Search found 37 matches

by almondega
Wed Jul 07, 2010 11:01 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 177598

Hi greenya

It is possible in Lime to enable anti alias?

at this post he says to use a SIrrlichtCreationParameters struct to enable anti alias and create the device using createDeviceEx.

Lime doesn't have this feature for now right?

Thanks.
by almondega
Sun Jul 04, 2010 1:53 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 177598

The LINK problem I said after converting to vs10 was a flag indicating to not inherit that .lib path, so the path came from .sln and not .csproj.

I removed that flag and then compiled perfectly.

Thanks for the update!
:wink:
by almondega
Sat Jul 03, 2010 8:49 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 177598

I am using the .sln to load the entire project (samples + lime). But since I'm using VS 2010, the IDE converted the .sln 9 to .sln 10, and just pressing F6 (build solution) shows those linkers errors. Maybe in VS 2010 the path is relative to the .sln, not the .csproj.. Anyway, I need to change this ...
by almondega
Sat Jul 03, 2010 5:47 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 177598

I found a link error at the IrrlichtLime C++ project.
cannot open input file ';..\irrlicht\lib\Win32-visualstudio\Irrlicht.lib'
Since the .sln is at the root folder, removing that "..\" could resolve the problem.

Same error for others paths, like includes..
:wink:
by almondega
Fri Jul 02, 2010 8:22 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 177598

You mean click on the post link to go to the sourceforge page to then read the comment?

Would be nice if the the rss post also show the commit comments..
But knowing when there is updates is already good :wink:
by almondega
Fri Jul 02, 2010 7:41 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 177598

For those who use Google Reader or another RSS feed reader, subscribe on http://sourceforge.net/export/rss2_keep ... _id=322499

It will list Lime's commits and updates.
:wink:
by almondega
Wed Jun 30, 2010 1:38 am
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 177598

I vote for #D sufix,

It is easier to read and understand what the class really is.

e.g: Vector3D, Vector2D, Matrix4D and go on...

Also I vote for a complete remove of "i", "f" and "u" as sufix.

e.g: Color

But is up to you choose what is best for the wrapper =)
by almondega
Tue Jun 29, 2010 11:04 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 177598

I did the test with those dll you sent to me. Had to change my target framework to 2.0 (were using 4.0) Now, C++ has 27fps C# 24 So, it's a usable binding =) Thanks !! ----- Now I want to suggest some things, to a better c# looking code. Those words to use as sufix in Vector, Dimension.. could they ...
by almondega
Tue Jun 29, 2010 8:56 am
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 177598

The downloadable Lime comes with Debug Irrlich.lib ?
So, this is the problem =)

I'll download the release .lib and recompile again and test.
by almondega
Mon Jun 28, 2010 12:35 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 177598

Hi, my code just loads 27 animated meshes, in c++ and c#, and this is it.

I recompiled the IrrLime.dll in release mode, because the downloaded one was crashing on my computer.

Tomorrow I'll recompile again and post the code here.
Thanks.
by almondega
Mon Jun 28, 2010 3:39 am
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 177598

Hi, first let me thank you for this project, I changed a project I had in C++ to this Lime + C#, and the code looks just beautiful.. But, you thought c++ in 40/50 fps would result in ~39 fps in C#. My project ran around 30 fps in c++ Using Lime, it goes to 5 .. 6 .. :cry: :cry: I'm testing using 27 ...
by almondega
Mon Jun 28, 2010 2:04 am
Forum: Beginners Help
Topic: Can I program Irrlicht using C# on Windows and run on Linux
Replies: 2
Views: 354

Hi, CP and .NET wrappers are closed

this .net wrapper looks more active: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=38512
by almondega
Wed Jan 06, 2010 9:30 pm
Forum: Code Snippets
Topic: IAnimatedMeshSceneNode with tangents(animated parallax)
Replies: 3
Views: 2616

gbox, your solution worked fine, very thanks!!
by almondega
Wed Jan 06, 2010 8:53 pm
Forum: Beginners Help
Topic: [Solved] Mesh Tangent and B3D Animation
Replies: 0
Views: 570

[Solved] Mesh Tangent and B3D Animation

Hi, I was fallowing the per-pixel-light tutorial, and worked fine for static meshes. Then, i tried to use this effect on Animated Meshes.. but it didn't work.. main problem is: createMeshWithTangents from meshManipulator only returns a IMesh, and I need a IAnimatedMesh Ok, then i found another funct...
by almondega
Mon Jan 04, 2010 8:09 pm
Forum: Everything 2d/3d Graphics
Topic: What shader do you recommend for this game?
Replies: 7
Views: 2004

i know guys..
i'm not asking for a magic beautiful solution
just asking what could be a good shader, or a collection of known shaders to use, the basic ones, like cel and stuffs..

just your opinion