Search found 6 matches

by Toadcop
Sun Dec 07, 2008 9:47 pm
Forum: Everything 2d/3d Graphics
Topic: [2D] dragon
Replies: 12
Views: 3255

a bit too blurry...
by Toadcop
Mon Jul 07, 2008 7:42 pm
Forum: Everything 2d/3d Graphics
Topic: Billbord Only Vertical rotation.
Replies: 2
Views: 968

Billbord Only Vertical rotation.

yes i know it's very simple. but i can't manage it how to do that =\ here is the original one (rotate plane to camera) void CBillboardSceneNode::render() { video::IVideoDriver* driver = SceneManager->getVideoDriver(); ICameraSceneNode* camera = SceneManager->getActiveCamera(); if (!camera || !driver...
by Toadcop
Mon Jul 07, 2008 2:15 am
Forum: Everything 2d/3d Graphics
Topic: 2 Sided Materials ?
Replies: 5
Views: 2708

christianclavet - WOW ! tnx thats what i wanted to know.
awesome explanation. and i need the first one =) so the model self will handle that.
by Toadcop
Fri Jul 04, 2008 6:42 pm
Forum: Everything 2d/3d Graphics
Topic: 2 Sided Materials ?
Replies: 5
Views: 2708

2 Sided Materials ?

It's hard to realise 2 sided materials ? (so the mesh will be covered from 2 sides with textures and not as usual 1 with texture the other side is "transparent")
?
some link, info would be usuful =)
by Toadcop
Fri Jul 04, 2008 12:54 pm
Forum: Everything 2d/3d Graphics
Topic: Animated Particles ?
Replies: 3
Views: 1221

well i allready thought so =) tnx for explanations. i think i will stick with that method "frame matrix" (or what ever). http://keep4u.ru/imgs/b/080704/a5/a5b0ac23b3043d5784.jpg //imo such feature is need badly in Irrlicht =) cause now the particle system is very very basic. wow it does in...
by Toadcop
Thu Jul 03, 2008 8:14 pm
Forum: Everything 2d/3d Graphics
Topic: Animated Particles ?
Replies: 3
Views: 1221

Animated Particles ?

I mean it's possible (is there a simple way) to "animate" a texture on a particle emiter ? or do i need to recode the particle system for such needs ? i need such feature cause for example Fire\Dust etc. particles looks much better than the particles dynamicaly changes textures. btw is the...