I fixed camera flare for irrlicht 1.4.1 and added some comments and a small read me.
You can download the camera flare for irrlicht here (ZIP, 16.0 KB)
Update: now includes more comments and a function that makes it easy to align with skyboxes!
Search found 195 matches
- Wed Aug 27, 2008 12:58 pm
- Forum: Code Snippets
- Topic: LensFlareSceneNode
- Replies: 28
- Views: 12414
- Tue Aug 26, 2008 11:43 am
- Forum: Beginners Help
- Topic: EMT_TRANSPARENT_ADD_COLOR question
- Replies: 11
- Views: 382
- Tue Aug 26, 2008 11:32 am
- Forum: Beginners Help
- Topic: Irrlicht working from called folder, not application folder
- Replies: 4
- Views: 114
*slaps forehead* I feel like an idiot now, I had no idea shortcuts did that. Thanks hybrid, you truly are a legend . I have switched to Inno (fantastic program, highly recommend it) because it was more flexible than the windows counterpart. The solution to adding base directories is in their wiki , ...
- Tue Aug 26, 2008 11:12 am
- Forum: Beginners Help
- Topic: Irrlicht working from called folder, not application folder
- Replies: 4
- Views: 114
- Mon Aug 25, 2008 11:22 am
- Forum: Open Discussion and Dev Announcements
- Topic: My sentiments after having used several 3D frameworks
- Replies: 15
- Views: 3591
I started to work on better fallback support in the shader interface. But other things distrubed the work, so it's not yet very far. However, there won't be any additional enum values in Irrlicht. Instead, you'll just choose the transparent material, and Irrlicht will use the best supported materia...
- Mon Aug 25, 2008 11:16 am
- Forum: Beginners Help
- Topic: Irrlicht working from called folder, not application folder
- Replies: 4
- Views: 114
Irrlicht working from called folder, not application folder
When I call my executable file from another folder, such as: "c:\example\file.exe" When I am in c:, the program looks for files in c:. It never used to do this until I installed some new software (MS WiX, to be exact). I think it's a bug on my computer, not irrlicht. It's the same when I c...
- Mon Aug 25, 2008 6:43 am
- Forum: Open Discussion and Dev Announcements
- Topic: My sentiments after having used several 3D frameworks
- Replies: 15
- Views: 3591
mikademus Has very good points. Materials when changing drivers is erratic and really needs to be worked on. I don't really use shaders, mostly because of the headaches involved, but a fantastic feature would be a cross driver shading engine. I had an idea for the name space video::E_MATERIAL_TYPE e...
- Sun Aug 24, 2008 11:14 am
- Forum: Off-topic
- Topic: programing languages
- Replies: 9
- Views: 884
- Sun Aug 24, 2008 11:10 am
- Forum: Off-topic
- Topic: Irredit working dirr?
- Replies: 3
- Views: 649
- Sat Aug 23, 2008 11:19 am
- Forum: Beginners Help
- Topic: frame loop when shoot
- Replies: 5
- Views: 388
- Wed Aug 20, 2008 2:52 am
- Forum: Bug reports
- Topic: badly showing mesh on irredit
- Replies: 13
- Views: 1300
- Tue Aug 19, 2008 11:22 pm
- Forum: Everything 2d/3d Graphics
- Topic: export animation from blender
- Replies: 6
- Views: 3273
- Sat Aug 16, 2008 10:37 am
- Forum: Advanced Help
- Topic: How Do I remove a ISceneNode?
- Replies: 0
- Views: 51
How Do I remove a ISceneNode?
I have ISceneNode created by addSkyBoxSceneNode(). The textures are loaded by addZipFileArchive(), and then loaded from the main folder. It loads the textures fine, but when I try to call it again, it stays the same. The code is as following: // --- sets & loads the skybox --- void setSkyBox(s32...
- Sat Aug 16, 2008 10:36 am
- Forum: Advanced Help
- Topic: How Do I remove a ISceneNode?
- Replies: 0
- Views: 41
How Do I remove a ISceneNode?
I have ISceneNode created by addSkyBoxSceneNode(). The textures are loaded by addZipFileArchive(), and then loaded from the main folder. It loads the textures fine, but when I try to call it again, it stays the same. The code is as following: // --- sets & loads the skybox --- void setSkyBox(s32...
- Fri Aug 15, 2008 10:09 am
- Forum: Advanced Help
- Topic: Remove ISceneNode *
- Replies: 0
- Views: 28
Remove ISceneNode *
I have ISceneNode created by addSkyBoxSceneNode(). The textures are loaded by addZipFileArchive(), and then loaded from the main folder. It loads the textures fine, but when I try to call it again, it stays the same. The code is as following: // --- sets & loads the skybox --- void setSkyBox(s32...