ah yes!
thank you all. that helps me pretty much.
kind regards
r5ive
Search found 21 matches
- Tue Nov 17, 2009 1:03 pm
- Forum: Beginners Help
- Topic: [SOLVED] compile irrlicht for running as server application
- Replies: 4
- Views: 353
- Tue Nov 17, 2009 12:29 pm
- Forum: Beginners Help
- Topic: [SOLVED] compile irrlicht for running as server application
- Replies: 4
- Views: 353
[SOLVED] compile irrlicht for running as server application
hi, introduction i need to run the irrlicht engine on a root server which doesnt need any graphical output at all. it is for interpolation and collision detection purposes in an online game. problem compiling the engine as well as an example wasnt hard. but still it compiles lots of graphical stuff ...
- Thu Oct 29, 2009 2:12 am
- Forum: Beginners Help
- Topic: GUI hangs
- Replies: 4
- Views: 334
- Thu Oct 29, 2009 12:56 am
- Forum: Beginners Help
- Topic: GUI hangs
- Replies: 4
- Views: 334
hi, i have kind of the same problem. when i try to remove gui elements the gui freezes. here my code: core::list<gui::IGUIElement*>::ConstIterator it = window->getChildren().begin(); for (; it != window->getChildren().end(); ++it) { window->removeChild((*it)); } EDIT: i found out, that this for loop...
- Tue Oct 27, 2009 10:00 am
- Forum: Beginners Help
- Topic: very strange phenomenon!
- Replies: 6
- Views: 572
- Tue Oct 27, 2009 2:22 am
- Forum: Beginners Help
- Topic: very strange phenomenon!
- Replies: 6
- Views: 572
very strange phenomenon!
hello, i created a project using visual studio 2008 express edition. since the projects name is "quake3", my executable name is also "quake3.exe". now im using xeffect for bloom, blur, shadows and so on. but no matter what i do, the shadows look completly unlike the examples blin...
- Tue Sep 08, 2009 3:20 pm
- Forum: Beginners Help
- Topic: space particles - preformance issues
- Replies: 10
- Views: 595
- Tue Sep 08, 2009 7:21 am
- Forum: Beginners Help
- Topic: Mouse Eventhandler - doesnt work correctly
- Replies: 10
- Views: 378
i implemented a manual position-change query: if( event.EventType == EET_MOUSE_INPUT_EVENT ) { if( !mousePos.equals(core::vector2di(event.MouseInput.X, event.MouseInput.Y)) ) { MouseRotation = true; } mousePos.set(event.MouseInput.X, event.MouseInput.Y); i think to handle it this way using a FPS-Cam...
- Tue Sep 08, 2009 7:15 am
- Forum: Beginners Help
- Topic: space particles - preformance issues
- Replies: 10
- Views: 595
- Tue Sep 08, 2009 6:56 am
- Forum: Beginners Help
- Topic: Mouse Eventhandler - doesnt work correctly
- Replies: 10
- Views: 378
- Mon Sep 07, 2009 4:34 pm
- Forum: Beginners Help
- Topic: Mouse Eventhandler - doesnt work correctly
- Replies: 10
- Views: 378
i wanted to trigger an action, only when the mouse is being used. now i just compare the mouse co-ordinates every frame and it works. but why is there an event EMIE_MOUSE_MOVED, though its useless? are there advantages irrlicht handles it that way? it makes no sense to me, it would be helpful to hav...
- Mon Sep 07, 2009 1:49 pm
- Forum: Beginners Help
- Topic: Mouse Eventhandler - doesnt work correctly
- Replies: 10
- Views: 378
- Mon Sep 07, 2009 1:28 pm
- Forum: Beginners Help
- Topic: Mouse Eventhandler - doesnt work correctly
- Replies: 10
- Views: 378
Mouse Eventhandler - doesnt work correctly
if( event.EventType == EET_MOUSE_INPUT_EVENT ) { if( event.MouseInput.Event == EMIE_MOUSE_MOVED ) { // printf("%d - %d\n", event.MouseInput.X, event.MouseInput.Y); MouseRotation = true; } } every frame event.MouseInput.Event is EMIE_MOUSE_MOVED . even if i dont move the mouse. how come? i...
- Mon Sep 07, 2009 12:39 pm
- Forum: Beginners Help
- Topic: space particles - preformance issues
- Replies: 10
- Views: 595
- Mon Sep 07, 2009 7:44 am
- Forum: Beginners Help
- Topic: space particles - preformance issues
- Replies: 10
- Views: 595