Search found 5 matches
- Thu Sep 04, 2008 12:52 am
- Forum: Beginners Help
- Topic: bump mapping without shaders
- Replies: 10
- Views: 2596
- Wed Sep 03, 2008 11:54 pm
- Forum: Beginners Help
- Topic: bump mapping without shaders
- Replies: 10
- Views: 2596
- Wed Sep 03, 2008 7:10 pm
- Forum: Advanced Help
- Topic: How best to do multiple render passes?
- Replies: 0
- Views: 427
How best to do multiple render passes?
I'm playing around with multiple custom mirrors and multiple render passes.
Looking at CSceneManager , I see you can register cameras for rendering ( registerNodeForRendering() ), but it seems the order of those camera renderings is arbitrary. So I've been manually setting up my cameras and calling ...
Looking at CSceneManager , I see you can register cameras for rendering ( registerNodeForRendering() ), but it seems the order of those camera renderings is arbitrary. So I've been manually setting up my cameras and calling ...
- Tue Sep 02, 2008 6:48 pm
- Forum: Beginners Help
- Topic: [bug] Camera zNear not working as expected?
- Replies: 2
- Views: 295
[bug] Camera zNear not working as expected?
Maybe I don't actually understand how the zNear and zFar work with cameras.
I thought it worked like this.
http://img.photobucket.com/albums/v202/fishwater/nearfar.png
But that's not the result I'm getting. For an easy example, start with the 01.HelloWorld example, and change this line:
smgr ...
I thought it worked like this.
http://img.photobucket.com/albums/v202/fishwater/nearfar.png
But that's not the result I'm getting. For an easy example, start with the 01.HelloWorld example, and change this line:
smgr ...
- Thu Aug 28, 2008 10:40 pm
- Forum: Advanced Help
- Topic: Problem with Hill Plane Mesh with 2 texture coords
- Replies: 0
- Views: 894
Problem with Hill Plane Mesh with 2 texture coords
I want to create a Hill Plane Mesh that has separate texture coords for each of the textures, and will be used in a CWaterSurfaceSceneNode. Using the CSceneManager::addHillPlaneMesh() method as a reference, I created my own function to create the mesh.
IAnimatedMesh* addHillPlaneMesh2T ...
IAnimatedMesh* addHillPlaneMesh2T ...