Search found 195 matches
- Fri Aug 15, 2008 9:52 am
- Forum: Advanced Help
- Topic: Remove ISceneNode *
- Replies: 0
- Views: 42
Remove ISceneNode *
I have ISceneNode created by addSkyBoxSceneNode(). The textures are loaded by addZipFileArchive(), and then loaded from the main folder. It loads the textures fine, but when I try to call it again, it stays the same. The code is as following: // --- sets & loads the skybox --- void setSkyBox(s32...
- Fri Aug 15, 2008 7:42 am
- Forum: Advanced Help
- Topic: How Do I remove a ISceneNode?
- Replies: 0
- Views: 57
How Do I remove a ISceneNode?
I have ISceneNode created by addSkyBoxSceneNode(). The textures are loaded by addZipFileArchive(), and then loaded from the main folder. It loads the textures fine, but when I try to call it again, it stays the same. The code is as following: // --- sets & loads the skybox --- void setSkyBox(s32...
- Fri Aug 15, 2008 7:42 am
- Forum: Advanced Help
- Topic: How Do I remove a ISceneNode?
- Replies: 0
- Views: 54
How Do I remove a ISceneNode?
I have ISceneNode created by addSkyBoxSceneNode(). The textures are loaded by addZipFileArchive(), and then loaded from the main folder. It loads the textures fine, but when I try to call it again, it stays the same. The code is as following: // --- sets & loads the skybox --- void setSkyBox(s32...
- Fri Aug 15, 2008 7:41 am
- Forum: Advanced Help
- Topic: How Do I remove a ISceneNode?
- Replies: 0
- Views: 54
How Do I remove a ISceneNode?
I have ISceneNode created by addSkyBoxSceneNode(). The textures are loaded by addZipFileArchive(), and then loaded from the main folder. It loads the textures fine, but when I try to call it again, it stays the same. The code is as following: // --- sets & loads the skybox --- void setSkyBox(s32...
- Wed Aug 13, 2008 10:15 am
- Forum: Open Discussion and Dev Announcements
- Topic: Cool water engine
- Replies: 4
- Views: 2012
- Wed Aug 13, 2008 9:50 am
- Forum: Open Discussion and Dev Announcements
- Topic: One Big World Map
- Replies: 9
- Views: 1403
- Sun Aug 10, 2008 9:26 am
- Forum: Advanced Help
- Topic: need help with Camera and Mouseinput
- Replies: 2
- Views: 279
- Fri Aug 08, 2008 10:27 am
- Forum: Open Discussion and Dev Announcements
- Topic: Switching between C++ and C#
- Replies: 16
- Views: 7351
C# has no cross platform support. Also The C# wrapper will always be a step behind the main irrlicht build trunk, and there's no guarantee when there's a problem with the wrapper there will be a quick fix. On the positive side C# has great RAD capabilities and works good in multi-developer environme...
- Fri Aug 08, 2008 6:04 am
- Forum: Beginners Help
- Topic: Mesh Problem when using more then one texture.
- Replies: 3
- Views: 152
- Thu Aug 07, 2008 8:54 am
- Forum: Game Programming
- Topic: casting a class to a string and vice versa
- Replies: 7
- Views: 1896
Code: Select all
core::string<char> myString = "Hello world!\n"
If this is a learning exercise, I apologize, and recommend you experiment more. it's the best way of learning
- Thu Aug 07, 2008 8:51 am
- Forum: Game Programming
- Topic: What about music?
- Replies: 4
- Views: 1664
- Thu Aug 07, 2008 8:39 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: japanese tutorials
- Replies: 5
- Views: 3202
- Wed Aug 06, 2008 7:39 am
- Forum: Beginners Help
- Topic: a question about singletons
- Replies: 11
- Views: 361
The usage of :: in C++ accesses the name space, not a structure. myclass theSingleton = myclass::getinstance(); Should be myclass* theSingleton = new mynamespace::myclass(); theSingleton->somefunction (); namespace mynamespace { class myclass{ public: int somevar; void somefunction () { instance.som...
- Sun Aug 03, 2008 3:42 am
- Forum: Off-topic
- Topic: PS3 VS XBOX 360
- Replies: 11
- Views: 947
Hi, i just wanted to start trolling you guys and wanted to see if you guys will take it It doesn't matter what console is 'better'. What matters is the games that runs on them. And because each console runs pretty much the same games, who cares. The only console that really sticks out of the heard ...