Search found 11 matches
- Mon Mar 23, 2009 12:06 pm
- Forum: Beginners Help
- Topic: Mesh Lighting Problem
- Replies: 9
- Views: 545
- Mon Mar 23, 2009 6:28 am
- Forum: Beginners Help
- Topic: Mesh Lighting Problem
- Replies: 9
- Views: 545
- Mon Mar 23, 2009 3:01 am
- Forum: Beginners Help
- Topic: Mesh Lighting Problem
- Replies: 9
- Views: 545
- Mon Mar 23, 2009 12:45 am
- Forum: Beginners Help
- Topic: Mesh Lighting Problem
- Replies: 9
- Views: 545
Mesh Lighting Problem
Hi guys,
Im having trouble lighting some meshes loaded from .3ds files and then materials attached. Here is the what im talking about
http://www.darknebulaonline.net/images/lighting2.gif
With lighting turned off
http://www.darknebulaonline.net/images/lighting1.gif
With lighting turned on ...
Im having trouble lighting some meshes loaded from .3ds files and then materials attached. Here is the what im talking about
http://www.darknebulaonline.net/images/lighting2.gif
With lighting turned off
http://www.darknebulaonline.net/images/lighting1.gif
With lighting turned on ...
- Fri Mar 06, 2009 1:07 am
- Forum: Beginners Help
- Topic: Mutli Column List Box?
- Replies: 2
- Views: 368
- Fri Feb 27, 2009 3:35 am
- Forum: Beginners Help
- Topic: Mutli Column List Box?
- Replies: 2
- Views: 368
Mutli Column List Box?
Hi guys,
I cant see anywhere in the header files to allow the irr list boxes to have multiple columns and of course no matter what font i use (including monospace fonts) , its impossible to get the list items to line up if by just formating text...
Does anybody know of a way to implement multi ...
I cant see anywhere in the header files to allow the irr list boxes to have multiple columns and of course no matter what font i use (including monospace fonts) , its impossible to get the list items to line up if by just formating text...
Does anybody know of a way to implement multi ...
- Tue Feb 24, 2009 4:59 am
- Forum: Bug reports
- Topic: [no bug] ListBox Selected Element Question
- Replies: 7
- Views: 1611
Re: HI Gavin
Your question is not stupid, in fact, I looked in yhe class definition and I really don't understand how you get this bad result.
There is not a single font size parameter...
Have you tried to change the alignment parameters ?
Regards,
Robert.
Ive had another look at this problem and after not ...
There is not a single font size parameter...
Have you tried to change the alignment parameters ?
Regards,
Robert.
Ive had another look at this problem and after not ...
- Sun Jan 11, 2009 1:56 pm
- Forum: Bug reports
- Topic: [no bug] ListBox Selected Element Question
- Replies: 7
- Views: 1611
- Sun Jan 11, 2009 1:21 pm
- Forum: Bug reports
- Topic: [no bug] ListBox Selected Element Question
- Replies: 7
- Views: 1611
Cmon
Okay, this is my second post here.. and so far not even a single smart arse reply to either of them.. ppl get annoyed when some1 asks a stupid question and feel they need to insult them.. i dunno if this is a stupid question or not.. but if its not.. how bout a suggestion.. i dont care about right ...
- Thu Jan 08, 2009 7:37 am
- Forum: Bug reports
- Topic: [no bug] ListBox Selected Element Question
- Replies: 7
- Views: 1611
[no bug] ListBox Selected Element Question
Hi Guys,
Ive got a quick question that somebody could possibly help me out with.
http://www.darknebulaonline.com/images/ss36.gif
Ive made the list box rediculously large to be sure there is no wrapping (although i didnt think it had any)
As you can see from the screenshot the problem im having ...
Ive got a quick question that somebody could possibly help me out with.
http://www.darknebulaonline.com/images/ss36.gif
Ive made the list box rediculously large to be sure there is no wrapping (although i didnt think it had any)
As you can see from the screenshot the problem im having ...
- Mon Sep 22, 2008 6:54 am
- Forum: Beginners Help
- Topic: MiniMap Help
- Replies: 0
- Views: 561
MiniMap Help
Hi folks,
I've written a 2d minimap for a space flight game and i am having some problems with it. Im hoping somebody could provide some pointers or assistance. Here is the code
// draw navigation computer
if (Spaceship::mySpaceship->bNavComputer==true)
{
guiNavComp->setVisible(true ...
I've written a 2d minimap for a space flight game and i am having some problems with it. Im hoping somebody could provide some pointers or assistance. Here is the code
// draw navigation computer
if (Spaceship::mySpaceship->bNavComputer==true)
{
guiNavComp->setVisible(true ...
