Search found 6 matches
- Sun Dec 07, 2008 9:47 pm
- Forum: Everything 2d/3d Graphics
- Topic: [2D] dragon
- Replies: 12
- Views: 3255
- Mon Jul 07, 2008 7:42 pm
- Forum: Everything 2d/3d Graphics
- Topic: Billbord Only Vertical rotation.
- Replies: 2
- Views: 968
Billbord Only Vertical rotation.
yes i know it's very simple. but i can't manage it how to do that =\ here is the original one (rotate plane to camera) void CBillboardSceneNode::render() { video::IVideoDriver* driver = SceneManager->getVideoDriver(); ICameraSceneNode* camera = SceneManager->getActiveCamera(); if (!camera || !driver...
- Mon Jul 07, 2008 2:15 am
- Forum: Everything 2d/3d Graphics
- Topic: 2 Sided Materials ?
- Replies: 5
- Views: 2708
- Fri Jul 04, 2008 6:42 pm
- Forum: Everything 2d/3d Graphics
- Topic: 2 Sided Materials ?
- Replies: 5
- Views: 2708
2 Sided Materials ?
It's hard to realise 2 sided materials ? (so the mesh will be covered from 2 sides with textures and not as usual 1 with texture the other side is "transparent")
?
some link, info would be usuful =)
?
some link, info would be usuful =)
- Fri Jul 04, 2008 12:54 pm
- Forum: Everything 2d/3d Graphics
- Topic: Animated Particles ?
- Replies: 3
- Views: 1221
- Thu Jul 03, 2008 8:14 pm
- Forum: Everything 2d/3d Graphics
- Topic: Animated Particles ?
- Replies: 3
- Views: 1221
Animated Particles ?
I mean it's possible (is there a simple way) to "animate" a texture on a particle emiter ? or do i need to recode the particle system for such needs ? i need such feature cause for example Fire\Dust etc. particles looks much better than the particles dynamicaly changes textures. btw is the...