Search found 27 matches

by Saumane
Sat Oct 02, 2010 1:41 pm
Forum: Code Snippets
Topic: Simple Terrain Class
Replies: 22
Views: 10881

Valmond wrote: I generate it with a script (just flushes all the floats into a file) and the data comes from Unity3D which I use to model my terrains.
That sounds interesting.. Is it also possible to export the terrain painting done in Unity? The splatting images i mean
by Saumane
Wed Jul 29, 2009 5:05 pm
Forum: Project Announcements
Topic: Island Summer Project
Replies: 26
Views: 9121

Hi, Just used it quickly to create a skybox. I created a flat landscape and covered it with water and used a sky that could be similar of your picture. http://www.clavet.org/UserFiles/Image/IRRlicht/screenshots/example_skybox_sea.jpg http://www.clavet.org/forum/download/file.php?id=93 Zip archive, ...
by Saumane
Mon Jul 06, 2009 1:18 pm
Forum: Beginners Help
Topic: Camera Movement
Replies: 8
Views: 593

Well, maybe from now he will know how to do it :)
by Saumane
Mon Jul 06, 2009 12:35 pm
Forum: Beginners Help
Topic: Camera Movement
Replies: 8
Views: 593

Here you go: ICameraSceneNode* camera = smgr->addCameraSceneNodeFPS(); const f32 MOVEMENT_SPEED = 5.f; u32 then = device->getTimer()->getTime(); while(device->run()) { const u32 now = device->getTimer()->getTime(); const f32 frameDeltaTime = (f32)(now - then) / 1000.f; then = now; core::vector3df no...
by Saumane
Sun Jul 05, 2009 8:08 pm
Forum: Advanced Help
Topic: Multiple collision animators & meta triangle selector
Replies: 0
Views: 515

Multiple collision animators & meta triangle selector

I have multiple nodes & collision response animators (for different players), and a meta triangle selector that contains all the nodes players can collide with. The meta selector also contains all the players, because i want the players to be able to collide with each other. But the problem is, ...
by Saumane
Fri Jul 03, 2009 8:25 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 376959

Depth of field
Image
by Saumane
Sun Jun 21, 2009 9:49 pm
Forum: Beginners Help
Topic: Animation Transitions
Replies: 2
Views: 295

by Saumane
Sun Jun 21, 2009 8:16 pm
Forum: Advanced Help
Topic: Collision response animator sliding
Replies: 3
Views: 652

Collision response animator sliding

I'm using the collision response animator, and i have a small problem with it. When player stops moving while on a slope ( "/" ), the player will just slide down. Is it possible to make the animator more "sticky"? Or do i have to edit the engine for that?
by Saumane
Sun Jun 21, 2009 3:10 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 436056

Yes, but i never seem to get to work. Tried all kind of far and near values but i never see any shadows, or if i see they are sooooo tiny or totally out of place..
by Saumane
Sun Jun 21, 2009 12:00 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 436056

Hi BlindSide, i was just wondering if you have done an example on how to do orthographic shadows(?)/skylight? I asked you about it some time ago on MSN..

Here's a screenshot of shadows that i'm aiming for.
Image
by Saumane
Sun May 17, 2009 8:29 am
Forum: Advanced Help
Topic: Possible to mix animations?
Replies: 1
Views: 532

Possible to mix animations?

I tried to search the forums on this but couldn't really find anything useful. I'm wondering if it's somehow possible with irrlicht, to mix several animations on a scene node? I have a model that has a run animation, and an attack animation, and i'd like to mix the animations so that when player is ...
by Saumane
Thu Apr 23, 2009 11:51 am
Forum: Project Announcements
Topic: The game with no name
Replies: 75
Views: 31827

Thanks man! Works great. But there was something weird going on with the exe that was included in the rar, my console said that it is corrupt or something, so i re-compiled it and now it works!
by Saumane
Tue Apr 21, 2009 11:34 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 376959

Looks great, Suvi!
Hyvää työtä :)
by Saumane
Tue Apr 21, 2009 11:30 am
Forum: Project Announcements
Topic: The game with no name
Replies: 75
Views: 31827

Nadro, that's amazing! Thank you! I will use that, for sure. Valmond, did i get it right, that you have an exe that can convert the .raw texture layer alpha files to a single RGB selector map? It would be really great, if you'd like to share it :) I'm trying out freeworld3d too, but making the selec...