Search found 9 matches

by TimVasko
Wed Jul 02, 2008 8:09 am
Forum: Advanced Help
Topic: How to create light maps at runtime?
Replies: 17
Views: 2131

If you want something high quality, try spherical harmonics lighting. C++ source code may be found on paul's projects (google). Up to you to implement it into irrlicht. Not completely runtime, but if you get the proper calculations you'll be straight. Don't bother buying source code to irrEdit for l...
by TimVasko
Sun Jun 29, 2008 7:14 pm
Forum: Advanced Help
Topic: freak out, the shadow split
Replies: 10
Views: 761

AFAIK shadow volumes works fine in all cases (after carmack's workaround is applied). Something is inherently wrong with the edge finding algorithm I think?
by TimVasko
Sun Jun 29, 2008 7:09 pm
Forum: Beginners Help
Topic: Character movement.
Replies: 7
Views: 595

use camera parameters. Apply transformations to the player's position based on where the camera is facing (the direction vector. You can ignore the 3rd dimension if you don't want the player to move up and down). Strafing is done in a 90 degree angle so do a dot product or something (forgot math you...
by TimVasko
Sun Jun 29, 2008 8:02 am
Forum: Project Announcements
Topic: IrrExtensions 13 - New Homepage (2017) !!!
Replies: 53
Views: 32074

I don't mean to revive old topics, but were you able to port the Tab control fixes to version 1.4.1? I tried tab extension but whatever it added wasn't really what it claimed to be and didn't compile. It added some font settings... was really looking for the buttons that Dark Rain made for the Tab C...
by TimVasko
Sun Jun 29, 2008 6:06 am
Forum: Beginners Help
Topic: Question regarding the progress of IGUITabControl
Replies: 2
Views: 142

Got the latest stable version (doesn't have those features). Will check the SVN. Thanks.

EDIT: Just checked, still no improvements since what appears to be 1.2.
by TimVasko
Sun Jun 29, 2008 6:05 am
Forum: Beginners Help
Topic: Loading *.X file format
Replies: 9
Views: 395

no no no, im sorry I was somewhat ambiguous in my message. It compiles fine with the directive from your message (uh _IRR_COMPILE_WITH_DIRECT3D_9_) commented out. I meant I couldn't compile it with the compiler directive set. So essentially what I was saying: I had to do what you mentioned earlier, ...
by TimVasko
Fri Jun 27, 2008 8:29 am
Forum: Beginners Help
Topic: Question regarding the progress of IGUITabControl
Replies: 2
Views: 142

Question regarding the progress of IGUITabControl

I saw patches made to earlier versions of Irrlicht (1.2 I believe), regarding the IGUITabControl and making additional buttons to make it more usable, as well as other small improvements. Have these features been ported to the current version, 1.4.1?

Thanks.
by TimVasko
Fri Jun 27, 2008 4:32 am
Forum: Beginners Help
Topic: Loading *.X file format
Replies: 9
Views: 395

Thank you very much, that answered my questions. I was trying to apply an outdated patch and it included IAnimatedMeshWhateverX file, similar to MD2, 3DS etc. And I missed the fact that the 3d party patch was old. You guys were very helpful, and rogerborg - I've done that, it doesn't compile w/o the...
by TimVasko
Thu Jun 26, 2008 7:30 pm
Forum: Beginners Help
Topic: Loading *.X file format
Replies: 9
Views: 395

Loading *.X file format

Hi, I just started using Irrlicht, and I wrote my own engines before but the design turned out to be the most complicated stage and its very difficult to get the proper interface. Now, I am very pleased with Irrlicht, and I have version 1.4.1, does irrlicht allow you to load .X file format (directX ...