Search found 9 matches
- Wed Jul 02, 2008 8:09 am
- Forum: Advanced Help
- Topic: How to create light maps at runtime?
- Replies: 17
- Views: 2148
If you want something high quality, try spherical harmonics lighting. C++ source code may be found on paul's projects (google). Up to you to implement it into irrlicht. Not completely runtime, but if you get the proper calculations you'll be straight. Don't bother buying source code to irrEdit for l...
- Sun Jun 29, 2008 7:14 pm
- Forum: Advanced Help
- Topic: freak out, the shadow split
- Replies: 10
- Views: 772
- Sun Jun 29, 2008 7:09 pm
- Forum: Beginners Help
- Topic: Character movement.
- Replies: 7
- Views: 595
use camera parameters. Apply transformations to the player's position based on where the camera is facing (the direction vector. You can ignore the 3rd dimension if you don't want the player to move up and down). Strafing is done in a 90 degree angle so do a dot product or something (forgot math you...
- Sun Jun 29, 2008 8:02 am
- Forum: Project Announcements
- Topic: IrrExtensions 13 - New Homepage (2017) !!!
- Replies: 53
- Views: 32228
I don't mean to revive old topics, but were you able to port the Tab control fixes to version 1.4.1? I tried tab extension but whatever it added wasn't really what it claimed to be and didn't compile. It added some font settings... was really looking for the buttons that Dark Rain made for the Tab C...
- Sun Jun 29, 2008 6:06 am
- Forum: Beginners Help
- Topic: Question regarding the progress of IGUITabControl
- Replies: 2
- Views: 149
- Sun Jun 29, 2008 6:05 am
- Forum: Beginners Help
- Topic: Loading *.X file format
- Replies: 9
- Views: 402
no no no, im sorry I was somewhat ambiguous in my message. It compiles fine with the directive from your message (uh _IRR_COMPILE_WITH_DIRECT3D_9_) commented out. I meant I couldn't compile it with the compiler directive set. So essentially what I was saying: I had to do what you mentioned earlier, ...
- Fri Jun 27, 2008 8:29 am
- Forum: Beginners Help
- Topic: Question regarding the progress of IGUITabControl
- Replies: 2
- Views: 149
Question regarding the progress of IGUITabControl
I saw patches made to earlier versions of Irrlicht (1.2 I believe), regarding the IGUITabControl and making additional buttons to make it more usable, as well as other small improvements. Have these features been ported to the current version, 1.4.1?
Thanks.
Thanks.
- Fri Jun 27, 2008 4:32 am
- Forum: Beginners Help
- Topic: Loading *.X file format
- Replies: 9
- Views: 402
Thank you very much, that answered my questions. I was trying to apply an outdated patch and it included IAnimatedMeshWhateverX file, similar to MD2, 3DS etc. And I missed the fact that the 3d party patch was old. You guys were very helpful, and rogerborg - I've done that, it doesn't compile w/o the...
- Thu Jun 26, 2008 7:30 pm
- Forum: Beginners Help
- Topic: Loading *.X file format
- Replies: 9
- Views: 402
Loading *.X file format
Hi, I just started using Irrlicht, and I wrote my own engines before but the design turned out to be the most complicated stage and its very difficult to get the proper interface. Now, I am very pleased with Irrlicht, and I have version 1.4.1, does irrlicht allow you to load .X file format (directX ...