Search found 39 matches
- Tue Dec 15, 2009 6:48 pm
- Forum: Advanced Help
- Topic: Getting Irrlicht to report memory leak source info?
- Replies: 4
- Views: 879
- Fri Dec 11, 2009 7:55 am
- Forum: Advanced Help
- Topic: Getting Irrlicht to report memory leak source info?
- Replies: 4
- Views: 879
- Fri Dec 11, 2009 7:46 am
- Forum: Advanced Help
- Topic: Getting Irrlicht to report memory leak source info?
- Replies: 4
- Views: 879
The easy way would be to run your application under the debugger. Step into main() , open up the watch window, and add a watch on the variable _crtDebugAlloc . Set the value of _crtDebugAlloc to 2254, and then run the application. The debugger will stop when the problematic allocation is being made ...
- Fri Dec 11, 2009 3:32 am
- Forum: Advanced Help
- Topic: Getting Irrlicht to report memory leak source info?
- Replies: 4
- Views: 879
Getting Irrlicht to report memory leak source info?
We are using the debug version of the Irrlicht.dll. We are compiling it our self. It's working fine but we have memory leaks somewhere in the irrlicht code . (Note: this is our problem and probably not an irrlicht bug)
How do I get irrlicht report the source file and line number of the leaking ...
How do I get irrlicht report the source file and line number of the leaking ...
- Tue Jul 28, 2009 9:43 am
- Forum: Beginners Help
- Topic: Movement and Animation
- Replies: 3
- Views: 520
- Sun Nov 30, 2008 4:43 am
- Forum: Beginners Help
- Topic: Rotate Image-2D
- Replies: 8
- Views: 818
- Sat Nov 29, 2008 6:53 am
- Forum: Beginners Help
- Topic: Rotate Image-2D
- Replies: 8
- Views: 818
- Wed Aug 27, 2008 10:27 pm
- Forum: Advanced Help
- Topic: Compiling 64-bit native & Irrlicht
- Replies: 4
- Views: 682
- Wed Aug 27, 2008 7:19 pm
- Forum: Advanced Help
- Topic: Compiling 64-bit native & Irrlicht
- Replies: 4
- Views: 682
There's no need to change datatypes to 64bit width for 64bit systems. It's just the pointers which are automatically changed to fit native sizes. With double precision you'll still have far more complex and hence slower operations, moreover, 64bit systems may have some 32bit operations which can ...
- Wed Aug 27, 2008 5:53 am
- Forum: Advanced Help
- Topic: Compiling 64-bit native & Irrlicht
- Replies: 4
- Views: 682
Compiling 64-bit native & Irrlicht
Is anyone supporting builds using native 64-bit Irrlicht?
Are there considerations beyond using f32 verses f64 (s32 and s64, etc). I know in our application, we always use f32 to do our calculations and I wonder if there is a performance hit using 32-bit sized data verses 64-bit.
Are there any ...
Are there considerations beyond using f32 verses f64 (s32 and s64, etc). I know in our application, we always use f32 to do our calculations and I wonder if there is a performance hit using 32-bit sized data verses 64-bit.
Are there any ...
- Fri Aug 22, 2008 4:08 am
- Forum: Open Discussion and Dev Announcements
- Topic: What are the drawbacks of the Release - Fast FPU build?
- Replies: 8
- Views: 3348
- Wed Aug 20, 2008 7:46 am
- Forum: Advanced Help
- Topic: Star Fields & Irrlicht
- Replies: 10
- Views: 2794
- Wed Aug 20, 2008 12:30 am
- Forum: Advanced Help
- Topic: Star Fields & Irrlicht
- Replies: 10
- Views: 2794
Re: heh
In photshop(or the gimp) you can use the polar coordinates filter wich distorts your sky to work on a skydome, for the problem with your texture
I think that on sky domes it works best with 1024 X 1024, so define your picture as a patern and just tile it inside the image so it looks how you want it ...
I think that on sky domes it works best with 1024 X 1024, so define your picture as a patern and just tile it inside the image so it looks how you want it ...
- Tue Aug 19, 2008 11:47 pm
- Forum: Advanced Help
- Topic: Star Fields & Irrlicht
- Replies: 10
- Views: 2794
Re: heh
In photshop(or the gimp) you can use the polar coordinates filter wich distorts your sky to work on a skydome, for the problem with your texture
I think that on sky domes it works best with 1024 X 1024, so define your picture as a patern and just tile it inside the image so it looks how you want it ...
I think that on sky domes it works best with 1024 X 1024, so define your picture as a patern and just tile it inside the image so it looks how you want it ...
- Tue Aug 19, 2008 5:20 pm
- Forum: Advanced Help
- Topic: Star Fields & Irrlicht
- Replies: 10
- Views: 2794