Search found 27 matches
- Sat Sep 03, 2011 4:23 pm
- Forum: Code Snippets
- Topic: Screen fade out effects for transitions
- Replies: 6
- Views: 2775
- Sat Oct 02, 2010 1:41 pm
- Forum: Code Snippets
- Topic: Simple Terrain Class
- Replies: 22
- Views: 10881
- Wed Jul 29, 2009 5:05 pm
- Forum: Project Announcements
- Topic: Island Summer Project
- Replies: 26
- Views: 9121
Hi, Just used it quickly to create a skybox. I created a flat landscape and covered it with water and used a sky that could be similar of your picture. http://www.clavet.org/UserFiles/Image/IRRlicht/screenshots/example_skybox_sea.jpg http://www.clavet.org/forum/download/file.php?id=93 Zip archive, ...
- Mon Jul 06, 2009 1:18 pm
- Forum: Beginners Help
- Topic: Camera Movement
- Replies: 8
- Views: 593
- Mon Jul 06, 2009 12:35 pm
- Forum: Beginners Help
- Topic: Camera Movement
- Replies: 8
- Views: 593
Here you go: ICameraSceneNode* camera = smgr->addCameraSceneNodeFPS(); const f32 MOVEMENT_SPEED = 5.f; u32 then = device->getTimer()->getTime(); while(device->run()) { const u32 now = device->getTimer()->getTime(); const f32 frameDeltaTime = (f32)(now - then) / 1000.f; then = now; core::vector3df no...
- Sun Jul 05, 2009 8:08 pm
- Forum: Advanced Help
- Topic: Multiple collision animators & meta triangle selector
- Replies: 0
- Views: 515
Multiple collision animators & meta triangle selector
I have multiple nodes & collision response animators (for different players), and a meta triangle selector that contains all the nodes players can collide with. The meta selector also contains all the players, because i want the players to be able to collide with each other. But the problem is, ...
- Fri Jul 03, 2009 8:25 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 376959
- Sun Jun 21, 2009 9:49 pm
- Forum: Beginners Help
- Topic: Animation Transitions
- Replies: 2
- Views: 295
It's possbile.
http://www.irrlicht3d.org/wiki/index.ph ... tionSystem
http://www.irrlicht3d.org/wiki/index.ph ... tionSystem
- Sun Jun 21, 2009 8:16 pm
- Forum: Advanced Help
- Topic: Collision response animator sliding
- Replies: 3
- Views: 652
Collision response animator sliding
I'm using the collision response animator, and i have a small problem with it. When player stops moving while on a slope ( "/" ), the player will just slide down. Is it possible to make the animator more "sticky"? Or do i have to edit the engine for that?
- Sun Jun 21, 2009 3:10 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436056
- Sun Jun 21, 2009 12:00 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436056
- Sun May 17, 2009 8:29 am
- Forum: Advanced Help
- Topic: Possible to mix animations?
- Replies: 1
- Views: 532
Possible to mix animations?
I tried to search the forums on this but couldn't really find anything useful. I'm wondering if it's somehow possible with irrlicht, to mix several animations on a scene node? I have a model that has a run animation, and an attack animation, and i'd like to mix the animations so that when player is ...
- Thu Apr 23, 2009 11:51 am
- Forum: Project Announcements
- Topic: The game with no name
- Replies: 75
- Views: 31827
- Tue Apr 21, 2009 11:34 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 376959
- Tue Apr 21, 2009 11:30 am
- Forum: Project Announcements
- Topic: The game with no name
- Replies: 75
- Views: 31827
Nadro, that's amazing! Thank you! I will use that, for sure. Valmond, did i get it right, that you have an exe that can convert the .raw texture layer alpha files to a single RGB selector map? It would be really great, if you'd like to share it :) I'm trying out freeworld3d too, but making the selec...