Search found 195 matches
- Sat Nov 17, 2012 8:41 am
- Forum: Code Snippets
- Topic: xml based postprocessing framework
- Replies: 125
- Views: 148556
Re: xml based postprocessing framework
The more I play with this framework the more I love it. This is a prime example of well written, natural, intuitive code. I big thanks to tbw. Yes that certainly works. However, some of the shaders also do not want to work correctly, but thats be due to something else. I'll look into it. Like other ...
- Fri Nov 16, 2012 4:19 am
- Forum: Code Snippets
- Topic: xml based postprocessing framework
- Replies: 125
- Views: 148556
Re: xml based postprocessing framework
I'm unsure about if this is my fault or well, what it could be... Anyhow, the problem I am having is that whenever I try to include this into my project I get the following error: C:\Users\Kristoffer\Desktop\ChannelIrrlicht\include\irrMap.h|488|error: non-static reference member 'irr::core::map<irr...
- Sun Nov 13, 2011 4:38 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Blender 2.5/2.6 exporters
- Replies: 9
- Views: 7597
Re: Blender 2.5 exporters
I'm using the irrb exporter, and it's working pretty nice. I really like fine tuning models simply by opening them up in a text editor and modifying them. It allows me to change materials etc that would be a hassle to do in blender. You can download the latest irrb via SVN, the version pC0de has on ...
- Sat Nov 12, 2011 9:04 pm
- Forum: Advanced Help
- Topic: Get turn / pitch / roll of rotation
- Replies: 2
- Views: 659
Re: Get turn / pitch / roll of rotation
I found the solution by changing the rotation to a direction vector then taking the cross product of up. I could then work out if the airship was banking left or right then rotate it accordingly. core::vector3df rotdir = spacecraft->getRotation().rotationToDirection(); ...
- Sat Nov 12, 2011 8:34 am
- Forum: Advanced Help
- Topic: Get turn / pitch / roll of rotation
- Replies: 2
- Views: 659
Get turn / pitch / roll of rotation
I used the free space flight functions to make a player object. This player object is a airplane. Airplanes in real live level out horizontally along the plane of the earth. I want my plane to do the same. I was thinking about getting the rotation of the plane, getting its roll and roll it back usin...
- Fri Jul 15, 2011 9:54 am
- Forum: Open Discussion and Dev Announcements
- Topic: New phpBB3 Forum
- Replies: 70
- Views: 18691
Re: New phpBB3 Forum
Can you make it so that the icon for new posts is on the large left of each forum post?
It makes it easier seeing new posts.
It makes it easier seeing new posts.
- Sun Mar 14, 2010 8:15 pm
- Forum: Everything 2d/3d Graphics
- Topic: Point cloud data
- Replies: 24
- Views: 6936
- Sun Mar 07, 2010 8:49 am
- Forum: Bug reports
- Topic: No framework build target
- Replies: 0
- Views: 592
No framework build target
In relation to my thread about how to make an .app package , I've made a build target for creating an Irrlicht framework for MacOS X. I was surprised not to find a build target for a framework in the xcode project, so I made one . Compiling for a framework will allow developers to drag it into an .a...
- Thu Feb 04, 2010 12:09 am
- Forum: Open Discussion and Dev Announcements
- Topic: Adding a feature to Irrlicht as bachelor project
- Replies: 38
- Views: 6068
From the irrlicht's todo list : Generic Post-Processing Irrlicht Shader Files Hit two birds with one stone, and make a shader phaser; it would simplify things nice effects for all users and make irrlicht more professional. One idea would be to read openGL vsh/vert/frag and convert it to Dx's hlsl/p...
- Sun Jan 31, 2010 10:56 am
- Forum: Off-topic
- Topic: Mac OSX, Ubuntu 9.10 and Windows 7 triple boot system?
- Replies: 6
- Views: 1069
- Wed Jan 27, 2010 1:22 am
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 164598
- Wed Jan 13, 2010 9:26 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht Reddit
- Replies: 1
- Views: 1053
Irrlicht Reddit
Submit your irrlicht related links in the new irrlicht reddit.
Game dev links and reads would be cool too.
Game dev links and reads would be cool too.
- Thu Jan 07, 2010 9:40 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 164598
- Thu Jan 07, 2010 8:50 am
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 164598
I've made a patch to the irrb plugin allowing users to add custom scene nodes. You select what object you want to change, and type in the new custom scene node: http://www.torleif.co.nz/irrb.png Download the irrb .4 fork here (It's kinda a hack, there's not really enough space to add many custom nod...