I'm positive I have a version higher than 1.3, and it appears to be defined in my glext.h file at the path /usr/include/GL/glext.h.
Is there a way to check what path is being used for GL includes? Maybe it's looking somewhere else that the glext file doesn't exist?
Search found 12 matches
- Sun Oct 11, 2009 10:47 pm
- Forum: Bug reports
- Topic: [no bug] Linux + compiling Irrlicht 1.6
- Replies: 4
- Views: 756
- Sun Oct 11, 2009 9:19 pm
- Forum: Bug reports
- Topic: [no bug] Linux + compiling Irrlicht 1.6
- Replies: 4
- Views: 756
[no bug] Linux + compiling Irrlicht 1.6
Having issues compiling in Fedora 11 with gcc 4.1.1.
While trying to make in the source/Irrlicht folder, I get this set of errors and it halts the make process:
g++ -Wall -pipe -fno-exceptions -fno-rtti -fstrict-aliasing -g -D_DEBUG -I../../include -Izlib -Ijpeglib -Ilibpng -I/usr/X11R6/include ...
While trying to make in the source/Irrlicht folder, I get this set of errors and it halts the make process:
g++ -Wall -pipe -fno-exceptions -fno-rtti -fstrict-aliasing -g -D_DEBUG -I../../include -Izlib -Ijpeglib -Ilibpng -I/usr/X11R6/include ...
- Thu Nov 20, 2008 6:49 am
- Forum: Beginners Help
- Topic: Irrlicht graphics glitch? Or am I stupid? :D
- Replies: 3
- Views: 522
Irrlicht graphics glitch? Or am I stupid? :D
I'm not sure what I'm doing wrong, but I'll show the fruits of my labor here:
http://i260.photobucket.com/albums/ii40/kenuta/testSS_shot0000.jpg
http://i260.photobucket.com/albums/ii40/kenuta/testSS_shot0001.jpg
What's going on is, I'm making a custom scene node that contains within it, a call ...
http://i260.photobucket.com/albums/ii40/kenuta/testSS_shot0000.jpg
http://i260.photobucket.com/albums/ii40/kenuta/testSS_shot0001.jpg
What's going on is, I'm making a custom scene node that contains within it, a call ...
- Wed Oct 22, 2008 7:41 am
- Forum: Project Announcements
- Topic: Bullet physics demo
- Replies: 69
- Views: 51241
I just wanted to comment that this demo made the integration and learning curve for Bullet much easier, and inspired a lot of ideas in how to encapsulate and interface between Irrlicht and Bullet in my own game. Kudos and much thanks to the creator. I look forward to any other content, demos, or ...
- Mon Oct 20, 2008 7:11 pm
- Forum: Beginners Help
- Topic: Is Irrlicht can cut overlapped objects?
- Replies: 17
- Views: 1952
It's true, I'm currently having 100 health drained because I picked the Doom one. (kudos for being able to dereference this poorly-made reference.)
In seriousness, I'm looking into occlusion culling as well. If I find any definitive information through personal research, I'll either post it here or ...
In seriousness, I'm looking into occlusion culling as well. If I find any definitive information through personal research, I'll either post it here or ...
- Mon Oct 20, 2008 6:36 am
- Forum: Beginners Help
- Topic: IrrNewt terrain and Player unit
- Replies: 6
- Views: 984
- Mon Oct 20, 2008 2:18 am
- Forum: Beginners Help
- Topic: IrrNewt terrain and Player unit
- Replies: 6
- Views: 984
I'm using the controller now, yes... it's closer to behaving the way I'd like it to, but I still have an issue with floating off the ground when I move into a slope. I've spent all day working with it and I'm not getting anything halfways satisfactory... at least it's not jittering its rotation now ...
- Mon Oct 20, 2008 1:46 am
- Forum: Beginners Help
- Topic: IrrNewt terrain and Player unit
- Replies: 6
- Views: 984
- Sat Oct 18, 2008 4:51 am
- Forum: Beginners Help
- Topic: IrrNewt terrain and Player unit
- Replies: 6
- Views: 984
IrrNewt terrain and Player unit
I'm using a class to interface between the "model" (node + Newton body) and the player, and it basically sets velocity based on direction and etc without affecting the Y velocity. However, this leads to the effect that I don't "follow" the terrain (ie, if I go off of a very gently sloped hill, I'll ...
- Mon Sep 22, 2008 1:52 am
- Forum: Bug reports
- Topic: [hw driver prob]Intel graphics, OpenGL & problems with L
- Replies: 6
- Views: 2496
- Sun Jul 13, 2008 12:43 am
- Forum: Bug reports
- Topic: [hw driver prob]Intel graphics, OpenGL & problems with L
- Replies: 6
- Views: 2496
- Sun Jul 06, 2008 3:49 am
- Forum: Bug reports
- Topic: [hw driver prob]Intel graphics, OpenGL & problems with L
- Replies: 6
- Views: 2496
[hw driver prob]Intel graphics, OpenGL & problems with L
Let's hope someone here can shed some light on this...
I compiled Irrlicht on my laptop in Linux, using the latest gcc and drivers etc. available for Fedora. (Gateway w/ Intel 945GM graphics, using the intel drivers) Everything goes great with the first few tutorials, but once I get to higher ...
I compiled Irrlicht on my laptop in Linux, using the latest gcc and drivers etc. available for Fedora. (Gateway w/ Intel 945GM graphics, using the intel drivers) Everything goes great with the first few tutorials, but once I get to higher ...