Search found 12 matches
- Sun Sep 28, 2008 5:17 am
- Forum: Project Announcements
- Topic: ATMOsphere
- Replies: 145
- Views: 97784
- Fri Sep 19, 2008 12:41 pm
- Forum: Project Announcements
- Topic: ATMOsphere
- Replies: 145
- Views: 97784
i am unable to run the above pieces of code I am using v1.4 Pls help me! Compiling... main.cpp e:\documents and settings\aditya\my documents\visual studio 2008\projects\tryagain1\tryagain1\atmosphere.cpp(65) : warning C4244: 'argument' : conversion from 'irr::f64' to 'irr::f32', possible loss of dat...
- Mon Sep 08, 2008 3:11 am
- Forum: Beginners Help
- Topic: cant load dll
- Replies: 7
- Views: 476
- Sun Sep 07, 2008 4:16 am
- Forum: Beginners Help
- Topic: Environment[solved]
- Replies: 4
- Views: 307
Re: Environment[solved]
You should create skyboxes inside of the Irrlicht engine. It's not hard, and there are tutorials that show you how. For a day/night cycle I'm guessing the easiest way would be to fade between them. Anyways, A Skybox: // add a nice skybox driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, f...
- Sat Sep 06, 2008 3:48 pm
- Forum: Beginners Help
- Topic: Environment[solved]
- Replies: 4
- Views: 307
Environment[solved]
I have a small doubt :? in blender if we create a small city or something similar we also add the environment i.e the sky textures.now if we import this into irrlicht do we have to again use skyboxes or will the textures of the sky be automatically loaded. How do i create a dynamic environment i.e d...
- Sat Aug 30, 2008 4:25 pm
- Forum: Beginners Help
- Topic: Collison Problem
- Replies: 3
- Views: 325
thanks for the replies i will try it out! EDIT: As advised in the previous posts i dropped the selector after dropping the anim and i also reduced the height so that the camera doesnt collide with the roof. Now the camera movement is corrected! :D I also tried implementing the player collsion but in...
- Fri Aug 29, 2008 3:45 pm
- Forum: Beginners Help
- Topic: Collison Problem
- Replies: 3
- Views: 325
Collison Problem
I first implemented the 3rd person RTS cam made by omar and then changed the code a little bit! I removed the sphere and replace it with the faerie and also removed the plane and instead placed the quake3 map file Everything works fine and i also tweaked the camera settings and it works fine. But th...
- Fri Aug 29, 2008 2:10 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: How to make a 3d rpg camera in 10 steps
- Replies: 38
- Views: 36889
- Mon Aug 25, 2008 10:48 am
- Forum: Beginners Help
- Topic: where to go?
- Replies: 7
- Views: 280
hi, i think its good starting point to study a 3d package such as 3ds max or blender. just to get familiar with the concepts, before you do coding. Thanks for the replies! I have already tried my hand at bender and i think it was cool! When I started with 3D programming, I tried Ogre.. but I didn't...
- Sun Aug 24, 2008 1:37 am
- Forum: Beginners Help
- Topic: where to go?
- Replies: 7
- Views: 280
where to go?
Hi Folks! I am a new user to the irrlicht engine! I have previously programmed in c++ usually dont have any problems with it. But i dont have any idea of 3d graphics programming! so should i start with irrlicht or should i pick some book and learn 3d graphics programming? thanks in advance!! :D Happ...
- Sat Aug 23, 2008 7:28 am
- Forum: Beginners Help
- Topic: helloworld runtime error[solved]
- Replies: 3
- Views: 220
- Sat Aug 23, 2008 3:27 am
- Forum: Beginners Help
- Topic: helloworld runtime error[solved]
- Replies: 3
- Views: 220
helloworld runtime error[solved]
Hi. I just started to work with irrlicht and i am going through the tutorials. I am using dev cpp ide and i set it up correctly.I opened the helloworld example and complied it and it complied quite successfully.Now when i run it all i get is a blank window and the console that appears gives me a mes...