Search found 11 matches

by gavinj64738
Mon Mar 23, 2009 12:06 pm
Forum: Beginners Help
Topic: Mesh Lighting Problem
Replies: 9
Views: 545

Ive set it to adjust the normals when the size is altered. It would be much easier if i didnt have to convert all of the models. Any idea of what settings i should use?
by gavinj64738
Mon Mar 23, 2009 6:28 am
Forum: Beginners Help
Topic: Mesh Lighting Problem
Replies: 9
Views: 545

Many thanks, it seems that the issue was caused by my choise of format. I simple exported the object from within 3dsmax to an OBJ and it looks much much better.

Image
by gavinj64738
Mon Mar 23, 2009 3:01 am
Forum: Beginners Help
Topic: Mesh Lighting Problem
Replies: 9
Views: 545

Yes the lighting totally removes the texture and replaces it with white and the shadows are completly black, but as you can see with the players ship model which has its own materials attached to the model and no skin property, the vehicale does not display as black and white only with the same ...
by gavinj64738
Mon Mar 23, 2009 12:45 am
Forum: Beginners Help
Topic: Mesh Lighting Problem
Replies: 9
Views: 545

Mesh Lighting Problem

Hi guys,

Im having trouble lighting some meshes loaded from .3ds files and then materials attached. Here is the what im talking about

http://www.darknebulaonline.net/images/lighting2.gif
With lighting turned off

http://www.darknebulaonline.net/images/lighting1.gif
With lighting turned on ...
by gavinj64738
Fri Mar 06, 2009 1:07 am
Forum: Beginners Help
Topic: Mutli Column List Box?
Replies: 2
Views: 368

Thanks very much bitplane, this was ideal and i had no idea it existed. Figured out how to use it in 5 minutes

Cheers
by gavinj64738
Fri Feb 27, 2009 3:35 am
Forum: Beginners Help
Topic: Mutli Column List Box?
Replies: 2
Views: 368

Mutli Column List Box?

Hi guys,

I cant see anywhere in the header files to allow the irr list boxes to have multiple columns and of course no matter what font i use (including monospace fonts) , its impossible to get the list items to line up if by just formating text...

Does anybody know of a way to implement multi ...
by gavinj64738
Tue Feb 24, 2009 4:59 am
Forum: Bug reports
Topic: [no bug] ListBox Selected Element Question
Replies: 7
Views: 1611

Re: HI Gavin

Your question is not stupid, in fact, I looked in yhe class definition and I really don't understand how you get this bad result.
There is not a single font size parameter...

Have you tried to change the alignment parameters ?

Regards,
Robert.

Ive had another look at this problem and after not ...
by gavinj64738
Sun Jan 11, 2009 1:56 pm
Forum: Bug reports
Topic: [no bug] ListBox Selected Element Question
Replies: 7
Views: 1611

Great thanks.. yep. .ive tried the default font as well as several others and no luck so far.. is there an offset setting that works like a stylesheets or somthing?
by gavinj64738
Sun Jan 11, 2009 1:21 pm
Forum: Bug reports
Topic: [no bug] ListBox Selected Element Question
Replies: 7
Views: 1611

Cmon

Okay, this is my second post here.. and so far not even a single smart arse reply to either of them.. ppl get annoyed when some1 asks a stupid question and feel they need to insult them.. i dunno if this is a stupid question or not.. but if its not.. how bout a suggestion.. i dont care about right ...
by gavinj64738
Thu Jan 08, 2009 7:37 am
Forum: Bug reports
Topic: [no bug] ListBox Selected Element Question
Replies: 7
Views: 1611

[no bug] ListBox Selected Element Question

Hi Guys,

Ive got a quick question that somebody could possibly help me out with.

http://www.darknebulaonline.com/images/ss36.gif
Ive made the list box rediculously large to be sure there is no wrapping (although i didnt think it had any)

As you can see from the screenshot the problem im having ...
by gavinj64738
Mon Sep 22, 2008 6:54 am
Forum: Beginners Help
Topic: MiniMap Help
Replies: 0
Views: 561

MiniMap Help

Hi folks,

I've written a 2d minimap for a space flight game and i am having some problems with it. Im hoping somebody could provide some pointers or assistance. Here is the code



// draw navigation computer
if (Spaceship::mySpaceship->bNavComputer==true)
{
guiNavComp->setVisible(true ...