Search found 195 matches

by torleif
Sat Sep 20, 2008 9:35 am
Forum: Beginners Help
Topic: S3Dvertex
Replies: 11
Views: 3051

Use a PNG with an alpha channel.
by torleif
Sat Sep 20, 2008 8:14 am
Forum: Beginners Help
Topic: Irrlicht App crashes DOSBox game...
Replies: 3
Views: 300

Open up another video hardware accelerated game, and if it cashes it's simply dos box.

If it cashes only when opening irrlichts examples it's irrlicht. However if it crashes while only running your app, it's eating memory that it shouldn't. Use a debugger to make sure it's allocating memory right.
by torleif
Sat Sep 20, 2008 8:10 am
Forum: Beginners Help
Topic: 2 questions
Replies: 8
Views: 297

Protip: right click #include, Open Document.

If you can't find iostream (lol wut?) you really need to reinstall your compiler
by torleif
Sat Sep 20, 2008 8:06 am
Forum: Beginners Help
Topic: Clock() for Frame Independent Animation
Replies: 6
Views: 457

Clock() for Frame Independent Animation

Is it safe to use clock()? A script kiddie tool I used a while ago it simply used ticks (ie, clock()) to do get sub second time. Some research seems to indicate it's bad, it might change if you swap to another computer that fails on a multiple of 66MHz I want to have a character affected by many fo...
by torleif
Fri Sep 19, 2008 7:02 am
Forum: Project Announcements
Topic: Eden : terraformer [update - ecoregion design]
Replies: 88
Views: 35102

I'm amazed by your work ultramedia. I hope you open source your code, I'd love to take a sniff at it. I also like your sphere LOD, I tried to make a dynamic custom sphere mesh yesterday but gave up shortly because of laziness. One thing I was wondering about was: what format are you going to use to ...
by torleif
Tue Sep 16, 2008 5:14 am
Forum: Project Announcements
Topic: Puppy!
Replies: 23
Views: 7901

DtD: thanks for that, I've sorted out that bug in v89, as well as some music bugs

JP: I'll add the native resolution feature in the next version. I take it your on a big screen?

Thanks for all the good reviews, It's about time I started a new project :D
by torleif
Mon Sep 15, 2008 6:32 am
Forum: Everything 2d/3d Graphics
Topic: irrlicht mascot
Replies: 30
Views: 6276

Virion: that looks fantastic, and I actually like the idea of this being the mascot. I was expecting a badly modeled anime character that can't be vectorized or stylized in anyway On a side note, it would be great to use in examples as you could use box hit testing Edit: what did you use to model it...
by torleif
Mon Sep 15, 2008 6:27 am
Forum: Off-topic
Topic: State Managers
Replies: 4
Views: 1064

Game programing (Cosc360) is a fantastic paper, defiantly worth the three years at Otago to get there ><. Otago has a great compsci department, we beat Auckland a lot of the time in the prog competitions, despite our small size. In Cosc360 we program in C#, but as you tell my code is pseudocode Than...
by torleif
Mon Sep 15, 2008 4:33 am
Forum: Beginners Help
Topic: xml config file
Replies: 12
Views: 998

You can create & destroy a device or use this settings reader
by torleif
Mon Sep 15, 2008 4:25 am
Forum: Off-topic
Topic: State Managers
Replies: 4
Views: 1064

State Managers

What's the best way to construct a state manager for a game? For my game paper, we used this: //in game manager file: class GameStateMgr; //in current state file: class currentState extends GameStateMgr //when making a state: mainStateManager = new currentState; As you can see, it has its advantages...
by torleif
Sun Sep 14, 2008 5:18 am
Forum: Project Announcements
Topic: Puppy!
Replies: 23
Views: 7901

In version .87 I made the things most people wanted: a save function and an escape button. Pressing escape gives you a menu where you can save/ resume/ exit If people play through it in 15 minutes, thats a bit short. my target for v1 is 50 levels. Which seems a bit modest, but people would probably...
by torleif
Sun Sep 14, 2008 3:45 am
Forum: Advanced Help
Topic: How can I attach a mesh onto a skeleton?
Replies: 7
Views: 1292

Great art comicsteam

I'd like to see a tutorial on how to add bones to a mesh, I've wondered but fortunately never been in a position where I need to actually to it
by torleif
Fri Sep 12, 2008 9:21 am
Forum: Project Announcements
Topic: Puppy!
Replies: 23
Views: 7901

Blindside: thanks for all your help, it's made the game a lot better :) Download v.85 here (7.33MB) / XP installer I've played around with the lighting properties of the puppy and so far nothing has made it better. I'm hoping when irrlicht 1.5 comes out Xeffects wont return streams of errors so I ca...
by torleif
Thu Sep 11, 2008 10:53 am
Forum: Project Announcements
Topic: Puppy!
Replies: 23
Views: 7901

Puppy!

Puppy! is a simple platform puzzle game, similar to kula world/ gem hunter. It features its own level editor, original score and 20 playable levels OpenGL doesn't work 100% on some cards (due to a bug in irrlicht), but when the next version comes out I'll update it. Tell me what you think! Download ...
by torleif
Wed Sep 10, 2008 6:39 am
Forum: Project Announcements
Topic: Crazy Geo
Replies: 18
Views: 3648

I get the same syntax error.