Search found 195 matches

by torleif
Wed Aug 27, 2008 12:58 pm
Forum: Code Snippets
Topic: LensFlareSceneNode
Replies: 28
Views: 12414

I fixed camera flare for irrlicht 1.4.1 and added some comments and a small read me.


You can download the camera flare for irrlicht here (ZIP, 16.0 KB)

Update: now includes more comments and a function that makes it easy to align with skyboxes!
by torleif
Tue Aug 26, 2008 11:43 am
Forum: Beginners Help
Topic: EMT_TRANSPARENT_ADD_COLOR question
Replies: 11
Views: 382

jontan6 wrote:how about invert the color of ur texture?
+1

It's always easier to edit the art files than go hacking around the engine for a function that doesn't really exist.

Paint even has an invert funtion...
by torleif
Tue Aug 26, 2008 11:32 am
Forum: Beginners Help
Topic: Irrlicht working from called folder, not application folder
Replies: 4
Views: 114

*slaps forehead* I feel like an idiot now, I had no idea shortcuts did that. Thanks hybrid, you truly are a legend . I have switched to Inno (fantastic program, highly recommend it) because it was more flexible than the windows counterpart. The solution to adding base directories is in their wiki , ...
by torleif
Tue Aug 26, 2008 11:12 am
Forum: Beginners Help
Topic: Irrlicht working from called folder, not application folder
Replies: 4
Views: 114

JP: Ah, so it's not my computer? and yes, I'm trying to create a simple msi installer so other people can play it :D I'm using relative "files\" , not absolute paths "c:\game\files\" so that's not the problem. A solution would simply be to set changeWorkingDirectoryTo() to the fo...
by torleif
Mon Aug 25, 2008 11:22 am
Forum: Open Discussion and Dev Announcements
Topic: My sentiments after having used several 3D frameworks
Replies: 15
Views: 3591

I started to work on better fallback support in the shader interface. But other things distrubed the work, so it's not yet very far. However, there won't be any additional enum values in Irrlicht. Instead, you'll just choose the transparent material, and Irrlicht will use the best supported materia...
by torleif
Mon Aug 25, 2008 11:16 am
Forum: Beginners Help
Topic: Irrlicht working from called folder, not application folder
Replies: 4
Views: 114

Irrlicht working from called folder, not application folder

When I call my executable file from another folder, such as: "c:\example\file.exe" When I am in c:, the program looks for files in c:. It never used to do this until I installed some new software (MS WiX, to be exact). I think it's a bug on my computer, not irrlicht. It's the same when I c...
by torleif
Mon Aug 25, 2008 6:43 am
Forum: Open Discussion and Dev Announcements
Topic: My sentiments after having used several 3D frameworks
Replies: 15
Views: 3591

mikademus Has very good points. Materials when changing drivers is erratic and really needs to be worked on. I don't really use shaders, mostly because of the headaches involved, but a fantastic feature would be a cross driver shading engine. I had an idea for the name space video::E_MATERIAL_TYPE e...
by torleif
Sun Aug 24, 2008 11:14 am
Forum: Off-topic
Topic: programing languages
Replies: 9
Views: 884

Don't trust anything made by Micro$oft. Stick too good ol' C++
by torleif
Sun Aug 24, 2008 11:10 am
Forum: Off-topic
Topic: Irredit working dirr?
Replies: 3
Views: 649

Just use "Wolfpack" for the folder, and make everything self contained, as each computer has different user names. Also, put all your art/ contents in a folder. It makes the game dir a lot cleaner. example: driver->loadTexture("art/image.jpg"); So I have your game on my computer,...
by torleif
Sat Aug 23, 2008 11:19 am
Forum: Beginners Help
Topic: frame loop when shoot
Replies: 5
Views: 388

My hack is to calculate the frames passed based on total time & frame rate. If it's passed the number, resort to a different animation

I get the feeling that it's the hardest and silliest way of animating a character
by torleif
Wed Aug 20, 2008 2:52 am
Forum: Bug reports
Topic: badly showing mesh on irredit
Replies: 13
Views: 1300

Use a plugin to export the file formats for either: B3D, MD3, or MD2. Simply Google the plugins to download.

BTW: try to learn blender. You won't regret it .
by torleif
Tue Aug 19, 2008 11:22 pm
Forum: Everything 2d/3d Graphics
Topic: export animation from blender
Replies: 6
Views: 3273

mc08: I'm using blender like you and was using the MD3 exporter to create my models.

I gave B3D a try and I had to admit, it looks a little better than md3. Looks like I'll have to swap to it :P
by torleif
Sat Aug 16, 2008 10:37 am
Forum: Advanced Help
Topic: How Do I remove a ISceneNode?
Replies: 0
Views: 51

How Do I remove a ISceneNode?

I have ISceneNode created by addSkyBoxSceneNode(). The textures are loaded by addZipFileArchive(), and then loaded from the main folder. It loads the textures fine, but when I try to call it again, it stays the same. The code is as following: // --- sets & loads the skybox --- void setSkyBox(s32...
by torleif
Sat Aug 16, 2008 10:36 am
Forum: Advanced Help
Topic: How Do I remove a ISceneNode?
Replies: 0
Views: 41

How Do I remove a ISceneNode?

I have ISceneNode created by addSkyBoxSceneNode(). The textures are loaded by addZipFileArchive(), and then loaded from the main folder. It loads the textures fine, but when I try to call it again, it stays the same. The code is as following: // --- sets & loads the skybox --- void setSkyBox(s32...
by torleif
Fri Aug 15, 2008 10:09 am
Forum: Advanced Help
Topic: Remove ISceneNode *
Replies: 0
Views: 28

Remove ISceneNode *

I have ISceneNode created by addSkyBoxSceneNode(). The textures are loaded by addZipFileArchive(), and then loaded from the main folder. It loads the textures fine, but when I try to call it again, it stays the same. The code is as following: // --- sets & loads the skybox --- void setSkyBox(s32...