Search found 13 matches
- Sun Jul 20, 2008 12:12 am
- Forum: Project Announcements
- Topic: Excellence of Irrlicht
- Replies: 14
- Views: 4047
- Sun Jul 20, 2008 12:11 am
- Forum: Project Announcements
- Topic: Excellence of Irrlicht
- Replies: 14
- Views: 4047
- Sun Jul 20, 2008 12:07 am
- Forum: Project Announcements
- Topic: Excellence of Irrlicht
- Replies: 14
- Views: 4047
Keys are z,x and c (hint for programmers: some people have keyboards where those keys are *not* beside each other!). Good music and nice effects. But insane difficulty - I didn't seem to manage to even scratch that dragon. Are you sure it's possible to hurt him? He simply didn't care about my fireb...
- Sun Jul 20, 2008 12:05 am
- Forum: Project Announcements
- Topic: Excellence of Irrlicht
- Replies: 14
- Views: 4047
- Thu Jul 17, 2008 11:52 pm
- Forum: Project Announcements
- Topic: Excellence of Irrlicht
- Replies: 14
- Views: 4047
Excellence of Irrlicht
In irrlicht everything is simple. Just only a few lines code, you can create everything in 3D space. Along time ago, I have ideal about a simple game 3D. At that time, I didn't have irrlicht engine, I just only use DirectX SDK. As you see, DirectX SDK really complicated. I was painful with it becaus...
- Thu Jul 17, 2008 11:28 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 128836
- Thu Jul 17, 2008 12:04 am
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 128836
- Fri Jul 11, 2008 12:38 am
- Forum: Beginners Help
- Topic: How to compile irrlicht source with driver embedded in it?
- Replies: 7
- Views: 529
- Thu Jul 10, 2008 8:27 am
- Forum: Beginners Help
- Topic: How to compile irrlicht source with driver embedded in it?
- Replies: 7
- Views: 529
- Wed Jul 09, 2008 6:57 am
- Forum: Beginners Help
- Topic: How to compile irrlicht source with driver embedded in it?
- Replies: 7
- Views: 529
How to compile irrlicht source with driver embedded in it?
Excuse me, I tried to compile irrlicht source in Windows use VC++6.0. It's very simple, just clicking on compile button in project workspace of irrlicht source. All of thing were fluently, no errors and no warnings. When I used the product which was compiled, the examples application don't run. It w...
- Thu Jul 03, 2008 8:27 am
- Forum: Beginners Help
- Topic: A question about animator
- Replies: 5
- Views: 331
- Wed Jul 02, 2008 2:23 am
- Forum: Beginners Help
- Topic: A question about animator
- Replies: 5
- Views: 331
Thank you very much for your answer. But this only applies for static mesh. If you have an animation mesh such as a running horse, the horse's position doesn't fix when the animator has finished. It always oscillates in an area in space, so I must check an area in space. But with other animations, e...
- Tue Jul 01, 2008 12:45 am
- Forum: Beginners Help
- Topic: A question about animator
- Replies: 5
- Views: 331
A question about animator
Hi, I’m newer using irrlicht. I have a question: In irrlicht, all animations of meshs can easily verify the completion by a function callback. When a animation was done, the engine auto calls a fuction callback and I can use it to verify the completion of animation. But with animator, it doesn’t hav...