Search found 17 matches

by Zeroth
Sun Sep 21, 2008 2:00 pm
Forum: Bug reports
Topic: [Solved]SceneNode Parenting and GetSceneNodeFromRayBB
Replies: 10
Views: 1195

That was a nice crop of the end of my sentence :) Of course, what you will lose was a few words later, aka, respect ^^ Ah, now I understand what you were trying to say. Karma isn't something that you gain or lose in my mind, it's something that you cause . Respect, on the other hand, is much more t...
by Zeroth
Tue Sep 16, 2008 1:09 pm
Forum: Bug reports
Topic: [Solved]SceneNode Parenting and GetSceneNodeFromRayBB
Replies: 10
Views: 1195

Also, one general tip. No matter how unfair or inappropriate you think the comments are from an elder of a community, unless you are VERY certain it was out of place or it goes against rules from said community, DON'T. ATTACK. THEM. You will lose There is no need for me to attack rogerborg. I'm not...
by Zeroth
Mon Sep 15, 2008 10:52 pm
Forum: Bug reports
Topic: [Solved]SceneNode Parenting and GetSceneNodeFromRayBB
Replies: 10
Views: 1195

I was an honour and a privilege to look into this for someone so busy and important. I'll bet it was, not that I ever used the word "important" or implied that I am indeed an important person. I'm sure we can both agree that taking the time to make a sample application would have been tim...
by Zeroth
Mon Sep 15, 2008 2:32 pm
Forum: Bug reports
Topic: [Solved]SceneNode Parenting and GetSceneNodeFromRayBB
Replies: 10
Views: 1195

If you provide a simple application and resources that replicates the bug, someone is more likely to investigate it. Simply raising the ante by filing this as a bug is unlikely to have the desired effect . Absolutely, I was merely waiting to see if anyone would take notice before I take time out of...
by Zeroth
Mon Sep 15, 2008 12:37 am
Forum: Bug reports
Topic: [Solved]SceneNode Parenting and GetSceneNodeFromRayBB
Replies: 10
Views: 1195

[Solved]SceneNode Parenting and GetSceneNodeFromRayBB

This thread is a continuation of where I left off in my previous thread in the Advanced Help forum where I received no replies regarding the issue at hand, so I can only assume that this is a bug. The issue concerns the functionality of GetSceneNodeFromRayBB after parenting a scene node to another. ...
by Zeroth
Sat Sep 13, 2008 6:27 pm
Forum: Advanced Help
Topic: [Solved]Mesh "Ghosting"
Replies: 7
Views: 2428

Bump.
by Zeroth
Sun Sep 07, 2008 11:15 pm
Forum: Advanced Help
Topic: [Solved]Mesh "Ghosting"
Replies: 7
Views: 2428

Actually, before the thread is closed, I have another problem.

After the additional mesh is parented to the bone node, I seem to no longer be able to select any other scene nodes using getSceneNodeFromRayBB than bone nodes that belong to the character model. Any ideas?
by Zeroth
Fri Sep 05, 2008 12:25 pm
Forum: Advanced Help
Topic: [Solved]Mesh "Ghosting"
Replies: 7
Views: 2428

Problem solved. Please close the thread. : )
by Zeroth
Thu Sep 04, 2008 3:08 pm
Forum: Advanced Help
Topic: [Solved]Mesh "Ghosting"
Replies: 7
Views: 2428

Yes he does. There was a bug with children of joints being drawn twice. The current trunk of svn has that fixed, along with several other bugs. I compiled a new dll from the latest version from svn and configured VS to look for the new include and library directories, but then when I tried to run t...
by Zeroth
Thu Sep 04, 2008 12:48 pm
Forum: Advanced Help
Topic: [Solved]Mesh "Ghosting"
Replies: 7
Views: 2428

Dorth wrote:Get the latest Irrlicht from svn. This looks a lot like a bug that was fixed a while back.
I take it you mean use the current version located in trunk, yes?

(I've always used release versions :oops:)

EDIT: I'm using 1.4.1 by the way.
by Zeroth
Thu Sep 04, 2008 1:02 am
Forum: Advanced Help
Topic: [Solved]Mesh "Ghosting"
Replies: 7
Views: 2428

[Solved]Mesh "Ghosting"

Hey there, I've been working on an action role-playing game for the last few months and I've suddenly been faced with a serious problem. The way I handle adding additional meshes the character such as weapons and armour is to; load the mesh in, attach it to an IAnimatedSceneNode* and then add that s...
by Zeroth
Thu Jul 24, 2008 11:28 pm
Forum: Everything 2d/3d Graphics
Topic: DirectX file export from 3ds Max troubles
Replies: 9
Views: 6051

Problem solved.

mr.Zog to thank for: http://irrlicht.sourceforge.net/phpBB2/ ... b60b533bca

Goodbye .X
by Zeroth
Thu Jul 24, 2008 3:38 pm
Forum: Everything 2d/3d Graphics
Topic: DirectX file export from 3ds Max troubles
Replies: 9
Views: 6051

I patched it with the version 9 patch and then I get 'DLL <C:\Program Files\Autodesk\3ds Max 2009\PlugIns\b3dexp.dle> is not made for this version of the program.' Is there a 2009 patch that I'm missing here? EDIT: I installed 3ds Max 2008 so that I could at least try exporting to B3D. First I expor...
by Zeroth
Thu Jul 24, 2008 2:44 pm
Forum: Everything 2d/3d Graphics
Topic: DirectX file export from 3ds Max troubles
Replies: 9
Views: 6051

I'd try that, but I just get an error from 3ds Max (2009) after installing the plugin:

'DLL <C:\Program Files\Autodesk\3ds Max 2009\PlugIns\b3dexp.dle> failed to initialize. Error code 127 - The specified procedure could not be found.'

Compatibility issue with 2009? :(
by Zeroth
Wed Jul 23, 2008 10:24 pm
Forum: Everything 2d/3d Graphics
Topic: DirectX file export from 3ds Max troubles
Replies: 9
Views: 6051

As a test, I made an entirely new mesh for the left shoulder pad. It works. So, does anyone know if there's any hidden attributes carried over when you clone a mesh that could be causing the displacement? EDIT: I think I might have found the problem. Right shoulder pad: http://www.tomo.pwp.blueyonde...