@Jushua : Here's my compile flag in Visual Studio for the Irrlicht project :
/Od /I "..\include" /I "..\..\..\include" /I "..\irrInclude" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_VC80_UPGRADE=0x0710" /D "_MBCS" /FD /EHsc /MDd /Fo"..\obj\Debug\\" /Fd"..\obj\Debug\vc80.pdb" /W3 /nologo /c /ZI /TP ...
Search found 9 matches
- Mon Feb 09, 2009 7:53 pm
- Forum: Project Announcements
- Topic: Argorha Pathfinding (In a polygon soup)
- Replies: 23
- Views: 10839
- Thu Jan 15, 2009 12:25 pm
- Forum: Project Announcements
- Topic: Argorha Pathfinding (In a polygon soup)
- Replies: 23
- Views: 10839
If there is a way to know from where to where (Min and max point) a quake map is, I could do it easily.
Anyhow, you can go in the source code in Irrlicht demo and just change the map name. Another way which don't make you compile again would be to copy the quake map and change the name for the name ...
Anyhow, you can go in the source code in Irrlicht demo and just change the map name. Another way which don't make you compile again would be to copy the quake map and change the name for the name ...
- Tue Jan 06, 2009 7:47 pm
- Forum: Project Announcements
- Topic: Argorha Pathfinding (In a polygon soup)
- Replies: 23
- Views: 10839
- Thu Dec 11, 2008 6:37 pm
- Forum: Project Announcements
- Topic: Argorha Pathfinding (In a polygon soup)
- Replies: 23
- Views: 10839
- Thu Dec 11, 2008 2:36 am
- Forum: Project Announcements
- Topic: Argorha Pathfinding (In a polygon soup)
- Replies: 23
- Views: 10839
- Wed Dec 10, 2008 4:41 am
- Forum: Project Announcements
- Topic: Argorha Pathfinding (In a polygon soup)
- Replies: 23
- Views: 10839
- Wed Dec 10, 2008 4:20 am
- Forum: Project Announcements
- Topic: Argorha Pathfinding (In a polygon soup)
- Replies: 23
- Views: 10839
Argorha Pathfinding (In a polygon soup)
Hi guys,
I'm the author of the Argorha Pathfinding https://sourceforge.net/projects/argorha/
I've made an integration of my Argorha Pathfinding into Irrlicht engine for demo of my pathfinding. I'm not 100% satisfied yet, but it works and I might not rework on it soon.
I've used the collision ...
I'm the author of the Argorha Pathfinding https://sourceforge.net/projects/argorha/
I've made an integration of my Argorha Pathfinding into Irrlicht engine for demo of my pathfinding. I'm not 100% satisfied yet, but it works and I might not rework on it soon.
I've used the collision ...
- Mon Jul 07, 2008 4:35 pm
- Forum: Code Snippets
- Topic: Pathfinding using A* algorithm
- Replies: 10
- Views: 6954
- Tue Jul 01, 2008 4:22 pm
- Forum: Code Snippets
- Topic: Pathfinding using A* algorithm
- Replies: 10
- Views: 6954
For 3D pathfinding you can check this :
http://sourceforge.net/projects/argorha/
Right now I'm checking to make an Illricht implementation
http://sourceforge.net/projects/argorha/
Right now I'm checking to make an Illricht implementation