Hi greenya
It is possible in Lime to enable anti alias?
at this post he says to use a SIrrlichtCreationParameters struct to enable anti alias and create the device using createDeviceEx.
Lime doesn't have this feature for now right?
Thanks.
Search found 37 matches
- Wed Jul 07, 2010 11:01 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187398
- Sun Jul 04, 2010 1:53 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187398
- Sat Jul 03, 2010 8:49 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187398
I am using the .sln to load the entire project (samples + lime). But since I'm using VS 2010, the IDE converted the .sln 9 to .sln 10, and just pressing F6 (build solution) shows those linkers errors. Maybe in VS 2010 the path is relative to the .sln, not the .csproj.. Anyway, I need to change this ...
- Sat Jul 03, 2010 5:47 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187398
- Fri Jul 02, 2010 8:22 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187398
- Fri Jul 02, 2010 7:41 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187398
For those who use Google Reader or another RSS feed reader, subscribe on http://sourceforge.net/export/rss2_keep ... _id=322499
It will list Lime's commits and updates.
It will list Lime's commits and updates.
- Wed Jun 30, 2010 1:38 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187398
- Tue Jun 29, 2010 11:04 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187398
I did the test with those dll you sent to me. Had to change my target framework to 2.0 (were using 4.0) Now, C++ has 27fps C# 24 So, it's a usable binding =) Thanks !! ----- Now I want to suggest some things, to a better c# looking code. Those words to use as sufix in Vector, Dimension.. could they ...
- Tue Jun 29, 2010 8:56 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187398
- Mon Jun 28, 2010 12:35 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187398
- Mon Jun 28, 2010 3:39 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187398
Hi, first let me thank you for this project, I changed a project I had in C++ to this Lime + C#, and the code looks just beautiful.. But, you thought c++ in 40/50 fps would result in ~39 fps in C#. My project ran around 30 fps in c++ Using Lime, it goes to 5 .. 6 .. :cry: :cry: I'm testing using 27 ...
- Mon Jun 28, 2010 2:04 am
- Forum: Beginners Help
- Topic: Can I program Irrlicht using C# on Windows and run on Linux
- Replies: 2
- Views: 365
Hi, CP and .NET wrappers are closed
this .net wrapper looks more active: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=38512
this .net wrapper looks more active: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=38512
- Wed Jan 06, 2010 9:30 pm
- Forum: Code Snippets
- Topic: IAnimatedMeshSceneNode with tangents(animated parallax)
- Replies: 3
- Views: 2668
- Wed Jan 06, 2010 8:53 pm
- Forum: Beginners Help
- Topic: [Solved] Mesh Tangent and B3D Animation
- Replies: 0
- Views: 583
[Solved] Mesh Tangent and B3D Animation
Hi, I was fallowing the per-pixel-light tutorial, and worked fine for static meshes. Then, i tried to use this effect on Animated Meshes.. but it didn't work.. main problem is: createMeshWithTangents from meshManipulator only returns a IMesh, and I need a IAnimatedMesh Ok, then i found another funct...
- Mon Jan 04, 2010 8:09 pm
- Forum: Everything 2d/3d Graphics
- Topic: What shader do you recommend for this game?
- Replies: 7
- Views: 2077