Search found 195 matches

by torleif
Tue Sep 02, 2008 11:34 pm
Forum: Off-topic
Topic: Google Chrome
Replies: 18
Views: 2532

Google Chrome

After two minutes of using Google Chrome , I'm a convert. Even after being a firefox fanboy for three years When I first heard about it I was expecting another Opera, (annoying scrolling, theme doesn't match etc) But this really does make surfing more fluid. However Google probably won't be able to ...
by torleif
Tue Sep 02, 2008 2:21 am
Forum: Off-topic
Topic: Light of Hearts prayer for World peace
Replies: 20
Views: 2611

Oh goody a religion thread :evil: A wonderful opportunity to spread the seeds of the semi-religious philosophy I subscribe to! (tl;dr: God is our daughter) On topic: Anything that says "share, spread, feel good" sounds more like an exercise in memetics than something of real value. I'm no...
by torleif
Sun Aug 31, 2008 10:26 pm
Forum: Off-topic
Topic: programming in the workplace
Replies: 17
Views: 2583

Unless your robots take up a life of crime , of course. http://i103.photobucket.com/albums/m144/coconut_skinner/roberto.jpg I'ma practin' my stabbin'. Hee ha! Hah hee ha! I lol'd The Australians would have their robots getting their beer long before they would have to worry about robot crime
by torleif
Sun Aug 31, 2008 9:08 am
Forum: Game Programming
Topic: What FPS is good for Irrlicht: 24, 30 or 60?
Replies: 23
Views: 6999

rogerborg wrote:Unless you're seriously planning to design your game around a particular frame rate, then this is question is as premature as me deciding what wine to drink on my date with Alyson Hannigan.
+1

Get the game fun first, then tinker with the fine details.
by torleif
Sun Aug 31, 2008 8:37 am
Forum: Everything 2d/3d Graphics
Topic: Tree generators
Replies: 9
Views: 3379

The only experience I have had to deal with trees so far was using 3D max's tree script, rendering them and plastering them into the game

Cheap and nasty, but if you do it right the user won't notice it
by torleif
Sun Aug 31, 2008 8:27 am
Forum: Beginners Help
Topic: Can't compile first tutorial on Linux
Replies: 11
Views: 1821

Those errors look like your trying to compile with an older version of irrlicht,
Make sure the current .a files are in the gcc library folder.

Also use the makefiles in the example folder. If you don't have them like you claim, you somehow downloaded an incorrect/ corrupted version.
by torleif
Sun Aug 31, 2008 5:23 am
Forum: Off-topic
Topic: Neo Frerunner by OpenMoko
Replies: 3
Views: 833

It's a nice idea, but I don't see it going anywhere
by torleif
Sun Aug 31, 2008 4:27 am
Forum: Project Announcements
Topic: Hardware Occlusion Culling - Occlusion Query for Irrlicht
Replies: 20
Views: 15949

Halifax wrote:Wow that's great nadro. I'm glad someone finally finished this, and hopefully it can be included in the next Irrlicht release.
+1

I'm all for this, under the impression of "lightning fast game engine" seems to make you assume there was already culling in the engine
by torleif
Sun Aug 31, 2008 4:25 am
Forum: Advanced Help
Topic: PACKAGING GAME FILES TO USE WITH IRRLICHT
Replies: 15
Views: 1445

Before you give your game to friends put all your files in a .zip and rename the extension to something like .data or .game

Then load the zip to the file system when the game starts. It's efficient and most games use the same technique.
by torleif
Sat Aug 30, 2008 12:18 pm
Forum: Open Discussion and Dev Announcements
Topic: Huge Map Rendering
Replies: 14
Views: 2053

LOD for dynamic meshes and hidden surface determination for static meshes


That should be enough for any engine. It's up to the user to make Level of Detail for his meshes, but I think Occlusion culling should be up to the engine. I don't know if irrlicht uses it
by torleif
Sat Aug 30, 2008 10:31 am
Forum: Everything 2d/3d Graphics
Topic: Character WIP : guess who... oh alright, malcom from firefly
Replies: 7
Views: 1453

tbh I couldn't tell who it was


keep up the good work
by torleif
Sat Aug 30, 2008 8:33 am
Forum: Off-topic
Topic: question about the .net framework versions
Replies: 4
Views: 1040

.NET is horrible There are many versions. If you develop in .NET 2.5 and the user has 1.0, they're gonna have to download a another version It's not cross compatible Bundling .NET libs with your application is a nightmare If people download your software, and then they have to download more stuff, t...
by torleif
Sat Aug 30, 2008 8:24 am
Forum: Off-topic
Topic: new hope
Replies: 23
Views: 2796

Gaming isn't dead, a lot of my friends play nothing but PC games. One of my old flatmates bought a PS3 (when they first came out) and hasn't touched it. The thing is that they get bored of modern games in a few days and resort to playing diablo/ AoE and war craft. If they can't find their key from t...
by torleif
Fri Aug 29, 2008 3:48 pm
Forum: Off-topic
Topic: programming in the workplace
Replies: 17
Views: 2583

Well our robotics course was the most amount of work i did at Uni... seriously.. i piled so many hours into it trying to get our robot to do what it was meant to and it just wasn't working... But that wasn't really down to programming, rather down to poor equipment we were given to work with, other...
by torleif
Thu Aug 28, 2008 11:26 pm
Forum: Beginners Help
Topic: video multiplatform
Replies: 6
Views: 335

SDL has a mpeg(SMPEG) library which will play mpegs. You can also play AVI's which don't require libraries

There is no easy solution, so expect to be casting arrays of pixels from one format to another. And don't be afraid of #ifdefs. They're not that bad.