Search found 9 matches

by bibiteinfo
Mon Feb 09, 2009 7:53 pm
Forum: Project Announcements
Topic: Argorha Pathfinding (In a polygon soup)
Replies: 23
Views: 9979

@Jushua : Here's my compile flag in Visual Studio for the Irrlicht project : /Od /I "..\include" /I "..\..\..\include" /I "..\irrInclude" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_VC80_UPGRADE=0x0710" /D "_MBCS" /FD /EHs...
by bibiteinfo
Thu Jan 15, 2009 12:25 pm
Forum: Project Announcements
Topic: Argorha Pathfinding (In a polygon soup)
Replies: 23
Views: 9979

If there is a way to know from where to where (Min and max point) a quake map is, I could do it easily. Anyhow, you can go in the source code in Irrlicht demo and just change the map name. Another way which don't make you compile again would be to copy the quake map and change the name for the name ...
by bibiteinfo
Tue Jan 06, 2009 7:47 pm
Forum: Project Announcements
Topic: Argorha Pathfinding (In a polygon soup)
Replies: 23
Views: 9979

Great Job! I can only get it to find very short paths, say a few boxes. Am I doing something wrong or is it limited to short paths? Cheers Seems strange, I know there's some glitch where sectors dosen't connect correctly. But are you in the complete or partial mode in the demo? Also in the pathfind...
by bibiteinfo
Thu Dec 11, 2008 6:37 pm
Forum: Project Announcements
Topic: Argorha Pathfinding (In a polygon soup)
Replies: 23
Views: 9979

wow I'm impressed, i thought A* algorithms only work for 2D... suggestions: -since it is loading very long for generating the pathfinding data, why don't you store it to an file and load it on startup? the map doesn't change, so... -it seems like longer ways are not working correctly, you might hav...
by bibiteinfo
Thu Dec 11, 2008 2:36 am
Forum: Project Announcements
Topic: Argorha Pathfinding (In a polygon soup)
Replies: 23
Views: 9979

Well limits is what is not done yet, so systems like elevator and ladders are not working. There is some glitch with the A*.

The demo wasn't on the SVN, I've move things to other places and now you can run the demo from the src easily. It's in demo/Irrlicht.
by bibiteinfo
Wed Dec 10, 2008 4:41 am
Forum: Project Announcements
Topic: Argorha Pathfinding (In a polygon soup)
Replies: 23
Views: 9979

Thanks Halifax,

For Virion, yep it's the finish of a stair. And it's in the right of the picture, I was searching in the left :lol:
by bibiteinfo
Wed Dec 10, 2008 4:20 am
Forum: Project Announcements
Topic: Argorha Pathfinding (In a polygon soup)
Replies: 23
Views: 9979

Argorha Pathfinding (In a polygon soup)

Hi guys, I'm the author of the Argorha Pathfinding https://sourceforge.net/projects/argorha/ I've made an integration of my Argorha Pathfinding into Irrlicht engine for demo of my pathfinding. I'm not 100% satisfied yet, but it works and I might not rework on it soon. I've used the collision demo pr...
by bibiteinfo
Mon Jul 07, 2008 4:35 pm
Forum: Code Snippets
Topic: Pathfinding using A* algorithm
Replies: 10
Views: 6399

You need to download the media package and extract it into the same package as the bin_zip. I'm trying to change engine because of this, too hard to use. I cannot put both package into a unique one because of space issues with source forge. To use the demo, make sure to read http://argorha.wiki.sour...
by bibiteinfo
Tue Jul 01, 2008 4:22 pm
Forum: Code Snippets
Topic: Pathfinding using A* algorithm
Replies: 10
Views: 6399

For 3D pathfinding you can check this :

http://sourceforge.net/projects/argorha/

Right now I'm checking to make an Illricht implementation