That was a nice crop of the end of my sentence :) Of course, what you will lose was a few words later, aka, respect ^^
Ah, now I understand what you were trying to say. Karma isn't something that you gain or lose in my mind, it's something that you cause .
Respect, on the other hand, is much ...
Search found 17 matches
- Sun Sep 21, 2008 2:00 pm
- Forum: Bug reports
- Topic: [Solved]SceneNode Parenting and GetSceneNodeFromRayBB
- Replies: 10
- Views: 1466
- Tue Sep 16, 2008 1:09 pm
- Forum: Bug reports
- Topic: [Solved]SceneNode Parenting and GetSceneNodeFromRayBB
- Replies: 10
- Views: 1466
- Mon Sep 15, 2008 10:52 pm
- Forum: Bug reports
- Topic: [Solved]SceneNode Parenting and GetSceneNodeFromRayBB
- Replies: 10
- Views: 1466
I was an honour and a privilege to look into this for someone so busy and important.
I'll bet it was, not that I ever used the word "important" or implied that I am indeed an important person. I'm sure we can both agree that taking the time to make a sample application would have been time wasted ...
I'll bet it was, not that I ever used the word "important" or implied that I am indeed an important person. I'm sure we can both agree that taking the time to make a sample application would have been time wasted ...
- Mon Sep 15, 2008 2:32 pm
- Forum: Bug reports
- Topic: [Solved]SceneNode Parenting and GetSceneNodeFromRayBB
- Replies: 10
- Views: 1466
- Mon Sep 15, 2008 12:37 am
- Forum: Bug reports
- Topic: [Solved]SceneNode Parenting and GetSceneNodeFromRayBB
- Replies: 10
- Views: 1466
[Solved]SceneNode Parenting and GetSceneNodeFromRayBB
This thread is a continuation of where I left off in my previous thread in the Advanced Help forum where I received no replies regarding the issue at hand, so I can only assume that this is a bug.
The issue concerns the functionality of GetSceneNodeFromRayBB after parenting a scene node to another ...
The issue concerns the functionality of GetSceneNodeFromRayBB after parenting a scene node to another ...
- Sat Sep 13, 2008 6:27 pm
- Forum: Advanced Help
- Topic: [Solved]Mesh "Ghosting"
- Replies: 7
- Views: 2735
- Sun Sep 07, 2008 11:15 pm
- Forum: Advanced Help
- Topic: [Solved]Mesh "Ghosting"
- Replies: 7
- Views: 2735
- Fri Sep 05, 2008 12:25 pm
- Forum: Advanced Help
- Topic: [Solved]Mesh "Ghosting"
- Replies: 7
- Views: 2735
- Thu Sep 04, 2008 3:08 pm
- Forum: Advanced Help
- Topic: [Solved]Mesh "Ghosting"
- Replies: 7
- Views: 2735
- Thu Sep 04, 2008 12:48 pm
- Forum: Advanced Help
- Topic: [Solved]Mesh "Ghosting"
- Replies: 7
- Views: 2735
- Thu Sep 04, 2008 1:02 am
- Forum: Advanced Help
- Topic: [Solved]Mesh "Ghosting"
- Replies: 7
- Views: 2735
[Solved]Mesh "Ghosting"
Hey there,
I've been working on an action role-playing game for the last few months and I've suddenly been faced with a serious problem.
The way I handle adding additional meshes the character such as weapons and armour is to; load the mesh in, attach it to an IAnimatedSceneNode* and then add ...
I've been working on an action role-playing game for the last few months and I've suddenly been faced with a serious problem.
The way I handle adding additional meshes the character such as weapons and armour is to; load the mesh in, attach it to an IAnimatedSceneNode* and then add ...
- Thu Jul 24, 2008 11:28 pm
- Forum: Everything 2d/3d Graphics
- Topic: DirectX file export from 3ds Max troubles
- Replies: 9
- Views: 6476
Problem solved.
mr.Zog to thank for: http://irrlicht.sourceforge.net/phpBB2/ ... b60b533bca
Goodbye .X
mr.Zog to thank for: http://irrlicht.sourceforge.net/phpBB2/ ... b60b533bca
Goodbye .X
- Thu Jul 24, 2008 3:38 pm
- Forum: Everything 2d/3d Graphics
- Topic: DirectX file export from 3ds Max troubles
- Replies: 9
- Views: 6476
- Thu Jul 24, 2008 2:44 pm
- Forum: Everything 2d/3d Graphics
- Topic: DirectX file export from 3ds Max troubles
- Replies: 9
- Views: 6476
- Wed Jul 23, 2008 10:24 pm
- Forum: Everything 2d/3d Graphics
- Topic: DirectX file export from 3ds Max troubles
- Replies: 9
- Views: 6476