOLVED] compile irrlicht for running as server application
Replies: 4
Views: 353

ah yes!

thank you all. that helps me pretty much.

kind regards
r5ive
by r5ive
Tue Nov 17, 2009 12:29 pm
Forum: Beginners Help
Topic: [SOLVED] compile irrlicht for running as server application
Replies: 4
Views: 353

[SOLVED] compile irrlicht for running as server application

hi, introduction i need to run the irrlicht engine on a root server which doesnt need any graphical output at all. it is for interpolation and collision detection purposes in an online game. problem compiling the engine as well as an example wasnt hard. but still it compiles lots of graphical stuff ...
by r5ive
Thu Oct 29, 2009 2:12 am
Forum: Beginners Help
Topic: GUI hangs
Replies: 4
Views: 334

ok, thank you!
by r5ive
Thu Oct 29, 2009 12:56 am
Forum: Beginners Help
Topic: GUI hangs
Replies: 4
Views: 334

hi, i have kind of the same problem. when i try to remove gui elements the gui freezes. here my code: core::list<gui::IGUIElement*>::ConstIterator it = window->getChildren().begin(); for (; it != window->getChildren().end(); ++it) { window->removeChild((*it)); } EDIT: i found out, that this for loop...
by r5ive
Tue Oct 27, 2009 10:00 am
Forum: Beginners Help
Topic: very strange phenomenon!
Replies: 6
Views: 572

hi,

yes, its a driver issue. i didnt think of that at all. now everything looks fine.

thanks

r5ive
by r5ive
Tue Oct 27, 2009 2:22 am
Forum: Beginners Help
Topic: very strange phenomenon!
Replies: 6
Views: 572

very strange phenomenon!

hello, i created a project using visual studio 2008 express edition. since the projects name is "quake3", my executable name is also "quake3.exe". now im using xeffect for bloom, blur, shadows and so on. but no matter what i do, the shadows look completly unlike the examples blin...
by r5ive
Tue Sep 08, 2009 3:20 pm
Forum: Beginners Help
Topic: space particles - preformance issues
Replies: 10
Views: 595

thank you so far, i will try :)
by r5ive
Tue Sep 08, 2009 7:21 am
Forum: Beginners Help
Topic: Mouse Eventhandler - doesnt work correctly
Replies: 10
Views: 378

i implemented a manual position-change query: if( event.EventType == EET_MOUSE_INPUT_EVENT ) { if( !mousePos.equals(core::vector2di(event.MouseInput.X, event.MouseInput.Y)) ) { MouseRotation = true; } mousePos.set(event.MouseInput.X, event.MouseInput.Y); i think to handle it this way using a FPS-Cam...
by r5ive
Tue Sep 08, 2009 7:15 am
Forum: Beginners Help
Topic: space particles - preformance issues
Replies: 10
Views: 595

hi,

it is possible to remove and add vertices into a buffer to simulate a moving ship? since i intend to realize a nearly endless space a static point cloud seems not to be sufficient.

do you have a code example?

thanks
by r5ive
Tue Sep 08, 2009 6:56 am
Forum: Beginners Help
Topic: Mouse Eventhandler - doesnt work correctly
Replies: 10
Views: 378

hi, i wrote a test with the following event query: virtual bool OnEvent(const SEvent& event) { if( event.EventType == irr::EET_MOUSE_INPUT_EVENT ) { if( event.MouseInput.Event == irr::EMIE_MOUSE_MOVED ) { printf("Mouse Moved\n"); } } return false; } now using addCameraSceneNode() every...
by r5ive
Mon Sep 07, 2009 4:34 pm
Forum: Beginners Help
Topic: Mouse Eventhandler - doesnt work correctly
Replies: 10
Views: 378

i wanted to trigger an action, only when the mouse is being used. now i just compare the mouse co-ordinates every frame and it works. but why is there an event EMIE_MOUSE_MOVED, though its useless? are there advantages irrlicht handles it that way? it makes no sense to me, it would be helpful to hav...
by r5ive
Mon Sep 07, 2009 1:49 pm
Forum: Beginners Help
Topic: Mouse Eventhandler - doesnt work correctly
Replies: 10
Views: 378

thank you! i did: virtual bool OnEvent(const SEvent& event) { if( KeyStateChanged ) { KeyStateChanged = false; } if( MouseRotation ) { MouseRotation = false; } if( event.EventType == EET_MOUSE_INPUT_EVENT ) { if( event.MouseInput.Event == EMIE_MOUSE_MOVED ) { printf("%d - %d\n", event....
by r5ive
Mon Sep 07, 2009 1:28 pm
Forum: Beginners Help
Topic: Mouse Eventhandler - doesnt work correctly
Replies: 10
Views: 378

Mouse Eventhandler - doesnt work correctly

if( event.EventType == EET_MOUSE_INPUT_EVENT ) { if( event.MouseInput.Event == EMIE_MOUSE_MOVED ) { // printf("%d - %d\n", event.MouseInput.X, event.MouseInput.Y); MouseRotation = true; } } every frame event.MouseInput.Event is EMIE_MOUSE_MOVED . even if i dont move the mouse. how come? i...
by r5ive
Mon Sep 07, 2009 12:39 pm
Forum: Beginners Help
Topic: space particles - preformance issues
Replies: 10
Views: 595

thank you
by r5ive
Mon Sep 07, 2009 7:44 am
Forum: Beginners Help
Topic: space particles - preformance issues
Replies: 10
Views: 595

does anyone have any suggestions how to realize that?