Well, it was a very quick one ; )
Yeah, It was :)
Yes, I'm in the very late stages of my actual thesis final submission. Just need some current statistical data on whether people see illegal downloading as an actual offense and how much data law enforcement agencies show get. I could have ...
Search found 54 matches
- Fri Oct 21, 2011 9:45 pm
- Forum: Off-topic
- Topic: Please help with very quick survey for research degree
- Replies: 3
- Views: 1474
- Thu Oct 20, 2011 7:19 pm
- Forum: Off-topic
- Topic: Please help with very quick survey for research degree
- Replies: 3
- Views: 1474
Please help with very quick survey for research degree
Hi all,
I realize this post isn't Irrlicht based, but I was wondering if you could take a few seconds to answer 3 simple questions on file sharing and your opinions on what info legal organizations should have access to - It's for a research degree i'm studying for.
Take Survey Here
Kind ...
I realize this post isn't Irrlicht based, but I was wondering if you could take a few seconds to answer 3 simple questions on file sharing and your opinions on what info legal organizations should have access to - It's for a research degree i'm studying for.
Take Survey Here
Kind ...
- Mon Sep 28, 2009 11:07 pm
- Forum: Beginners Help
- Topic: Limiting movement of Object to within a certain area
- Replies: 4
- Views: 558
- Mon Sep 28, 2009 9:31 pm
- Forum: Beginners Help
- Topic: Limiting movement of Object to within a certain area
- Replies: 4
- Views: 558
Limiting movement of Object to within a certain area
I have an object that is positioned by the world coords of the mouse cursor. I also have a player model.
Basically, what i'm trying to achieve is...
i want to only be able to move the mouse/cursor object a certain distance from the player model... if the mouse gets moved further than this, the ...
Basically, what i'm trying to achieve is...
i want to only be able to move the mouse/cursor object a certain distance from the player model... if the mouse gets moved further than this, the ...
- Thu Jan 15, 2009 2:35 pm
- Forum: Beginners Help
- Topic: Creating an array with a class constructor
- Replies: 6
- Views: 713
That is correct...
Okay thank you... i'll look further at constructors.
Many Thanks.
Code: Select all
...
private:
CCivs m_civ(10);
Many Thanks.
- Thu Jan 15, 2009 1:59 pm
- Forum: Beginners Help
- Topic: Creating an array with a class constructor
- Replies: 6
- Views: 713
- Thu Jan 15, 2009 10:40 am
- Forum: Beginners Help
- Topic: Creating an array with a class constructor
- Replies: 6
- Views: 713
Creating an array with a class constructor
Hi all,
I'm trying to setup an array with my class where i can input how large i want the array to be but can't seem to get it working.
//Civs.h
class CCivs
{
public:
CCivs( void );
CCivs( int NoOfWaypoints ); //NoOfWaypoints is the size i want
~CCivs(void);
private:
int waypoints; // an ...
I'm trying to setup an array with my class where i can input how large i want the array to be but can't seem to get it working.
//Civs.h
class CCivs
{
public:
CCivs( void );
CCivs( int NoOfWaypoints ); //NoOfWaypoints is the size i want
~CCivs(void);
private:
int waypoints; // an ...
- Wed Oct 08, 2008 8:28 pm
- Forum: Beginners Help
- Topic: Sphere Maths help for camera positioning
- Replies: 2
- Views: 428
- Wed Oct 08, 2008 7:31 pm
- Forum: Beginners Help
- Topic: Sphere Maths help for camera positioning
- Replies: 2
- Views: 428
Sphere Maths help for camera positioning
Hi all,
I have a sphere - it's actually a map of the world and I want to be able to rotate 360 around it (imagine going around the equator, hence X axis and Z axis)... for this I am using:
campos.X = sin(deg_rads(m_cameraAngleX)) * m_cameraRadius;
campos.Z = cos(deg_rads(m_cameraAngleX)) * m ...
I have a sphere - it's actually a map of the world and I want to be able to rotate 360 around it (imagine going around the equator, hence X axis and Z axis)... for this I am using:
campos.X = sin(deg_rads(m_cameraAngleX)) * m_cameraRadius;
campos.Z = cos(deg_rads(m_cameraAngleX)) * m ...
- Sun Aug 31, 2008 4:53 pm
- Forum: Project Announcements
- Topic: XEffects - (Indoor Soft-Shadows + Post-Processing)
- Replies: 179
- Views: 81313
- Sat Aug 23, 2008 8:41 am
- Forum: Advanced Help
- Topic: [Solved] Rotate a 3D Point around an other
- Replies: 6
- Views: 893
- Thu Aug 21, 2008 1:51 pm
- Forum: Everything 2d/3d Graphics
- Topic: mapping a flat mesh onto a sphere?
- Replies: 4
- Views: 2136
JP - Yeah I want to form the plane into a sphere, well a part sphere if that makes sense... the sphere needs to be quite large and the square plane is only small in comparison... I don't want the dimensions of the plane to alter, just form the spheres shape. imagine taking a piece of paper the size ...
- Thu Aug 21, 2008 9:02 am
- Forum: Everything 2d/3d Graphics
- Topic: mapping a flat mesh onto a sphere?
- Replies: 4
- Views: 2136
mapping a flat mesh onto a sphere?
Hi all,
I have a couple of flat meshs (basically they are flat planes divided up into multiple triangles) and I want to wrap these around an imaginary sphere.
Does any one know the best way to do this? What 3D package to use?
Cheers in advance...
I have a couple of flat meshs (basically they are flat planes divided up into multiple triangles) and I want to wrap these around an imaginary sphere.
Does any one know the best way to do this? What 3D package to use?
Cheers in advance...
- Wed Aug 20, 2008 10:43 pm
- Forum: Beginners Help
- Topic: Clickarea of Buttons is Shifted
- Replies: 4
- Views: 326
- Wed Aug 20, 2008 4:47 pm
- Forum: Beginners Help
- Topic: Clickarea of Buttons is Shifted
- Replies: 4
- Views: 326