Search found 5 matches

by JerryM
Sat Jul 12, 2008 11:01 pm
Forum: Beginners Help
Topic: Physics and Irrlicht animation?
Replies: 2
Views: 258

Physics and Irrlicht animation?

I am working on a project which involves some physics. I have decided that I would like to use the Havok engine. So far, I have written some code to convert an Irrlicht mesh to a Havok mesh. I was thinking about how to continue when I stumbled upon a problem... How can you animate models with Irrlic...
by JerryM
Mon Jun 23, 2008 12:08 am
Forum: Beginners Help
Topic: First attempt at OOP structure
Replies: 1
Views: 165

Two windows are being made because you have a CGcore object in two classes. Both your CGstate and CGreceiver classes construct a CGcore object.
by JerryM
Sat Jun 21, 2008 6:26 pm
Forum: Beginners Help
Topic: OOP Game Structure [solved]
Replies: 5
Views: 531

Though it may not be the best way, I intend on writing my own abstract SceneManager and SceneNode classes, that for now will simply wrap around Irrlicht. That will allow me to write my actual game using a generic interface, and if I need to switch to another 3D engine, I only need to write a new set...
by JerryM
Sat Jun 21, 2008 3:09 am
Forum: Beginners Help
Topic: Blender Materials? [solved]
Replies: 1
Views: 268

Blender Materials? [solved]

Hello, I am trying to make a basic "map" mesh using Blender. Here are the exact steps that I take: 1. Add a plane to my scene. 2. Scale the plane by 10 in every direction. (S 10, enter) 3. Switch to Edit Mode. 4. Switch to Shading. 5. Add a new Material. 6. Switch to the Texture Buttons. 7...
by JerryM
Fri Jun 20, 2008 12:18 am
Forum: Beginners Help
Topic: Securing Data
Replies: 14
Views: 922

MasterGod, I really appreciate your sample. What if we have textures in our own "archive" as well?