Search found 195 matches

by torleif
Fri Aug 15, 2008 9:52 am
Forum: Advanced Help
Topic: Remove ISceneNode *
Replies: 0
Views: 34

Remove ISceneNode *

I have ISceneNode created by addSkyBoxSceneNode(). The textures are loaded by addZipFileArchive(), and then loaded from the main folder. It loads the textures fine, but when I try to call it again, it stays the same. The code is as following: // --- sets & loads the skybox --- void setSkyBox(s32...
by torleif
Fri Aug 15, 2008 7:42 am
Forum: Advanced Help
Topic: How Do I remove a ISceneNode?
Replies: 0
Views: 50

How Do I remove a ISceneNode?

I have ISceneNode created by addSkyBoxSceneNode(). The textures are loaded by addZipFileArchive(), and then loaded from the main folder. It loads the textures fine, but when I try to call it again, it stays the same. The code is as following: // --- sets & loads the skybox --- void setSkyBox(s32...
by torleif
Fri Aug 15, 2008 7:42 am
Forum: Advanced Help
Topic: How Do I remove a ISceneNode?
Replies: 0
Views: 50

How Do I remove a ISceneNode?

I have ISceneNode created by addSkyBoxSceneNode(). The textures are loaded by addZipFileArchive(), and then loaded from the main folder. It loads the textures fine, but when I try to call it again, it stays the same. The code is as following: // --- sets & loads the skybox --- void setSkyBox(s32...
by torleif
Fri Aug 15, 2008 7:41 am
Forum: Advanced Help
Topic: How Do I remove a ISceneNode?
Replies: 0
Views: 47

How Do I remove a ISceneNode?

I have ISceneNode created by addSkyBoxSceneNode(). The textures are loaded by addZipFileArchive(), and then loaded from the main folder. It loads the textures fine, but when I try to call it again, it stays the same. The code is as following: // --- sets & loads the skybox --- void setSkyBox(s32...
by torleif
Wed Aug 13, 2008 10:15 am
Forum: Open Discussion and Dev Announcements
Topic: Cool water engine
Replies: 4
Views: 1970

What if the user had no Pixel shader/ vertex shader?

There already is a water node in irrlicht to fall back on. I suppose if someone is willing to write a shader and chuck it on the wiki it would be excellent
by torleif
Wed Aug 13, 2008 9:50 am
Forum: Open Discussion and Dev Announcements
Topic: One Big World Map
Replies: 9
Views: 1361

It makes sense to have the data in a db like that

Another thing you could do (if you are willing to take on a challenge) is have each map generated by seed number. The client would generate what objects it needs based on the seed and the players position, and then ask the server for the meshes.
by torleif
Sun Aug 10, 2008 9:26 am
Forum: Advanced Help
Topic: need help with Camera and Mouseinput
Replies: 2
Views: 266

ehenkes:
I had the same problem and used the engine to calculate the mouse cords in 3D space. Use the API like a christian a bible

It's really great when you don't have to do the hard work =D
by torleif
Sun Aug 10, 2008 7:00 am
Forum: Off-topic
Topic: War (((
Replies: 6
Views: 849

Can't help but notice on TV the message seems to be "ZOMG Russia trying to rebuild Soviet Union", despite the fact Russia is pushing back the Georgians from invading South Osetia

Russia is more left wing than the west nowadays, and yet no-one seems to mind us invading Iraq for oil
by torleif
Fri Aug 08, 2008 10:27 am
Forum: Open Discussion and Dev Announcements
Topic: Switching between C++ and C#
Replies: 16
Views: 7296

C# has no cross platform support. Also The C# wrapper will always be a step behind the main irrlicht build trunk, and there's no guarantee when there's a problem with the wrapper there will be a quick fix. On the positive side C# has great RAD capabilities and works good in multi-developer environme...
by torleif
Fri Aug 08, 2008 6:04 am
Forum: Beginners Help
Topic: Mesh Problem when using more then one texture.
Replies: 3
Views: 147

looks like a uv mapping problem

make sure the coordinates are correct in 3d MAX
by torleif
Thu Aug 07, 2008 8:54 am
Forum: Game Programming
Topic: casting a class to a string and vice versa
Replies: 7
Views: 1887

Code: Select all

core::string<char> myString = "Hello world!\n"
People seem to forget that the hard parts of programming have been taken care of

If this is a learning exercise, I apologize, and recommend you experiment more. it's the best way of learning
by torleif
Thu Aug 07, 2008 8:51 am
Forum: Game Programming
Topic: What about music?
Replies: 4
Views: 1646

Fruity loops is a fantastic way of creating music, and is worth learning

However most people don't have the time/ creativity to make music for their games. The best thing to do is troll around music making communities and mooch off someone who is willing to help you
by torleif
Thu Aug 07, 2008 8:39 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: japanese tutorials
Replies: 5
Views: 3168

I have a friend who can speak Japanese, but translating something like that would be too ambiguous for him.

Try babelfish or Google
by torleif
Wed Aug 06, 2008 7:39 am
Forum: Beginners Help
Topic: a question about singletons
Replies: 11
Views: 333

The usage of :: in C++ accesses the name space, not a structure. myclass theSingleton = myclass::getinstance(); Should be myclass* theSingleton = new mynamespace::myclass(); theSingleton->somefunction (); namespace mynamespace { class myclass{ public: int somevar; void somefunction () { instance.som...
by torleif
Sun Aug 03, 2008 3:42 am
Forum: Off-topic
Topic: PS3 VS XBOX 360
Replies: 11
Views: 907

Hi, i just wanted to start trolling you guys and wanted to see if you guys will take it It doesn't matter what console is 'better'. What matters is the games that runs on them. And because each console runs pretty much the same games, who cares. The only console that really sticks out of the heard ...