Search found 195 matches
- Sat Sep 20, 2008 9:35 am
- Forum: Beginners Help
- Topic: S3Dvertex
- Replies: 11
- Views: 3051
- Sat Sep 20, 2008 8:14 am
- Forum: Beginners Help
- Topic: Irrlicht App crashes DOSBox game...
- Replies: 3
- Views: 300
- Sat Sep 20, 2008 8:10 am
- Forum: Beginners Help
- Topic: 2 questions
- Replies: 8
- Views: 297
- Sat Sep 20, 2008 8:06 am
- Forum: Beginners Help
- Topic: Clock() for Frame Independent Animation
- Replies: 6
- Views: 457
Clock() for Frame Independent Animation
Is it safe to use clock()? A script kiddie tool I used a while ago it simply used ticks (ie, clock()) to do get sub second time. Some research seems to indicate it's bad, it might change if you swap to another computer that fails on a multiple of 66MHz I want to have a character affected by many fo...
- Fri Sep 19, 2008 7:02 am
- Forum: Project Announcements
- Topic: Eden : terraformer [update - ecoregion design]
- Replies: 88
- Views: 35102
I'm amazed by your work ultramedia. I hope you open source your code, I'd love to take a sniff at it. I also like your sphere LOD, I tried to make a dynamic custom sphere mesh yesterday but gave up shortly because of laziness. One thing I was wondering about was: what format are you going to use to ...
- Tue Sep 16, 2008 5:14 am
- Forum: Project Announcements
- Topic: Puppy!
- Replies: 23
- Views: 7901
- Mon Sep 15, 2008 6:32 am
- Forum: Everything 2d/3d Graphics
- Topic: irrlicht mascot
- Replies: 30
- Views: 6276
Virion: that looks fantastic, and I actually like the idea of this being the mascot. I was expecting a badly modeled anime character that can't be vectorized or stylized in anyway On a side note, it would be great to use in examples as you could use box hit testing Edit: what did you use to model it...
- Mon Sep 15, 2008 6:27 am
- Forum: Off-topic
- Topic: State Managers
- Replies: 4
- Views: 1064
Game programing (Cosc360) is a fantastic paper, defiantly worth the three years at Otago to get there ><. Otago has a great compsci department, we beat Auckland a lot of the time in the prog competitions, despite our small size. In Cosc360 we program in C#, but as you tell my code is pseudocode Than...
- Mon Sep 15, 2008 4:33 am
- Forum: Beginners Help
- Topic: xml config file
- Replies: 12
- Views: 998
You can create & destroy a device or use this settings reader
- Mon Sep 15, 2008 4:25 am
- Forum: Off-topic
- Topic: State Managers
- Replies: 4
- Views: 1064
State Managers
What's the best way to construct a state manager for a game? For my game paper, we used this: //in game manager file: class GameStateMgr; //in current state file: class currentState extends GameStateMgr //when making a state: mainStateManager = new currentState; As you can see, it has its advantages...
- Sun Sep 14, 2008 5:18 am
- Forum: Project Announcements
- Topic: Puppy!
- Replies: 23
- Views: 7901
In version .87 I made the things most people wanted: a save function and an escape button. Pressing escape gives you a menu where you can save/ resume/ exit If people play through it in 15 minutes, thats a bit short. my target for v1 is 50 levels. Which seems a bit modest, but people would probably...
- Sun Sep 14, 2008 3:45 am
- Forum: Advanced Help
- Topic: How can I attach a mesh onto a skeleton?
- Replies: 7
- Views: 1292
Great art comicsteam
I'd like to see a tutorial on how to add bones to a mesh, I've wondered but fortunately never been in a position where I need to actually to it
I'd like to see a tutorial on how to add bones to a mesh, I've wondered but fortunately never been in a position where I need to actually to it
- Fri Sep 12, 2008 9:21 am
- Forum: Project Announcements
- Topic: Puppy!
- Replies: 23
- Views: 7901
Blindside: thanks for all your help, it's made the game a lot better :) Download v.85 here (7.33MB) / XP installer I've played around with the lighting properties of the puppy and so far nothing has made it better. I'm hoping when irrlicht 1.5 comes out Xeffects wont return streams of errors so I ca...
- Thu Sep 11, 2008 10:53 am
- Forum: Project Announcements
- Topic: Puppy!
- Replies: 23
- Views: 7901
Puppy!
Puppy! is a simple platform puzzle game, similar to kula world/ gem hunter. It features its own level editor, original score and 20 playable levels OpenGL doesn't work 100% on some cards (due to a bug in irrlicht), but when the next version comes out I'll update it. Tell me what you think! Download ...
- Wed Sep 10, 2008 6:39 am
- Forum: Project Announcements
- Topic: Crazy Geo
- Replies: 18
- Views: 3648