Search found 195 matches

by torleif
Sat Nov 17, 2012 8:41 am
Forum: Code Snippets
Topic: xml based postprocessing framework
Replies: 125
Views: 148556

Re: xml based postprocessing framework

The more I play with this framework the more I love it. This is a prime example of well written, natural, intuitive code. I big thanks to tbw. Yes that certainly works. However, some of the shaders also do not want to work correctly, but thats be due to something else. I'll look into it. Like other ...
by torleif
Fri Nov 16, 2012 4:19 am
Forum: Code Snippets
Topic: xml based postprocessing framework
Replies: 125
Views: 148556

Re: xml based postprocessing framework

I'm unsure about if this is my fault or well, what it could be... Anyhow, the problem I am having is that whenever I try to include this into my project I get the following error: C:\Users\Kristoffer\Desktop\ChannelIrrlicht\include\irrMap.h|488|error: non-static reference member 'irr::core::map<irr...
by torleif
Sun Nov 13, 2011 4:38 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Blender 2.5/2.6 exporters
Replies: 9
Views: 7597

Re: Blender 2.5 exporters

I'm using the irrb exporter, and it's working pretty nice. I really like fine tuning models simply by opening them up in a text editor and modifying them. It allows me to change materials etc that would be a hassle to do in blender. You can download the latest irrb via SVN, the version pC0de has on ...
by torleif
Sat Nov 12, 2011 9:04 pm
Forum: Advanced Help
Topic: Get turn / pitch / roll of rotation
Replies: 2
Views: 659

Re: Get turn / pitch / roll of rotation

I found the solution by changing the rotation to a direction vector then taking the cross product of up. I could then work out if the airship was banking left or right then rotate it accordingly.                 core::vector3df rotdir = spacecraft->getRotation().rotationToDirection();               ...
by torleif
Sat Nov 12, 2011 8:34 am
Forum: Advanced Help
Topic: Get turn / pitch / roll of rotation
Replies: 2
Views: 659

Get turn / pitch / roll of rotation

I used the free space flight functions to make a player object. This player object is a airplane. Airplanes in real live level out horizontally along the plane of the earth. I want my plane to do the same. I was thinking about getting the rotation of the plane, getting its roll and roll it back usin...
by torleif
Fri Jul 15, 2011 9:54 am
Forum: Open Discussion and Dev Announcements
Topic: New phpBB3 Forum
Replies: 70
Views: 18691

Re: New phpBB3 Forum

Can you make it so that the icon for new posts is on the large left of each forum post?

It makes it easier seeing new posts.
by torleif
Sun Mar 14, 2010 8:15 pm
Forum: Everything 2d/3d Graphics
Topic: Point cloud data
Replies: 24
Views: 6936

Hardware tessellation kinda makes this technology redundant - it allows scaling quite well.

The in theory it's a nice idea, but really who wants unlimited detail in their model? specifically if zooming into a model causes it to look cartoony.
by torleif
Sun Mar 07, 2010 8:49 am
Forum: Bug reports
Topic: No framework build target
Replies: 0
Views: 592

No framework build target

In relation to my thread about how to make an .app package , I've made a build target for creating an Irrlicht framework for MacOS X. I was surprised not to find a build target for a framework in the xcode project, so I made one . Compiling for a framework will allow developers to drag it into an .a...
by torleif
Thu Feb 04, 2010 12:09 am
Forum: Open Discussion and Dev Announcements
Topic: Adding a feature to Irrlicht as bachelor project
Replies: 38
Views: 6068

From the irrlicht's todo list : Generic Post-Processing Irrlicht Shader Files Hit two birds with one stone, and make a shader phaser; it would simplify things nice effects for all users and make irrlicht more professional. One idea would be to read openGL vsh/vert/frag and convert it to Dx's hlsl/p...
by torleif
Sun Jan 31, 2010 10:56 am
Forum: Off-topic
Topic: Mac OSX, Ubuntu 9.10 and Windows 7 triple boot system?
Replies: 6
Views: 1069

Keep it simple and have one OS, and put the others in virtual machines.
by torleif
Wed Jan 27, 2010 1:22 am
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 164598

Bug found: exporting a skybox crashes if the skybox contains no material. The material is not used in a skybox. Line number: File "/Users/etc/Desktop/blender-2.49b-OSX-10.5-py2.5-intel/blender.app/Contents/MacOS/.blender/scripts/irrbmodules/iScene.py", line 570, in writeSkyBoxNodeData Inde...
by torleif
Wed Jan 13, 2010 9:26 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht Reddit
Replies: 1
Views: 1053

Irrlicht Reddit

Submit your irrlicht related links in the new irrlicht reddit.

Game dev links and reads would be cool too.
by torleif
Thu Jan 07, 2010 9:40 pm
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 164598

Thanks for the idea. I'll add the ability to export a custom scene node using the "inodetype" Blender ID property (currently used for billboards & skyboxes). As far as the ability to copy images goes - Note that irrb automatically saves packed images to the texture/image output folder...
by torleif
Thu Jan 07, 2010 8:50 am
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 164598

I've made a patch to the irrb plugin allowing users to add custom scene nodes. You select what object you want to change, and type in the new custom scene node: http://www.torleif.co.nz/irrb.png Download the irrb .4 fork here (It's kinda a hack, there's not really enough space to add many custom nod...
by torleif
Sat Dec 26, 2009 8:55 am
Forum: Off-topic
Topic: ???
Replies: 15
Views: 2346

It's hot here in New Zealand. 32 degrees in Dunedin 8)