Search found 78 matches
- Fri Feb 03, 2017 1:23 pm
- Forum: Project Announcements
- Topic: Serious Game for Programming Students
- Replies: 1
- Views: 2007
Serious Game for Programming Students
https://bytebucket.org/andresjesse/game_cpp_doc/raw/1a49c2e6eede6231c1c2d47a088702b73fc442f0/media/screen.jpg Hello my friends. This is a little project i made on my C++ lesson. It is a small Serious Game where the student must finish/write some functions to have all behaviors working on the scener...
- Tue Jul 02, 2013 5:16 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Scene Culling Question
- Replies: 4
- Views: 1394
Re: Scene Culling Question
Nice to know that the old octree was finished. More some questions: - About Sudi's octree, you know if someone used it in real project? - Native irrlicht has something similar to this? - There are plans to integrate an octree scene manager in irrlicht? (i'm not sure, but i think Ogre3D has a feature...
- Tue Jul 02, 2013 3:34 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Scene Culling Question
- Replies: 4
- Views: 1394
Scene Culling Question
I want to know if there is someone working in scene culling for irrlicht (or if is already implemented). I know that exists an octree mesh type, but what about the entire scene? If i want to create a very big world there is an scene culling technique in irrlicht like octree for scene (not for single...
- Wed Jul 06, 2011 9:57 pm
- Forum: Project Announcements
- Topic: Octree culling
- Replies: 4
- Views: 1744
Re: Octree culling
I'm not sure about now, but some time ago i've searched and found nothing for irrlicht, only the ogre3D OctreeSceneManager.hendu wrote:Interesting. I remember seeing an octree scene manager here before though?
- Wed Jul 06, 2011 2:37 am
- Forum: Project Announcements
- Topic: Octree culling
- Replies: 4
- Views: 1744
Octree culling
Hey, i'm creator and one of developers of IrrRPG Builder ( http://irrrpgbuilder.sourceforge.net ). Today i've finished my first prototype of an octree system. The first results are really good, my technique icreases the framerate in very large scenes. screens and first results are available in this ...
- Tue May 24, 2011 6:25 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month June 2011 [Winner announced!]
- Replies: 33
- Views: 16743
- Sun Nov 07, 2010 1:03 pm
- Forum: Project Announcements
- Topic: IrrRPG Builder
- Replies: 52
- Views: 28626
- Thu Nov 04, 2010 7:16 pm
- Forum: Project Announcements
- Topic: IrrRPG Builder - Alpha 1 Released!
- Replies: 3
- Views: 1954
- Fri Oct 22, 2010 10:46 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month November 2010 [Winner announced!]
- Replies: 19
- Views: 10469
IrrRPG Builder v0.1 "Feijoada" Alpha 1
This is the main screen of the system, it shows the game editor tools.
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=40284
http://irrrpgbuilder.sourceforge.net/
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=40284
http://irrrpgbuilder.sourceforge.net/
- Wed Oct 20, 2010 8:51 pm
- Forum: Project Announcements
- Topic: IrrRPG Builder - Alpha 1 Released!
- Replies: 3
- Views: 1954
IrrRPG Builder - Alpha 1 Released!
The first usable version of IrrRPG Builder is done. You can download it at http://irrrpgbuilder.sourceforge.net/files/irb_alpha1.tar.gz . Both windows and linux (32bit) binaries are in the bin folder of this package. There are few tutorials explaining the basics of the tool. You can also check the d...
- Thu Sep 09, 2010 2:29 pm
- Forum: Project Announcements
- Topic: IrrRPG Builder
- Replies: 52
- Views: 28626
Testing Gameplay
Hey, i've updates!
As i've told i've finished the Lua Scripting system, and now the gameplay routines are working. New Screenshots are available at http://irrrpgbuilder.sourceforge.net/
Now i'm working on Dialog System and Item Management. I'll release an test version soon.
As i've told i've finished the Lua Scripting system, and now the gameplay routines are working. New Screenshots are available at http://irrrpgbuilder.sourceforge.net/
Now i'm working on Dialog System and Item Management. I'll release an test version soon.
- Sun Aug 08, 2010 11:12 pm
- Forum: Bug reports
- Topic: Image for IGUIButton disabled
- Replies: 1
- Views: 574
Image for IGUIButton disabled
i'm not sure if this is a bug, but found the following problem: i've an IGUIbutton that has an image (button->setImage(...)), the image works fine, but when i disable the button using setEnable(false) the image does not change. this is bad cause the user can't see if the button is enabled or disable...
- Tue Jul 27, 2010 9:14 pm
- Forum: Code Snippets
- Topic: Updated 7/3/11 -Edge detection+Antialiasing on RenderTarget!
- Replies: 24
- Views: 14653
- Wed Jul 21, 2010 3:47 am
- Forum: Project Announcements
- Topic: IrrRPG Builder
- Replies: 52
- Views: 28626
Lua
Lua scripting is working! Let me explain how it woks: Each "Dynamic Object" can have an lua script that runs a lua "step" function at each frame, this "step" can see a lot of C++ pre-maded methods (like walk, turn, faceToPlayer, showDialog, etc) and of course you can de...
- Mon Jul 12, 2010 10:21 pm
- Forum: Project Announcements
- Topic: IrrRPG Builder
- Replies: 52
- Views: 28626
UPDATE - 12/07
we have an official webpage! http://irrrpgbuilder.sourceforge.net/ and this week we'll see the first enemy! I'm working with Lua Scripts, recently i saw an presentation about Lua, no more than one of the creators of this powerful language, an it inspired me to integrate it on my tool. i've already l...