Search found 9 matches
- Mon Feb 09, 2009 7:53 pm
- Forum: Project Announcements
- Topic: Argorha Pathfinding (In a polygon soup)
- Replies: 23
- Views: 9979
- Thu Jan 15, 2009 12:25 pm
- Forum: Project Announcements
- Topic: Argorha Pathfinding (In a polygon soup)
- Replies: 23
- Views: 9979
If there is a way to know from where to where (Min and max point) a quake map is, I could do it easily. Anyhow, you can go in the source code in Irrlicht demo and just change the map name. Another way which don't make you compile again would be to copy the quake map and change the name for the name ...
- Tue Jan 06, 2009 7:47 pm
- Forum: Project Announcements
- Topic: Argorha Pathfinding (In a polygon soup)
- Replies: 23
- Views: 9979
Great Job! I can only get it to find very short paths, say a few boxes. Am I doing something wrong or is it limited to short paths? Cheers Seems strange, I know there's some glitch where sectors dosen't connect correctly. But are you in the complete or partial mode in the demo? Also in the pathfind...
- Thu Dec 11, 2008 6:37 pm
- Forum: Project Announcements
- Topic: Argorha Pathfinding (In a polygon soup)
- Replies: 23
- Views: 9979
wow I'm impressed, i thought A* algorithms only work for 2D... suggestions: -since it is loading very long for generating the pathfinding data, why don't you store it to an file and load it on startup? the map doesn't change, so... -it seems like longer ways are not working correctly, you might hav...
- Thu Dec 11, 2008 2:36 am
- Forum: Project Announcements
- Topic: Argorha Pathfinding (In a polygon soup)
- Replies: 23
- Views: 9979
- Wed Dec 10, 2008 4:41 am
- Forum: Project Announcements
- Topic: Argorha Pathfinding (In a polygon soup)
- Replies: 23
- Views: 9979
- Wed Dec 10, 2008 4:20 am
- Forum: Project Announcements
- Topic: Argorha Pathfinding (In a polygon soup)
- Replies: 23
- Views: 9979
Argorha Pathfinding (In a polygon soup)
Hi guys, I'm the author of the Argorha Pathfinding https://sourceforge.net/projects/argorha/ I've made an integration of my Argorha Pathfinding into Irrlicht engine for demo of my pathfinding. I'm not 100% satisfied yet, but it works and I might not rework on it soon. I've used the collision demo pr...
- Mon Jul 07, 2008 4:35 pm
- Forum: Code Snippets
- Topic: Pathfinding using A* algorithm
- Replies: 10
- Views: 6399
You need to download the media package and extract it into the same package as the bin_zip. I'm trying to change engine because of this, too hard to use. I cannot put both package into a unique one because of space issues with source forge. To use the demo, make sure to read http://argorha.wiki.sour...
- Tue Jul 01, 2008 4:22 pm
- Forum: Code Snippets
- Topic: Pathfinding using A* algorithm
- Replies: 10
- Views: 6399
For 3D pathfinding you can check this :
http://sourceforge.net/projects/argorha/
Right now I'm checking to make an Illricht implementation
http://sourceforge.net/projects/argorha/
Right now I'm checking to make an Illricht implementation